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Old 02-29-2008, 01:26 AM   #1
Green Mushy
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Water with 2 sides? How?

How do i build water with 2 faces showing. I want to jump into a wall of water, and swim up and come out the top of the brush that is also water. I have been getting bugs when i try to do this. Is it even possible. What are some alternatives or ways around this. Gimme help and ull see it in my map.
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Old 02-29-2008, 01:56 AM   #2
shadow
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try making two seperate brushes like this:
Code:
    water
  +-------+
  |      /|
w |     / |      
a |    /  |
t |   /   |
e |  /    |
r | /     |
  |/      |
  +-------+
all other surfaces nodraw.

might work!
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Old 03-01-2008, 02:13 AM   #3
Green Mushy
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I gave this a try, and it didnt work. Same story. I did find out that if you use dx70 cheap water, u can put it on 2 sides of a block and it works ok for the most part. Although, it does the buggy thing of disappearing if you look at it out of the corner of your eye. You have to turn the screen. Its not appealing, but the water with 2 sides is totally worth it imo. Is there some way out of this disappearing water? Some kind of loophole?
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Old 03-01-2008, 10:06 AM   #4
DD`
 
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Quote:
Originally Posted by shadow
try making two seperate brushes like this:
Code:
    water
  +-------+
  |      /|
  |     / | w
  |    /  | a
  |   /   | t
  |  /    | e
  | /     | r
  |/      |
  +-------+
all other surfaces nodraw.

might work!
Just tested the above with a slight change as you can see above (the two water faces on different brushes). If you have the two water faces on the same brush you will find yourself bumping into invisible walls.
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Old 03-02-2008, 02:22 AM   #5
Crazycarl
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Source doesn't like drawing water like that. The water shader assumes it's going to always be horizontal.
So just make the water normally, with nodraw on all sides except the top. Then you can put in a seperate non-solid func_brush to get the ripple effect on the sides. You just can't use a water shader. You might have to make a new vmt file with the "Refract" shader instead.
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Old 03-04-2008, 06:30 PM   #6
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water is more then just a shader, its handled by vvis so its impossible to have vertical water without having weird sideeffects.
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