05-12-2008, 02:15 PM | #21 | |
Join Date: Dec 2007
Posts Rated Helpful 0 Times
|
Quote:
Atleast in AvD they're pushing the enemy working towards a goal... gives a sense of accomplishment where as in the current CTF its like who cares. |
|
|
05-12-2008, 02:45 PM | #22 | |
Posts: 1 bajillion
D&A Member
Wiki Team |
Quote:
People that are death matching are still having fun. I rarely see what I call "Death matching" in the field on any server. People are generally moving towards the other base. Shooting each other, and killing each other, is not death matching. When you have people that stay in the field and pretty much play field defense, that's when you could start calling DMing on them since they aren't defending the flag, or going for the new one. But I honestly haven't seen much if it at all. I think the problem is that most of our player base are clanners or hard core players that don't believe in killing on the yard. The most lenient I've heard of on these forums is that shooting is ok. But no "death matching" as in, no actual fighting. When those people see players having fun on a pub server it triggers some switch in their brain that makes them start screaming noob, asshole, loser, skillless, and suckxorz until they turn blue. That, I see all the time. That, I see more than I see anything else. Leniency on a pub needs to exist. The only people that should be putting their proverbial feet down are the admins of a server. For the record, "fun" in the sense that you are using it will vary in definition from person to person. It may not look like all those people are having fun playing their game their way, but in actuality they are. It's just that you wouldn't have fun if you did the same. Which I can respect completely. But there are more of them than there are of you, so why should the community shift based on that? Especially when you can go join a server that's playing avanti, or dustbowl and leave the people in Well to blow the hell out of each other contently? |
|
|
05-12-2008, 02:50 PM | #23 |
Arf!
D&A Member
|
im shocked that avanti isnt being made / wasnt already done...avanti was always full on well run servers..
think i'm gonna try turning my low g server into attack defend only with a splash of DM and see how that is received.. |
|
05-12-2008, 05:26 PM | #24 |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
|
In response to this question, i would say variety is the best course of action. everyone seems to have different tastes as far as maps and style of play. So, catering to that would seem like the best course of action. Im kinda excited cuz ive seen a few of the new maps that have been produced.
Medieval is a nice one which you can find on the AE server now. Zippy put it on yesterday. Nice map. Check it out. Sorry i might have hijacked the thread for a minute, just wanted to put in a shameless plug for the AE server and its new maps..lol |
|
05-12-2008, 05:26 PM | #25 | |
D&A Member
Join Date: Jun 2007
Posts Rated Helpful 0 Times
|
I think there should be more of an emphasis on A/D map...maybe not an entire focus...but at least take the time to crank out enough A/D maps so an A/D league could actually start up with a legit rotation of more than 3 maps.
Quote:
CTF is great, I enjoy it, and for the most part the community seems to enjoy it...but even with the CTF maps that are out, there are a serious lack of quality, dev produced maps. I'm pretty sure there are more conc/DM maps than CTF and A/D combined. How can an actual base be built if there are maps being produced that the average gamer has no idea how to play? I've played more than I usually do in the past few days and I find my annoyance in pubs consists of groups of people camping in yards or using engies to camp in front of the other teams base. There's no real answer to this, because obviously among the people putting out quality maps, very few, if any, actually want to make quality A/D maps...so we may want more, but we won't get it. |
|
|
05-12-2008, 10:04 PM | #26 | |
Useless
Retired FF Staff
|
Quote:
__________________
Look at all those dead links. |
|
|
05-13-2008, 12:11 AM | #27 | |
Join Date: Dec 2007
Posts Rated Helpful 0 Times
|
Quote:
In AvD maps its the same thing but that goal goes hand and hand with capturing the point as its pushing the defense back by doing so... more sense of accomplishment. There are servers that don't care if you shoot in the field i won't play in a server that crys about it personally but thats not really the point... They aren't working the objective in capture the flag maps no matter where they actually are on the map. Can't think of a game i've played of CTF on a public server that got my blood pumping defending/or playing offense... Can think of a few AvD games that were pretty intense. |
|
|
05-13-2008, 12:56 AM | #28 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
i like palermo just cuz it's so open, huge, and have limits. really shows off FF and the source engine
|
|
05-13-2008, 01:16 AM | #29 | |
Altitude Junkie
D&A Member
Join Date: Jul 2007
Class/Position: Agressive Medic or Pyro...as long as I can fly baby! Gametype: CTF Posts Rated Helpful 0 Times
|
Quote:
However.....once you see that flag for the first time.....you want to cap that baby just one time....and once you get that first cap.....that's when it all goes spiraling out of control, and you start to live for the next one. If taking out dudes any number of different ways per class, or making a big push for the flag and getting that sucker back home through the narrowest windows of opportunity doesn't get your blood flowing.....I don't know what to tell you. You just ain't got CTF in you...
__________________
"The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.”" - George Carlin |
|
|
05-13-2008, 01:16 AM | #30 |
D&A Member
Join Date: Jun 2007
Posts Rated Helpful 0 Times
|
I think I know why we have a lack of A/D maps for FF, because no one knows how to play them! We all know that A/D is all about the push and holding those critical choke points...but after playing a round on dustbowl, then a round on Palermo, I would wager to say that only about 4 of the 22 people on the server actually knew how to move the flag effectively...other than that it was just awkward and an annoyance...Palermo is pretty ridiculous to defend, I love the open nature of it, but it's so open that jumping is a breeze and you can fly past SGs with ease...Dustbowl is a mess...that window on CP 2 that still isn't fixed from 1.0 is just a drag for the D, it makes setting up a solid sentry at the gate to cover both sides really really difficult, and when there's 20+ people playing you can forget about it, the frame lag coupled with the spam is just a nightmare...
Basically what I'm saying is maybe A/D maps don't suit the source engine so well...the map makers aren't at fault here, but I def. understand why we have more CTF maps that A/D maps...just so hard to build a A/D map that is fair and balanced while maintaining what we know as an "A/D" map. |
|
05-13-2008, 02:03 AM | #31 | |
Join Date: Dec 2007
Posts Rated Helpful 0 Times
|
Quote:
Yes its a flaw of all CTF and atleast TF2 decided to offer a bunch more AvD maps due to that flaw. Direct me to the pub server with all this real CTF going on... where i actually feel like its competitive and not a cake walk or 1v8. Last edited by GoatMan; 05-13-2008 at 02:10 AM. |
|
|
05-13-2008, 02:07 AM | #32 | |
Join Date: Mar 2008
Class/Position: Medic Affiliations: {FYC} Posts Rated Helpful 0 Times
|
Quote:
|
|
|
05-13-2008, 03:44 AM | #33 |
Fortress Forever Staff
|
I vote scrap ctf maps for now, and focus on AvD. There are enough ctf maps and they are just used as a change of scenery for mulching in eachothers bases. AvD shows the team "Move your flag, smash and grab Fortress" play we need.
Guys, good news. I have an AvD map coming out that will change how u feel about the style. The problem with the current AvD maps is that they are too big, new players need to see action, and the flag, and the cap area. Keep an eye out for FF_Vertigo. |
|
05-13-2008, 04:19 AM | #34 | |||
Altitude Junkie
D&A Member
Join Date: Jul 2007
Class/Position: Agressive Medic or Pyro...as long as I can fly baby! Gametype: CTF Posts Rated Helpful 0 Times
|
Quote:
Quote:
I'd still like to see Avanti though....
__________________
"The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.”" - George Carlin Last edited by Peon; 05-13-2008 at 04:28 AM. |
|||
|
05-13-2008, 07:39 PM | #35 | ||||
D&A Member
|
Quote:
ruta is right there, play on palermo and u cap cap cap maybe get held for a minute or two and cap, then vise-versa. its just not fun, atleast in a ctf u dm cap flags and do wat ever. on the two avd maps we have its just 35% of the people know what with flag(not a big deal) but usually no knows how to setup on d, cause espicaly on palermo, u can cap from like 15 feet above the cap. it just doesn't work out right.
__________________
Quote:
Quote:
Quote:
|
||||
|
05-13-2008, 08:26 PM | #36 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
|
For like the 239th time, I hope the CP Area is lowered to make AvD maps viable again...
|
|
05-14-2008, 02:50 AM | #37 | |
Join Date: Dec 2007
Posts Rated Helpful 0 Times
|
Quote:
I played plasma last night and for the first 5 minutes of the game waitied in the flag room for someone to come only to find 1 straggler once in a blue moon. After growing tired of that i opted to go kill everyone in the field. There was no defense in your base ethier... one scout could of ran up one hell of a cap count but no one wants to cap flags against no defense. Palermo is an awful. |
|
|
05-14-2008, 12:01 PM | #38 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
|
Alright, I see people saying that they (or others) don't know how to play AvD/ID maps.
So, do the same people think that an article for these maps, like the following on the Wiki, would help a lot? a little? not at all? http://fortress-forever.com/wiki/Map...bowl/cp1_area1
__________________
Preferable to death. But only just...
|
|
05-14-2008, 12:02 PM | #39 | ||||||
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
Okay, I'm going to reply to a bunch of stuff:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||
|
05-14-2008, 12:08 PM | #40 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
task #1 fix dustbowl
Replace the other A/D maps with better designed counterparts, spice them up nicely. Then release, HL2 mapping is essentially open source with things like vmex around. So it would make sense for mappers to release their maps in an open source no derivitive works licence so people can collaborate on the same map. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|