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Old 10-01-2007, 09:24 AM   #1
stino
 
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[RELEASE]ff_flag4sky

full release of ff_flag4sky.
i find the name quite good,
flag = it's ctf
4, yeah 4ctf...
and sky, it's in the sky .

but best of all, the flag is for the sky .. most of the time people will get shot of the edge with the flag, leaving it down there and safe untill it gets reset

you can download the map here:
http://www.sgware.be/?p=downloads&f=view&id=37

map is also running in a mapcycle with badlands beta6 and conc_course_b8 on sgware.be:29001

and here are some screens:







Last edited by stino; 12-21-2007 at 12:31 PM.
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Old 10-01-2007, 09:40 AM   #2
dylan
 
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looks good except for the skybox...

also what's going on here

4 way ctf? who knows.
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Old 10-01-2007, 09:53 AM   #3
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lol yeah forgot to mention it, its indeed 4 way ctf
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Old 10-01-2007, 10:15 AM   #4
Lt Llama
 
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I love all of it from the screenies. You added player clip so you cant rj or conc diagonally between bases? And how deep is the box below the arena? Looks like a spaceship, an insect. Nice geometry.
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Old 10-01-2007, 10:37 AM   #5
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RJ is impossible

you'll need 2 rj's, one to get on the platform and one from the platfrom back and that's really hard since rocket jumping that distance gives you 1 mm space to land on

concing works, but the bags dont distribute concs so you have to go in and out with only 3 concs

skybox is eh, as deep as the valve grids allows me, so if you drop a flag down, you won't see it down there
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Old 10-01-2007, 02:12 PM   #6
Imbrifer
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This map is super neato. I really like the style and the floatyness. Of course that means it can only have so many players before it starts to lag out like crazy, but not all maps need to be 20-32 player maps

Anyhow, took a quick look around and here's what I found:
1. Change the backpacks in each base to be team backpacks. yellow_bigpack, red_bigpack, etc. instead of just bigpack. As it is now, other teams can grab the packs in your base and totally restore their health. This worries me, since I could pipejump from base to base (with about 5 health left), then heal up at that base and pipe jump back.
2. The arches as you leave the spawn/flag area are very low, you can't really jump when you're under them. I didn't know if this was intentional to slow enemies down, but I wanted to bring it up.
3. Some of the walkways seem very narrow. In contrast to most FF maps where players are always flying around at mach 12, it seems like people on ff_flag4sky will be concerned with just not falling off the map.. intentional? or maybe widen some pathways (esp. the lower ones) or even add railing (though itd be ugly)
4. the entire map has grass, except the four circular platforms separate from the rest of the map. Why don't they have grass? Seems strange.

Anyhow, I think its a blast and I look forward to playing it on some FF server, fo' sho'

Way to explore new map themes!

EDIT: oh, and change the name to something unique :P
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Last edited by Imbrifer; 10-01-2007 at 02:18 PM.
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Old 08-10-2009, 04:14 PM   #7
Dr.Satan
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can anyone else not ever get anything off of sgware since stino updated the site?

Need a dl for this and all I can find is _b1 at ff.pickup. Did anyone manage to grab the final before stino's site got all jacked up?
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Old 08-12-2009, 07:15 AM   #8
zE
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i have it plus all other ff maps, if u need some map, just ring ^^

Last edited by Elmo; 08-12-2009 at 11:01 AM.
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