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View Poll Results: Which class do you think is too powerful? | |||
Scout | 2 | 1.96% | |
Sniper | 3 | 2.94% | |
Soldier | 12 | 11.76% | |
Demoman | 2 | 1.96% | |
Medic | 5 | 4.90% | |
HWGuy | 53 | 51.96% | |
Pyro | 5 | 4.90% | |
Spy | 19 | 18.63% | |
Engineer | 1 | 0.98% | |
Voters: 102. You may not vote on this poll |
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09-17-2007, 06:58 AM | #1 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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If they made the HW Guy slower, would anyone still play that class? As it is, every class seems to be faster, it would end up seeming unbearably slow to play as a fatty. I think they should maybe make the spray on the minigun less accurate or lower the rate of fire.
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09-17-2007, 07:13 AM | #2 |
Valhalla
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Just town down the amount of damage the AC gives at long range (and make the damn model FATTER, he looks like a soldier or something now)
Also the scout needs to be a little faster (ye thats right, i said faster!) |
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09-17-2007, 10:04 AM | #3 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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HW deals too much damage too quickly at too great a distance.
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09-17-2007, 01:17 PM | #4 |
Guest
Posts Rated Helpful 1 Times
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I voted for Spy.
I can pump him full of shells from a few feet away and he still gets a knife in and lives. I suspect we could deal with a little less armor on Spies. |
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09-17-2007, 02:07 PM | #5 |
The Good German
Join Date: Mar 2007
Location: Germany
Posts Rated Helpful 1 Times
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Heavys AC is a way to accurate over a long distance. needs to be balanced.
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09-17-2007, 04:17 PM | #6 |
Resident QWTF God
Join Date: Mar 2007
Location: Richmond, VA
Posts Rated Helpful 0 Times
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The HW is faster than in TFC. I dunno if this is a bad thing but it makes him more of a threat than before. The over heat function can easily be overcome by tapping and releasing at the right rate to maintain continuous fire. That being said his increased speed is not being checked by his rate of fire. In addition, he seems a bit thin to be packing so much firepower. Give that boy a steak! Maybe then he'll slow down and behave like a proper HWGUY
Fatty |
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09-17-2007, 04:29 PM | #7 |
Guest
Posts Rated Helpful 1 Times
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I love my HWguy Though he could be slowed down a wee bit, and the spread a bit greater over a distance, as most people have said.Maybe even lower the overheat timer by a second to make it harder to maintain. Still a fun class though.
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09-17-2007, 06:07 PM | #8 |
Sniper hater.
Join Date: Mar 2007
Location: Ireland
Posts Rated Helpful 0 Times
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As someone who plays engineer a lot, spies are the bane of my existence
Every time i go to resupply my noob teammates let them in to sabotage my toys. |
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09-17-2007, 06:37 PM | #9 |
Join Date: Sep 2007
Location: NC
Affiliations: None Posts Rated Helpful 0 Times
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ok now, which one of you voted for scouts?
=SF= ReHab |
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09-17-2007, 11:18 PM | #10 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Its between the HWGuy & Spy, so I ask myself who would win 1v1, spy would win more then half the time by just backstabbing the fat bastard. HWs are THE EASIEST class for spys to knife. When im spy, HWs scare me the least. I hunt down and look for HW while playing spy. SPY>HW
1.Spy 2.HW 3.Medic (Infect/Flag Runner/HP Booster) 4.Demo (has gotten weaker I find and the radius on his pipes are way too small) 5.Soldier (Rockets do maybe 20-30% too little damage now, damage should be changed to ~130% of what it is now.) 6.Sniper (he cant see his own tags? Only teamates can? Wtf?) 7.Engineer (engineer are really on the losing end of this game, then again I always found them kinda lame, why not be defensive hw instead? SGs are soooo slow to react and when they do hit flesh their damage isnt devastating enough. And no more teleporters wtf?) 8.Pyro 9.Scout (really ucky class, nothing special or that another class cant substitute or do better)*See Medic/Pyro Last edited by vpsaline; 09-17-2007 at 11:32 PM. |
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