Difference between revisions of "Weapon:Railgun"

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=Content=
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{{Page_Weapon
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| infoboxweapon =
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{{Infobox Weapon
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| weapon portrait = [[Image:railz.jpg|300px]]
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| weaponname = '''Railgun'''
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| rof = .2
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| rps = N/A
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| damage = Variable
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| recoil = Variable
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| projectilespeed = 1500
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| bullets = 1
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| bulletspread = N/A
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| prereload = N/A
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| reload = N/A
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| postreload = N/A
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| spintime = N/A
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| defaultammo = Variable
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| maxammo = 50
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| ammotype = [[Reference:Ammo#Nails|Nails]]
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|
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}}
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| weaponname =
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Class
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| weaponintro =
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A futuristic laser gun. Used by the [[Class:Engineer|Engineer]].
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| changesinfo =
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This weapon can be charged up, increasing it's power. If it's charged for too long, it'll short out and give out cells.
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| ability1 =
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*This weapon can be used to [[railjump]].
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| strategyandtips =
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The Railgun is a very potent weapon when used correctly. It's rate of fire and damage is low at first, but it can be charged up, causing it to inflict a significant amount of damage to whomever it hits, along with accompanying splash damage. If you fire it at an angle, it'll ricochet off the wall and bounce around for a few seconds before it either hits a target or explodes on it's own. Because you must charge it up to get the full effect, it's not good when you're suddenly facing an enemy. If you have some time and are expecting a wave of enemies to come soon, break it out and charge it up. It just might one-shot an enemy.
  
TFC's railgun does 23 damage per hit, but this is obviously not particularly useful for us, since we're revamping the railgun.
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You can also make a long jump with it. Charge it up to it's maximum, run, point down and fire and jump at the same time. This'll cause you to jump much further than you usually would, but it damages you in the process. However, the Engineer isn't built as an offensive class, so it's uses are pretty limited. For example, you can use it to catch up with a Medic that has you flag.
FF's railgun bounces off walls and gets more damaging with each bounce.
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}}
  
==Damage==
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==Image Gallery==
* '''x''' damage on first bounce
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{{Image_Gallery
* '''x''' damage on second bounce
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| igimage1=[[Image:railnormalshot.jpg]]
* '''x''' damage on third bounce
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| igcaption1=An uncharged Railgun projectile.
* '''x''' damage on fourth bounce (is there a fourth?)
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| igimage2=[[Image:railchargedup.jpg|135px]]
 
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| igcaption2=The Railgun charged up. Notice the different colour of the barrel and the blue at the end of the barrel.
==Rate of Fire==
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| igimage3=[[Image:rail1.jpg|135px]]
* '''x''' shots per second
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| igcaption3=A charged up Railgun shot will cause an explosion to occur when it hits a wall.
 
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}}
==Speed of Projectile==
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[[Category:Projectile]]
* 1500 units per second (TFC), may need tweaking.
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{{Rating|4}}
 
 
==Ammo==
 
* [[Ammo:Nail|Nails]]
 
 
 
==Range==
 
* Whatever.  2000 units? (might have to set this to be quite low to stop random railgun bolts flying around midmap for ever)
 

Latest revision as of 17:53, 7 November 2008

Railgun
Railz.jpg
Characteristics
Rate of Fire .2 Magazine Size N/A
Damage Variable Recoil Variable
Projectile Info
Projectile Speed 1500    
Hitscan Info
Bullets To Shoot 1 Bullet Spread N/A
Pre Reload Time N/A Reload Time N/A
Post Reload Time N/A Spintime (AC) N/A
Default Ammo Variable Max Ammo 50
Ammo Type Nails    

A futuristic laser gun. Used by the Engineer.

Details

This weapon can be charged up, increasing it's power. If it's charged for too long, it'll short out and give out cells.

Special Abilities

Strategy And Tips

The Railgun is a very potent weapon when used correctly. It's rate of fire and damage is low at first, but it can be charged up, causing it to inflict a significant amount of damage to whomever it hits, along with accompanying splash damage. If you fire it at an angle, it'll ricochet off the wall and bounce around for a few seconds before it either hits a target or explodes on it's own. Because you must charge it up to get the full effect, it's not good when you're suddenly facing an enemy. If you have some time and are expecting a wave of enemies to come soon, break it out and charge it up. It just might one-shot an enemy.

You can also make a long jump with it. Charge it up to it's maximum, run, point down and fire and jump at the same time. This'll cause you to jump much further than you usually would, but it damages you in the process. However, the Engineer isn't built as an offensive class, so it's uses are pretty limited. For example, you can use it to catch up with a Medic that has you flag.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad

Image Gallery

Railnormalshot.jpg
An uncharged Railgun projectile.
Railchargedup.jpg
The Railgun charged up. Notice the different colour of the barrel and the blue at the end of the barrel.
Rail1.jpg
A charged up Railgun shot will cause an explosion to occur when it hits a wall.
Image gallery filler.jpg
 

Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent