Patch Notes
... everything that has happened since the dawn of time.
Patch 2.41
Released February 2010
User Interface
- Added hud_takesshots cvar (takes a screenshot at end-of-round if enabled) and added it to the Fortress Options menu (disabled by default)
Generic / Misc Stuff
- Various network optimizations
- Any class can see enemy health on crosshairinfo now (previously only medics could)
- Grenade throwspeed changed to 660 down from 700 (2.3 value was 630)
- Sharking friction lowered to 1 (down from 4)
- Client jump sound volume decreased by half and given its own soundscript definition
- Increased flag bounding box slightly (from basic box +8 to basic box +12; 2.3 value was +24)
Visuals
- New, less obscuring conc explosion effect
- Added cvar to switch back to the old effect (cl_conc_refract) and put it in Fortress Options
- Tweaked chat colors for a bit better visibility.
- More difference in grenade timer alpha when you throw the grenade, compared to still having it primed
Bug Fixes
- ShowMenu now works properly
- Fixed security messages, sounds and icons on base_shutdown maps
- Fixed escape door messages, sounds and icons on base_hunted maps
- Fixed being able to use the security button while dead on base_shutdown maps
- Spy/engi menu click underwater fixed
- Fixed single shotgun reload sound (thanks gibz)
- Fixed CurrentClass material proxy (used to be incorrectly named CurrentTeam)
- Fixed chat spamming using #ff_<msg>
- Chat now displays properly in clients console. Instead of showing as #ff_<msg> it will show the actual sentence. Color codes no longer display either for easy readability
- Fixed losing control of player when jumping in water
- Fixed HUD items getting stuck on screen after spawning
- Fixed sentries locking on to ghost (unbuilt) buildables
- Fixed server crash in SG code
Class-specific Changes
- Engineer
- Engineer starts with 1 EMP (down from 2), and has a max of 2 (down from 4)
- Reduced the size of the explosion from bags when hit by EMPs (to compensate for increased ammo count in the normalized death bags)
- All Classes
- All classes drop the same amount of ammo when they die (30 cells, 100 shells, 100 nails, 20 rockets)
Map changes
- Roasted
- New CTF map
- Bases
- New teleporter model in spawns.
- Lift changed to a real lift instead of a pusher.
- Mid-ramp area near flagroom opened up into courtyard.
- Concing access into balcony made more forgiving.
- Base entrance opened up slightly to reduce spamability.
- Removed clip brushes at the battlements for sniper access.
- Added alcove and lowered lighting at the ladder to battlements.
- Added clip brushes either side of bridge to stop it messing up bunny hop or unintentionally double jumping.
- Added clip brushes on bottom of flagroom ramp so that people can wall strafe again.
- Openfire
- Texturing and lighting improvements.
- New teleporter model in spawns.
- Scout, medic, spy and sniper always spawn balcony. Other classes always spawn flagroom.
- Flagroom bag moved to bottom of steps to make it more obvious.
- Flagroom bag timer reduced from 15s to 8s, and metal increased to 130.
- Lift crushes people under it.
- Few minor bugfixes.
- Schtop
- Flagroom bag timer reduced from 10s to 8s.
- Destroy
- Top ramp bag timer reduced from 20s to 15s.
Lua changes
- Added SetGameDescription( name )
- Changes what appears in the game column of the server browser (it is appended to "FF ")
- For use in startup()
- Added callback: player_onchat( player, chatstring )
- Fixed a typo, SetFriction was actually using GetFriction
- Added lua functions
- player:IsGrenade1Primed()
- player:IsGrenade2Primed()
- player:IsGrenadePrimed()
- player:GetAmmoInClip()
- player:GetAmmoInClip( weaponname )
- player:SetAmmoInClip( num )
- player:SetAmmoInClip( weaponname, num )
- player:GetAmmoCount( ammotype )
- HasGameStarted() (returns false if still in prematch)
- Pipes now trigger :onexplode()
- HudText can parse %command% strings to show the client's bound key for that command (example: %+attack% would translate to MOUSE1 for someone that has MOUSE1 bound as +attack)












