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Old 03-14-2008, 09:21 AM   #1
Lt Llama
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
How to optimize maps with big open spaces?

Mr Hint Brush Noob reach out for help

Most tutorials on hint brushes shows simple examples with corridors with
T-junctions and doors. But how about an outdoor map with lots of hills and props? I want to add hint brushes to a map I'm working on, but I wan't to do it right.

I had to add a huge building in the middle of my map to block vis but as you can see from mat_wireframe 2 a lot of stuff is rendered inside the building which you can't see.





So I got 2 questions about this.

1. Should I cover the inside of the walls with hint brushes?

2. Anywhere I look all the props are rendered by vis, even if hills are in the way. Can and should I add hint brushes inside the displacements to solve this? All displacements have nodraw brushes under them as it is now.

But to make it real simple for a hint brush noob like me, is this a correct assumtion?:

If mat_wireframe 2 renders things you can't see you can and should block those areas with hint brushes

p.s. Plz don't mention area portals :P Not right now anyway.
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Last edited by Lt Llama; 03-23-2008 at 10:42 PM.
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