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Search: Posts Made By: ClangClangBoom
Forum: Tips and Tutorials 09-24-2007, 07:23 AM
Replies: 30
Views: 8,920
Posted By ClangClangBoom
Lol. "races" WoW much?

Lol. "races" WoW much?
Forum: Mapping 09-20-2007, 06:13 AM
Replies: 5
Views: 2,164
Posted By ClangClangBoom
Thats actually a really nice idea. Then I could...

Thats actually a really nice idea. Then I could also spend some time on pretty lazor effects for the power generator.
Forum: Mapping 09-20-2007, 05:44 AM
Replies: 5
Views: 2,164
Posted By ClangClangBoom
Untitled Map Project (w/ questions)

Hey all, I'm working on a map. Hooray!
No screenies yet, its just too early. It would be like looking at a 3 month old fetus. Except my map isn't three months old.... or as controversial as...
Forum: Mapping 09-19-2007, 10:26 AM
Replies: 9
Views: 2,930
Posted By ClangClangBoom
I'm not even gonna lie, that looks like some fun...

I'm not even gonna lie, that looks like some fun shit.
Forum: General Discussion 09-17-2007, 09:37 PM
Replies: 76
Views: 11,070
Posted By ClangClangBoom
HOLY BALLS. the mod is great. I'm actually glad I...

HOLY BALLS. the mod is great. I'm actually glad I waited for it. Unlike any other game that has upset me in the past, this mod did not. Plays how I would expect. Thank you almighty devs!
Forum: Maps 09-14-2007, 09:36 AM
Replies: 106
Views: 31,003
Posted By ClangClangBoom
your plainest areas put my most detailed rooms to...

your plainest areas put my most detailed rooms to shame. i envy your skills. please finish this map, as I'm curious to see how it plays.
Forum: Maps 09-13-2007, 10:26 PM
Replies: 24
Views: 6,336
Posted By ClangClangBoom
I never played the original, but the geometry...

I never played the original, but the geometry looks kinda... squarish. I can't really give advice on how to improve it, but I'm sure you will find a way. Looks good though. Keep working!
Forum: Mapping 09-08-2007, 02:27 AM
Replies: 20
Views: 4,388
Posted By ClangClangBoom
looks good. although i dont know how the rest of...

looks good. although i dont know how the rest of the map will turn out and I am going to assume you know that you are gonna need some team coloring in the finished project. and possibly different...
Forum: Mapping 09-07-2007, 09:30 PM
Replies: 20
Views: 4,388
Posted By ClangClangBoom
I agree with the idea of a push style map, but...

I agree with the idea of a push style map, but build it so classes aren't limited like in push. (HWGuy is an option to eliminate though)

Just make sure its not as tiny as my e-pen0r like push is....
Forum: Mapping 09-07-2007, 09:49 AM
Replies: 2
Views: 2,641
Posted By ClangClangBoom
Since the mod is coming soon, FGD PLZ?

Seeing as how the mod was announced to be coming out this month, shouldn't there be an FGD on the way? Or am I stupid and there already is one out there?
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