Difference between revisions of "Grenade:EMP"

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=Content=
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{{Infobox manual/Header}}
The EMP grenade detonates any ammunition (dropped, fired or carried) in its area of effect and causes potentially huge explosions.  Does not detonate grenades. 
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{{Infobox Grenade
[[Image:emp.jpg|frame]]
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| weaponname = EMP Grenade
==Damage==
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| weapon portrait = [[Image:G_em_190x190.jpg]]
* Wholly dependant on the ammunition in the local vicinity.
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| velocity = 660
* See the [[:Category:Ammo Types|Ammo Types]] page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.
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| fuse = 4
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| effect = N/A
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| expiretime = N/A
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}}
  
==Splash Range==
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The EMP grenade detonates any ammunition (dropped, fired or carried) in its area of effect and causes potentially huge explosionsDoes not detonate grenades.  
* Very largeAny ammo located within a spherical radius of '''x''' units is detonated.
 
  
==Fuse==
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===Damage===
* Standard.
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* Wholly dependant on the ammunition in the local vicinity.
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* See the [[Ammo|Ammo Types]] page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.
  
==Speed of Gren Throw==
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===Special Properties===
* Standard.
 
 
 
==Time of Effect==
 
* N/A
 
 
 
==Specal Properties==
 
 
* Causes carried or dropped ammunition to detonate.
 
* Causes carried or dropped ammunition to detonate.
 
* Detonates ammunition that is deployed.  E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.
 
* Detonates ammunition that is deployed.  E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.
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* Triggers detpack fuses.  Causes a five second countdown (if the detpack is not already ready to explode within five seconds).
 
* Triggers detpack fuses.  Causes a five second countdown (if the detpack is not already ready to explode within five seconds).
 
* Huge EMP explosions involving large amount of ammo should cause the ground to shake
 
* Huge EMP explosions involving large amount of ammo should cause the ground to shake
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{{Image_Gallery
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| igimage1=[[Image:Emp_1.jpg|135px]]
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| igcaption1=An EMP grenade
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| igimage2=[[Image:Emp_2.jpg|135px]]
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| igcaption2=Second image of the EMP
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| igimage3=[[Image:Emp_3.jpg|135px]]
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| igcaption3=Third consecutive image
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| igimage4=[[Image:Emp_4.jpg|135px]]
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| igcaption4=Just before EMP is activated
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}}
  
 
[[Category:Grenades]]
 
[[Category:Grenades]]
 
{{Grenades}}
 
{{Grenades}}
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{{Infobox manual/Footer}}
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{{Rating|3}}

Latest revision as of 11:36, 15 June 2011


EMP Grenade
G em 190x190.jpg
Characteristics
Velocity 660 u/s Fuse 4 s
Status Effect N/A Expire Time N/A

The EMP grenade detonates any ammunition (dropped, fired or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades.

Damage

  • Wholly dependant on the ammunition in the local vicinity.
  • See the Ammo Types page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.

Special Properties

  • Causes carried or dropped ammunition to detonate.
  • Detonates ammunition that is deployed. E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.
  • Does NOT detonate grenades, carried or thrown.
  • Travels through walls.
  • Triggers detpack fuses. Causes a five second countdown (if the detpack is not already ready to explode within five seconds).
  • Huge EMP explosions involving large amount of ammo should cause the ground to shake
Emp 1.jpg
An EMP grenade
Emp 2.jpg
Second image of the EMP
Emp 3.jpg
Third consecutive image
Emp 4.jpg
Just before EMP is activated
FF Grenades
Grenades

Concussion

EMP  •  Frag  •  Slowfield

MIRV  •  Laser  •  Napalm