FF_Meltdown (ex-ff_rmpfort2)
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FF_Meltdown! Hopefully I didn't forget to include any stuff. lua is not working properly as of now and there's a few more small things I need to add. Screenshots of any problems would be very helpful. :) _______________________________________ Hey guys, I've been lurking here for over a year now, slowly working on a few maps, this is the only one that I've ever come close to releasing though lol. I've been working on this map a lot in the last couple of days, and now that FF is finally here I can work on completing it! Here's some screenshots. 1 2 3 4 5 6 7 8 9 Overview: 10 It's only Red Base at the moment, I want to get that finished before I have to add the Blue Base lol. I have a few questions. First, I have some ambient_generics I want to play whenever each team caps a flag, how might I go about doing this? Also, I have some env_embers, which worked fine in hl2dm but in FF they seem to have little red flickery squares around the ember textures. Anyway, just wondering if you guys had any suggestions or thoughts on its appearance. :) |
looks fun for concing
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Very impressive art style, for blue an icy theme would be the Icing on the cake, maybe a glassier coming down between two mountains or something similar. Its looking very nice I have to say, keep up the good work. Get a playtest going so the gameplay can be sorted out before you do any more, OvD style just make the midfield a bit bigger to simulate the time taken to get there.
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Very impressive art. I hesitate to comment on layout without running around it; I have trouble visualizing you see. But I'm okay with small midfields, if the defense can still put up a fight.
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Visually the map looks awesome.
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your plainest areas put my most detailed rooms to shame. i envy your skills. please finish this map, as I'm curious to see how it plays.
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wow, nice job
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looks great!
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It looks amazing. Excellent theme, wonderful use of curves and such. I really appreciate its uniqueness, and it looks like you've put some time, effort, thought and planning into the layout and height variability.
Might I suggest that you break up the greenish/gray/brown concrete texture on the walls somehow. Using the ff textures, add some detail in, or a team color stripe, or something. Some rooms (like in shot 3) there are only a few places to see the team color of the room. Its a good texture, but its just way too...everywhere. Additionally, add some trim on the curvy edges on the front of each base. As far as the ambient_generics go, you'll have to create a command in the lua file to tell the ambient_generic to play when the flag is capped. |
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Here are a couple of slightly updated screenies. 1 2 Thanks for the comments and suggestions guys :) |
Wow I really dig this map
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looks good but could use a catchier title
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it looks fantastic!
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Amazing.
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Simply awesome.
When map will out? |
This map looks extremely good. I love how you set the front of the bases up.
It reminds me of an old GI Joe episode I saw, rofl. |
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I can't either, that one room has a stupid amounts of potential for double jumps. :shock:
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