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Old 04-03-2007, 06:35 PM   #541
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Quote:
Originally Posted by own3r
Yeah i see that too, the whole thing would be better if it was lit with vaguely similar colours blues by reds/oranges/red offwhites doesn't look right.
Quote:
Originally Posted by BumGravy
yeah i kinda liked the orange too but wasnt sure. Left or right (or adjust?):

http://usera.imagecave.com/bumgravy3/forty250003.jpg
? its a test, right or left, not both!
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Old 04-03-2007, 07:21 PM   #542
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question is that a SS of the flag room?...
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Old 04-04-2007, 09:44 AM   #543
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Its an avd map. This room houses a generator that controls lasers that protect the final cap. When its detpacked the lasers go down for good, otherwise lasers must be deactivated/reactivated with switches near the cap.
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Old 04-04-2007, 11:03 AM   #544
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ok never mind then...


stick with the orange/redish theme maybe make them a little more ambient..
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Old 04-12-2007, 04:45 PM   #545
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The map is really coming along Bummy...........

Still frickin sweet as Aunt Jamaia's Syrup on a hot day in summer. I really want to play this map..............preferablly now!!!!!

dh
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Old 04-12-2007, 05:05 PM   #546
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Quote:
Originally Posted by BumFlan
? its a test, right or left, not both!
Neither hence why I suggested a change.
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Old 04-23-2007, 03:02 PM   #547
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Since joining the beta squad I have had a lot more motivation for getting this thing done and beta-able, I also have access to official FF textures and models now, which i have started integrating into my map. Hopefully soon I will be able to test this with the devs - I plan to have this finished before it reaches its first birthday!

Heres what Ive been working on recently:

http://usera.imagecave.com/bumgravy3/tex1.jpg
http://usera.imagecave.com/bumgravy3/tex2.jpg
http://usera.imagecave.com/bumgravy3/tex3.jpg
http://usera.imagecave.com/bumgravy3/tex4.jpg
http://usera.imagecave.com/bumgravy3/tex5.jpg
http://usera.imagecave.com/bumgravy3/tex6.jpg
http://usera.imagecave.com/bumgravy3/tex7.jpg
http://usera.imagecave.com/bumgravy3/tex8.jpg
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Old 04-23-2007, 03:38 PM   #548
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can't wait to play. nice additions. the jeeps with the metal fences seem out of place though - may just be me
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Old 04-23-2007, 05:31 PM   #549
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yer, no jeeps imo either

lookin cool as usual
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Old 04-23-2007, 06:12 PM   #550
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Magnificent work. Can't wait to frag myself some ppl on that map .. keep up the great work!
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Old 04-23-2007, 06:41 PM   #551
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you amazing bum
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Old 04-24-2007, 12:28 PM   #552
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Wait, so someone finally managed to wring an answer out of the devs in the 'Can we show these texture' thread?
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Old 04-24-2007, 01:20 PM   #553
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Quote:
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Post all the pics you want. Just don't post our content (textures, maps, sounds, other jizz) in public space where it can be stolen.
Yep, he did.
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Old 05-05-2007, 11:44 AM   #554
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Getting there, getting there...
Overview 1
Overview 2
Overview 3
And redesigning CP2...
shot 1
shot 2
shot 3

(... but deleting some of the first brushes I made in this map brings me great sadness.)

Last edited by BumGravy; 05-05-2007 at 12:26 PM.
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Old 05-05-2007, 12:02 PM   #555
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the overviews are so cool

but shot 1, 2 and 3 are all the same picture, you need to fix the links

http://usera.imagecave.com/bumgravy3/forty26a0003.jpg
http://usera.imagecave.com/bumgravy3/forty26a0004.jpg
http://usera.imagecave.com/bumgravy3/forty26a0005.jpg
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Old 05-05-2007, 12:28 PM   #556
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thanks. fixed!
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Old 05-05-2007, 08:47 PM   #557
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Absolutely amazing.
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Old 05-05-2007, 08:55 PM   #558
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Wow...
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Old 05-05-2007, 10:26 PM   #559
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Every time I see new pics from this map I get excited about FF. This looks like some top notch work!
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Old 05-06-2007, 07:41 PM   #560
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Great work on the redesign. I'm glad you decided to do a bit of touching up - its definitely paying off.

I'm getting pretty excited about this map too - a FF-exclusive AvD map that is this pretty... just magical.

I'd say keep working your way up on the redesign - the blocky roof of the 'parthenon' type building seems a weird contrast to the well-textured curvy bottoms.
And looking at shot 3, there seem to be some weird collisions between the architecture. Where the blue curvy top runs into the spherical side, and where you have to 'step up' on to the platform on the right. Seems odd in contrast with the flat, blocky floor which goes up to them. And on shot 3, I see a floating ball through the columns on the center-right. mer?
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