Quote:
Originally Posted by Lt Llama
I used the aim at feature for the light_environment and its -25 in pitch which is from where i want the light to emenate in the sky texture. Its above and in front of the main area to lit up, so in theory this would cast light on that area. I dont think its the pitch because of this, but I will try and change it.
I try and change to the ideal settings according to this list
http://developer.valvesoftware.com/wiki/Sky_List
and also find our more about hdr
Thanks for all answers, I keep you posted
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point to sets pitch yaw and roll, but that pitch isn't the pitch that's used
there is a seperate pitch value.