Mr Hint Brush Noob reach out for help
Most tutorials on hint brushes shows simple examples with corridors with
T-junctions and doors. But how about an outdoor map with lots of hills and props? I want to add hint brushes to a map I'm working on, but I wan't to do it right.
I had to add a huge building in the middle of my map to block vis but as you can see from mat_wireframe 2 a lot of stuff is rendered inside the building which you can't see.
So I got 2 questions about this.
1. Should I cover the inside of the walls with hint brushes?
2. Anywhere I look all the props are rendered by vis, even if hills are in the way. Can and should I add hint brushes inside the displacements to solve this? All displacements have nodraw brushes under them as it is now.
But to make it real simple for a hint brush noob like me, is this a correct assumtion?:
If mat_wireframe 2 renders things you can't see you can and should block those areas with hint brushes
p.s. Plz don't mention area portals :P Not right now anyway.