Difference between revisions of "User:DrSatan/Sandbox"

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(→‎Testing: flags added)
 
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 +
==Commands and Cvars==
 
===cvarlist a===
 
===cvarlist a===
  
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
+
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 
|
 
|
 
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
Line 625: Line 626:
 
|
 
|
 
|- style="background-color: #f3f3f3;" |
 
|- style="background-color: #f3f3f3;" |
 +
|}
 +
|}
 +
 +
===cvarlist b===
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
 +
| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|banid
 +
|cmd
 +
|
 +
|Add a user ID to the ban list.
 +
|- style="background-color: #f3f3f3;" |
 +
|banip
 +
|cmd
 +
|
 +
|Add an IP address to the ban list.
 +
|- style="background-color: #f3f3f3;" |
 +
|bench_end
 +
|cmd
 +
|
 +
|Ends gathering of info.
 +
|- style="background-color: #f3f3f3;" |
 +
|bench_showstatsdialog
 +
|cmd
 +
|
 +
|Shows a dialog displaying the most recent benchmark results.
 +
|- style="background-color: #f3f3f3;" |
 +
|bench_start
 +
|cmd
 +
|
 +
|Starts gathering of info. Arguments: filename to write results into
 +
|- style="background-color: #f3f3f3;" |
 +
|bench_upload
 +
|cmd
 +
|
 +
|Uploads most recent benchmark stats to the Valve servers.
 +
|- style="background-color: #f3f3f3;" |
 +
|benchframe
 +
|cmd
 +
|
 +
|Takes a snapshot of a particular frame in a time demo.
 +
|- style="background-color: #f3f3f3;" |
 +
|bgmvolume
 +
|1
 +
|"a"
 +
|CD sound playback volume.
 +
|- style="background-color: #f3f3f3;" |
 +
|bind
 +
|cmd
 +
|
 +
|Bind a key.
 +
|- style="background-color: #f3f3f3;" |
 +
|BindToggle
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|blink_duration
 +
|0
 +
|"cl"
 +
|How many seconds an eye blink will last.
 +
|- style="background-color: #f3f3f3;" |
 +
|bloodspray
 +
|cmd
 +
|
 +
|blood
 +
|- style="background-color: #f3f3f3;" |
 +
|bot
 +
|cmd
 +
|
 +
|Omni-Bot Commands
 +
|- style="background-color: #f3f3f3;" |
 +
|botrules_classlimits
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|botrules_teamlimits
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|botrules_teamroles
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|botrules_training
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|box
 +
|cmd
 +
|
 +
|Draw a debug box.
 +
|- style="background-color: #f3f3f3;" |
 +
|breakable_disable_gib_limit
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|breakable_multiplayer
 +
|1
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|buddha
 +
|cmd
 +
|
 +
|Toggle.  Player akes damage but won't die. (Shows red cross when health is zero)
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_averages_window
 +
|30
 +
|"a"
 +
|number of frames to look at when figuring out average frametimes
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_background_alpha
 +
|128
 +
|"a"
 +
|how translucent the budget panel is
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_bargraph_background_alpha
 +
|128
 +
|"a"
 +
|how translucent the budget panel is
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_bargraph_range_ms
 +
|16
 +
|"a"
 +
|budget bargraph rnge in milliseconds
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_history_numsamplesvisible
 +
|100
 +
|"a"
 +
|number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_history_range_ms
 +
|66
 +
|"a"
 +
|budget history range in milliseconds
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_panel_bottom_of_history_fraction
 +
|0
 +
|"a"
 +
|number between 0 and 1
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_panel_height
 +
|384
 +
|"a"
 +
|height in piels of the budget panel
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_panel_width
 +
|512
 +
|"a"
 +
|width in pixels of the budget panel
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_panel_x
 +
|0
 +
|"a"
 +
|number of pixels from the left side of the game screen to draw the budget panel
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_panel_y
 +
|50
 +
|"a"
 +
|number of pixels from the top side of the game screen to draw the budget panel
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_peaks_window
 +
|30
 +
|"a"
 +
|umber of frames to look at when figuring out peak frametimes
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_show_averages
 +
|0
 +
|"a"
 +
|enable/disable averages in the budget panel
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_show_history
 +
|1
 +
|"a"
 +
|turn history graph off and on. . good to turn off on low end
 +
|- style="background-color: #f3f3f3;" |
 +
|budget_show_peaks
 +
|1
 +
|"a"
 +
|enable/disable peaks in the budget panel
 +
|- style="background-color: #f3f3f3;" |
 +
|bug
 +
|cmd
 +
|
 +
|Show/hide th bug reporting UI.
 +
|- style="background-color: #f3f3f3;" |
 +
|bug_swap
 +
|cmd
 +
|
 +
|Automatically swaps the current weapon for the bug bait and back again.
 +
|- style="background-color: #f3f3f3;" |
 +
|bugreporter_includebsp
 +
|1
 +
|
 +
|Include .bsp for internal bug submissions.
 +
|- style="background-color: #f3f3f3;" |
 +
|buildcubemaps
 +
|cmd
 +
|
 +
|Rebuild cubemaps.
 +
|- style="background-color: #f3f3f3;" |
 +
|building_cubemaps
 +
|0
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|}
 +
|}
 +
 +
===cvarlist c===
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
 +
| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|c_maxdistance
 +
|200
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|c_maxpitch
 +
|90
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|c_maxyaw
 +
|135
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|c_mindistance
 +
|30
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|c_minpitch
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|c_minyaw
 +
|<nowiki>-</nowiki>135
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|c_orthoheight
 +
|100
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|c_orthowidth
 +
|100
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cache_print
 +
|cmd
 +
|
 +
|cache_print [section] Print out contents of cache memory.
 +
|- style="background-color: #f3f3f3;" |
 +
|cache_print_lru
 +
|cmd
 +
|
 +
|cache_print_lru [section] Print out contents of cache memory.
 +
|- style="background-color: #f3f3f3;" |
 +
|cache_print_summary
 +
|cmd
 +
|
 +
|cache_print_summary [section] Print out a summary contnts of cache memory.
 +
|- style="background-color: #f3f3f3;" |
 +
|cam_command
 +
|0
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cam_idealdist
 +
|64
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cam_idealpitch
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cam_idealyaw
 +
|90
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cam_snapto
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|camortho
 +
|cmd
 +
|
 +
|Switch to orthographic camera.
 +
|- style="background-color: #f3f3f3;" |
 +
|cancelselect
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cast_hull
 +
|cmd
 +
|
 +
|Tests hull collision detection
 +
|- style="background-color: #f3f3f3;" |
 +
|cast_ray
 +
|cmd
 +
|
 +
|Tests collision detection
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_captiontrace
 +
|1
 +
|"cl"
 +
|Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_emit
 +
|cmd
 +
|
 +
|Emits a closed caption
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_flush
 +
|cmd
 +
|
 +
|Flushes async'd captions.
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_lang
 +
|0
 +
|"a" and "cl"
 +
|Current close caption language (emtpy = use game UI language)
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_linger_time
 +
|1
 +
|"a" and "cl"
 +
|Close caption linger time.
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_lookup_crc
 +
|cmd
 +
|
 +
|For tracking down missing CC token strings
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_minvisibleitems
 +
|1
 +
|"cl"
 +
|Mnimum number of caption items to show.
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_predisplay_time
 +
|0
 +
|"a" and "cl"
 +
|Close caption delay before showing caption.
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_random
 +
|cmd
 +
|
 +
|Emits a random caption
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_sentencecaptionnorepeat
 +
|4
 +
|"cl"
 +
|How often a sentence can repeat.
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_showblocks
 +
|cmd
 +
|
 +
|Toggles showing which blocks are pending/loaded async.
 +
|- style="background-color: #f3f3f3;" |
 +
|cc_subtitles
 +
|0
 +
|"a" and "cl"
 +
|If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
 +
|- style="background-color: #f3f3f3;" |
 +
|cd
 +
|cmd
 +
|
 +
|Play or stop a cd track.
 +
|- style="background-color: #f3f3f3;" |
 +
|centerview
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ch_createairboat
 +
|cmd
 +
|
 +
|Spawn airboat in front of the player.
 +
|- style="background-color: #f3f3f3;" |
 +
|ch_createjeep
 +
|cmd
 +
|
 +
|Spaw jeep in front of the player.
 +
|- style="background-color: #f3f3f3;" |
 +
|changeclass
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|changelevel
 +
|cmd
 +
|
 +
|Change server to the specified map
 +
|- style="background-color: #f3f3f3;" |
 +
|changelevel2
 +
|cmd
 +
|
 +
|Transition to the specified map in single player
 +
|- style="background-color: #f3f3f3;" |
 +
|changeteam
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_allowdownload
 +
|1
 +
|"a"
 +
|Client downloads customizationfiles
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_allowupload
 +
|1
 +
|"a"
 +
|Client uploads customization files
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_anglespeedkey
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_animationinfo
 +
|cmd
 +
|
 +
|Hud element to examine.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_autoreload
 +
|1
 +
|"a" and "cl"
 +
|Automatic weapon reload
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_backspeed
 +
|285
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_box3
 +
|100
 +
|"rep" and "cl"
 +
|sds
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_box4
 +
|100
 +
|"rep" and "cl"
 +
|sds
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_brasstime
 +
|1
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_chat_color_default
 +
|255
 +
|"a" and "cl"
 +
|Set the default chat text color(before colorization).
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_chat_colorize
 +
|1
 +
|"a" and "cl"
 +
|Enable/disable text messages colorization.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_class
 +
|0
 +
|"a", "user", and "cl"
 +
|Default class when jining a game
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_classautokill
 +
|1
 +
|"a", "user", and "cl"
 +
|Change class instantly
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_clock_correction
 +
|1
 +
|"cheat"
 +
|Enable/disable clock correction on the client.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_clock_correction_adjustment_max_amount
 +
|200
 +
|"cheat"
 +
|Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_clock_correction_adjustment_max_offset
 +
|90
 +
|"cheat"
 +
|As he clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_clock_correction_adjustment_min_offset
 +
|10
 +
|"cheat"
 +
|If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_clock_correction_force_server_tick
 +
|999
 +
|"cheat"
 +
|Force clock correction to match the server tick + this offset (-999 disables it).
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_clock_showdebuginfo
 +
|0
 +
|"cheat"
 +
|Show debugging info about the clock drift.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_clockdrift_max_ms
 +
|150
 +
|"cheat"
 +
|Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmbounds
 +
|120
 +
|"a" and "cl"
 +
|Bounds of the context radial menu
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmcapture
 +
|1
 +
|"a" and "cl"
 +
|Context menu captures mouse
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmdefaultactiontime
 +
|0
 +
|"a" and "cl"
 +
|Default action takes place if menu closed within this amount of time
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmdrate
 +
|30
 +
|"a" and "user"
 +
|Max number of command packets sent to server per second
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmhidecursor
 +
|0
 +
|"a" and "cl"
 +
|Show mouse cursor
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmhighlightdistance
 +
|50
 +
|"a" and "cl"
 +
|Distance for an option to highlight
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmprogresstime
 +
|0
 +
|"a" and "cl"
 +
|Time to wait for menu progrss
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmsize
 +
|120
 +
|"a" and "cl"
 +
|Size of context radial menu
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmsquash
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmusemouse
 +
|1
 +
|"a" and "cl"
 +
|Use the mouse for the context menu
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_cmwaitforrelease
 +
|1
 +
|"a" and "cl"
 +
|Menu waits for mouse release before selection
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_customsounds
 +
|0
 +
|"cl"
 +
|Enable customized player sound plyback
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_debugrumble
 +
|0
 +
|"a" and "cl"
 +
|Turn on rumble debugging spew
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_demoviewoverride
 +
|0
 +
|"cl"
 +
|Override view during demo playback
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_detaildist
 +
|1200
 +
|"matsys"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_detailfade
 +
|400
 +
|"matsys"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_downloadfilter
 +
|0
 +
|"a"
 +
|Determines which files can be downloaded from the server (all, none, nosonds)
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_drawhud
 +
|1
 +
|"a" and "cl"
 +
|Enable the rendering of the hud
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_drawleaf
 +
|<nowiki>-</nowiki>1
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_drawmaterial
 +
|0
 +
|"cheat" and "cl"
 +
|Draw a particular material over the frame
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_drawmonitors
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_drawshadowtexture
 +
|0
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_effectsdetail
 +
|1
 +
|"a" and "cl"
 +
|Effects detail: 0 - none, 1 - cutdown, 2 - full
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_ejectbrass
 +
|"matsys"
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_ent_absbox
 +
|cmd
 +
|
 +
|Displays the client's absbox for the entity under the crosshair.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_ent_bbox
 +
|cmd
 +
|
 +
|Displays the client's bounding box for the entity under the crosshair.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_ent_rbox
 +
|cmd
 +
|
 +
|Displays the client's rendr box for the entity under the crosshair.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_entityreport
 +
|0
 +
|"cheat"
 +
|For debugging, draw entity states to console
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_explosionoverlay
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_extrapolate
 +
|1
 +
|"cheat" and "cl"
 +
|Enable/disable extrapolation if interpolation history runs out.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_extrapolate_amount
 +
|0
 +
|"cheat" and "cl"
 +
|Set how many seconds the client will extrapolate entities for.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_fushentitypacket
 +
|0
 +
|"cheat"
 +
|For debugging. Force the engine to flush an entity packet.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_forcepreload
 +
|0
 +
|"a"
 +
|Whether we should force preloading.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_forwardspeed
 +
|285
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_fullupdate
 +
|cmd
 +
|
 +
|Forces the server to send a full update packet
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_gibcount
 +
|6
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_grendetimer
 +
|0
 +
|"a" and "cl"
 +
|Timer file to use
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_hints
 +
|0
 +
|"a" and "cl"
 +
|Display hints
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_idealpitchscale
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_ignorepackets
 +
|0
 +
|"cheat"
 +
|Force client to ignore packets (for debugging).
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_interp
 +
|0
 +
|"user"
 +
|temp var for backwards compatibility during beta |
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_interp_all
 +
|0
 +
|"cl"
 +
|Disable interpolation list optimizations.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_interp_npcs
 +
|0
 +
|"user" and "cl"
 +
|Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_interp_ratio
 +
|2
 +
|"user", "demo", and "cl"
 +
|This is best kept to 2.0, don't you know.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_interpolate
 +
|1
 +
|"user" and "cl"
 +
|Interpolate entities on the client.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_lagcomp_errorcheck
 +
|0
 +
|"cl"
 +
|Player index of other player to check for position errors.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_lagcompensation
 +
|1
 +
|"user" and "cl"
 +
|Perform server side lag compensation of weapon firing events.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_language
 +
|0
 +
|"user"
 +
|Language (from HKCU\Software\Valve\Steam\Language)
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_leveloverview
 +
|0
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_leveloverviewmarker
 +
|0
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_ocalnetworkbackdoor
 +
|1
 +
|
 +
|Enable network optimizations for single player games.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_logofile
 +
|0
 +
|"a"
 +
|Spraypoint logo decal.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_maxrenderable_dist
 +
|3000
 +
|"cheat" and "cl"
 +
|Max distance from the camera at which things will be rendered
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_mouseenable
 +
|1
 +
|"cl"
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_mouselook
 +
|1
 +
|"a" and "cl"
 +
|Set to 1 t use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_noradialaimsentry
 +
|0
 +
|"cl"
 +
|0 - Aim sentry when selecting option in context menu or 1 - aiming AFTER selecting option in context menu
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_observercrosshair
 +
|1
 +
|"a" and "cl"
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_overdraw_test
 +
|0
 +
|"cheat", "numeric", and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_panelanimation
 +
|cmd
 +
|
 +
|Shows panel animtion variables: <panelname | blank for all panels>.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_particleeffect_aabb_buffer
 +
|2
 +
|"cheat" and "cl"
 +
|Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_particles_dump_effects
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_particles_show_bbox
 +
|0
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_pclass
 +
|0
 +
|"cheat" and "cl"
 +
|Dump entity by prediction classname.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_pdump
 +
|<nowiki>-</nowiki>1
 +
|"cheat" and "cl"
 +
|Dump info about this entity to screen.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_phys_props_enable
 +
|1
 +
|"cl"
 +
|Disable clientside physics props (must be set before loading a level).
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_phys_props_max
 +
|300
 +
|"cl"
 +
|Maximum clientside physic props
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_phys_timescale
 +
|1
 +
|"cheat" and "cl"
 +
|Sets the scale of time for client-side physics (ragdolls)
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_pitchdown
 +
|89
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_pitchspeed
 +
|225
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_pitchup
 +
|89
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_playback_screenshots
 +
|0
 +
|
 +
|Allows the client to playback screenshot and jpeg commands in demos.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_precacheinfo
 +
|cmd
 +
|
 +
|Show precache info (client).
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_pred_optimize
 +
|2
 +
|"cl"
 +
|Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_predict
 +
|1
 +
|"user" and "cl"
 +
|Perform client side prediction.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_predictionlist
 +
|0
 +
|"cheat" and "cl"
 +
|Show which entities are predicting
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_predictweapons
 +
|1
 +
|"user" and "cl"
 +
|Perform client side prediction of weapon effects.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_projectilesdetail
 +
|1
 +
|"a" and "cl"
 +
|Projectile lodge detail: 0 - none, 1 - cutdown, 2 - full
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_ragdoll_collide
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_ragdoll_deathview
 +
|1
 +
|"a" and "cl"
 +
|When you die with a ragdoll, you'll see what it sees.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_removedecals
 +
|cmd
 +
|
 +
|Remove the decals from the entity under the crosshair.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_resend
 +
|6
 +
|
 +
|Delay in seconds befre the client will resend the 'connect' attempt
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_rumblescale
 +
|1
 +
|"a" and "cl"
 +
|Scale sensitivity of rumble effects (0 to 1.0)
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_SetupAllBones
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_show_splashes
 +
|1
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_showanimstate
 +
|<nowiki>-</nowiki>1
 +
|"cheat" and "cl"
 +
|Show the (client) animation state for the specified entity (-1 for none).
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_showanimstate_log
 +
|0
 +
|"cheat" and "cl"
 +
|1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_ShowBoneSetupEnts
 +
|0
 +
|"cl"
 +
|Show which entities are having their bones setup each frame.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_showents
 +
|cmd
 +
|
 +
|Dump entity list to console.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_showerror
 +
|0
 +
|"cheat" and "cl"
 +
|Show prediction errors, 2 for above plus detailed field deltas.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_showevents
 +
|0
 +
|"cheat"
 +
|Print event firing info in the console
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_showfps
 +
|0
 +
|"cl"
 +
|Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_showpausedimage
 +
|1
 +
|"cl"
 +
|Show the 'Paused' image when game is paused.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_showpluginmessages
 +
|1
 +
|"a"
 +
|Allow plugins to display messages to you
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_showpos
 +
|0
 +
|"cl"
 +
|Draw current position at top of screen
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_ShowSunVectors
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_showtextmsg
 +
|1
 +
|"cl"
 +
|Enable/disable text messages printing on the screen.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_sidespeed
 +
|1000
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_smooth
 +
|1
 +
|"cl"
 +
|Smooth view/eye origin after prediction errors
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_smoothtime
 +
|0
 +
|"cl"
 +
|Smooth client's view after prediction error over this many seconds
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_soundemitter_flush
 +
|cmd
 +
|
 +
|Flushes the sounds.txt system (client only)
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_soundfile
 +
|0
 +
|"a"
 +
|Jingle sound file.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_soundscape_flush
 +
|cmd
 +
|
 +
|Flushes the client side soundscapes
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_soundscape_printdebuginfo
 +
|cmd
 +
|
 +
|print soundscapes
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spawnweapon_civilian
 +
|0
 +
|"a", "sv", and "user"
 +
|Default weapon on Civilian.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spawnweapon_demoman
 +
|0
 +
|"a", "sv", and "user"
 +
|Default weapon on Demo-man spawn.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spawnweapon_engineer
 +
|0
 +
|"a", "sv", and "user"
 +
|Default weapon on Engineer.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spawnweapon_hwguy
 +
|0
 +
|"a", "sv", and "user"
 +
|Default weapon on HwGuy.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spawnweapon_medic
 +
|0
 +
|"a", "sv", and "user"
 +
|Default weapon on Medic.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spawnweapon_pyro
 +
|0
 +
|"a", "sv", and "user"
 +
|Default weapon on Pyro.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spawnweapon_scout
 +
|0
 +
|"a", "sv", and "user"
 +
|Default weapon on Scout spawn.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spawnweapon_sniper
 +
|0
 +
|"a", "sv", and "user"
 +
|Default weapon on Sniper spawn.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spawnweapon_soldier
 +
|0
 +
|"a", "sv", and "user"
 +
|Default weapon on Soldier spawn.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spawnweapon_spy
 +
|0
 +
|"a", "sv", and "user"
 +
|Default weapon on Spy.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_spec_mode
 +
|3
 +
|"a", "user", and "cl"
 +
|spectator mode
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_sporeclipdistance
 +
|512
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_sun_decay_rate
 +
|0
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_team
 +
|0
 +
|"a", "user", and "cl"
 +
|Default team when joining a game
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_teamcolourhud
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_timeout
 +
|30
 +
|"a"
 +
|After this many seconds without eceiving a packet from the server, the client will disconnect itself
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_tracers
 +
|1
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_updaterate
 +
|20
 +
|"a" and "user"
 +
|Number of packets per second of updates you are requesting from the server
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_upspeed
 +
|1000
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_view
 +
|cmd
 +
|
 +
|Set the view entity index.
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_winddir
 +
|0
 +
|"cl"
 +
|Weather effects wind direction angle
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_windspeed
 +
|0
 +
|"cl"
 +
|Weather effects wind speed scalar
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_wpn_sway_interp
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_wpn_sway_scale
 +
|1
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cl_yawspeed
 +
|210
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|class
 +
|cmd
 +
|
 +
|Choose your player class.
 +
|- style="background-color: #f3f3f3;" |
 +
|clear
 +
|cmd
 +
|
 +
|Clear all console output.
 +
|- style="background-color: #f3f3f3;" |
 +
|clear_debug_overlays
 +
|cmd
 +
|
 +
|clears debug overlays
 +
|- style="background-color: #f3f3f3;" |
 +
|clientport
 +
|27005
 +
|
 +
|Host game client port
 +
|- style="background-color: #f3f3f3;" |
 +
|cloak
 +
|cmd
 +
|
 +
|Cloak
 +
|- style="background-color: #f3f3f3;" |
 +
|closecaption
 +
|0
 +
|"a" and "user"
 +
|Enable close captioning.
 +
|- style="background-color: #f3f3f3;" |
 +
|cmd
 +
|cmd
 +
|
 +
|Forward command to server.
 +
|- style="background-color: #f3f3f3;" |
 +
|collision_shake_amp
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|collision_shake_freq
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|collision_shake_time
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|collision_test
 +
|cmd
 +
|
 +
|Tests collision system
 +
|- style="background-color: #f3f3f3;" |
 +
|colorcorrectionui
 +
|cmd
 +
|
 +
|Show/hide the color correction tools UI.
 +
|- style="background-color: #f3f3f3;" |
 +
|commentary
 +
|0
 +
|"a" and "sv"
 +
|Desired commentary mode state.
 +
|- style="background-color: #f3f3f3;" |
 +
|commentary_available
 +
|0
 +
|"sv"
 +
|Automatically set by the game when a commentary file is available for the current map.
 +
|- style="background-color: #f3f3f3;" |
 +
|commentary_cvarsnotchanging
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|commentary_finishnode
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|commentary_firstrun
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|commentary_testfirstrun
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|con_drawnotify
 +
|1
 +
|
 +
|Disables drawing of notification area (for taking screenshots).
 +
|- style="background-color: #f3f3f3;" |
 +
|con_enable
 +
|1
 +
|"a"
 +
|Allows the console to be activated.
 +
|- style="background-color: #f3f3f3;" |
 +
|con_filter_enable
 +
|1
 +
|
 +
|Turns on console filtering. Filters console output based on the setting of con_filter_text.
 +
|- style="background-color: #f3f3f3;" |
 +
|con_filter_text
 +
|0
 +
|
 +
|Text with which to filter onsole spew. Set con_filter_enable 1 to activate.
 +
|- style="background-color: #f3f3f3;" |
 +
|con_notifytime
 +
|8
 +
|
 +
|How long to display recent console text to the upper part of the game window
 +
|- style="background-color: #f3f3f3;" |
 +
|con_nprint_bgalpha
 +
|50
 +
|
 +
|Con_NPrint background alpha.
 +
|- style="background-color: #f3f3f3;" |
 +
|con_nprint_bgborder
 +
|5
 +
|
 +
|Con_NPrint border size.
 +
|- style="background-color: #f3f3f3;" |
 +
|con_trace
 +
|0
 +
|
 +
|Print console text to low level printou.
 +
|- style="background-color: #f3f3f3;" |
 +
|conc_ragdoll_push
 +
|600
 +
|"sv" and "cheat"
 +
|How much to push ragdolls
 +
|- style="background-color: #f3f3f3;" |
 +
|condump
 +
|cmd
 +
|
 +
|dump the text currently in the console to condumpXX.log
 +
|- style="background-color: #f3f3f3;" |
 +
|connect
 +
|cmd
 +
|
 +
|Connect to specified server.
 +
|- style="background-color: #f3f3f3;" |
 +
|contimes
 +
|8
 +
|
 +
|Number of console lines to overlay for debugging.
 +
|- style="background-color: #f3f3f3;" |
 +
|coop
 +
|0
 +
|"nf"
 +
|Cooperative play.
 +
|- style="background-color: #f3f3f3;" |
 +
|cr_demoman
 +
|0
 +
|"sv"
 +
|Max number of demoman
 +
|- style="background-color: #f3f3f3;" |
 +
|cr_engineer
 +
|0
 +
|"sv"
 +
|Max number of engineer
 +
|- style="background-color: #f3f3f3;" |
 +
|cr_hwguy
 +
|0
 +
|"sv"
 +
|Max number of hwguy
 +
|- style="background-color: #f3f3f3;" |
 +
|cr_medic
 +
|0
 +
|"sv"
 +
|Max number of medic
 +
|- style="background-color: #f3f3f3;" |
 +
|cr_pyro
 +
|0
 +
|"sv"
 +
|Max number of pyro
 +
|- style="background-color: #f3f3f3;" |
 +
|cr_scout
 +
|0
 +
|"sv"
 +
|Max number of scouts
 +
|- style="background-color: #f3f3f3;" |
 +
|cr_sniper
 +
|0
 +
|"sv"
 +
|Max number of snipers
 +
|- style="background-color: #f3f3f3;" |
 +
|cr_soldier
 +
|0
 +
|"sv"
 +
|Max number of soldiers
 +
|- style="background-color: #f3f3f3;" |
 +
|cr_spy
 +
|0
 +
|"sv"
 +
|Max number of spy
 +
|- style="background-color: #f3f3f3;" |
 +
|CreateHairball
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|CreatePredictionError
 +
|cmd
 +
|
 +
|Create a prediction error
 +
|- style="background-color: #f3f3f3;" |
 +
|creditsdone
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|crosshair
 +
|1
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|cvarlist
 +
|cmd
 +
|
 +
|Show the list of convars/concommands.
 +
|}
 +
|}
 +
 +
===cvarlist d===
 +
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
 +
| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|datacachesize
 +
|32
 +
|
 +
|Size in MB.
 +
|- style="background-color: #f3f3f3;" |
 +
|deathmatch
 +
|1
 +
|"nf"
 +
|Running a deathmatch server.
 +
|- style="background-color: #f3f3f3;" |
 +
|debug_materialmodifycontrol
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|debug_materialmodifycontrol_client
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|debug_physimpact
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|decalfrequency
 +
|10
 +
|"sv" and "n"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|default_fov
 +
|120
 +
|"a" and "cl"
 +
|Default FOV value
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_debug
 +
|0
 +
|
 +
|Demo debug info.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_fastforwardfinalspeed
 +
|20
 +
|
 +
|Go this fast when starting to hold FF button.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_fastforwardramptime
 +
|5
 +
|
 +
|How many seconds it takes to get to full FF speed.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_fastforwardstartspeed
 +
|2
 +
|
 +
|Go this fast when starting to hold FF button.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_gototick
 +
|cmd
 +
|
 +
|Skips to a tick in demo.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_interpolateview
 +
|1
 +
|
 +
|Do view interpolation during dem playback.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_pause
 +
|cmd
 +
|
 +
|Pauses demo playback.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_pauseatservertick
 +
|0
 +
|
 +
|Pauses demo playback at server tick
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_quitafterplayback
 +
|0
 +
|
 +
|Quits game after demo playback.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_recordcommands
 +
|1
 +
|"cheat"
 +
|Record commands typed at console into .dem files.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_resume
 +
|cmd
 +
|
 +
|Resumes demo playback.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_timescale
 +
|cmd
 +
|
 +
|Sets demo replay speed.
 +
|- style="background-color: #f3f3f3;" |
 +
|demo_togglepause
 +
|cmd
 +
|
 +
|Toggles demo playback.
 +
|- style="background-color: #f3f3f3;" |
 +
|demolist
 +
|cmd
 +
|
 +
|Print demo sequence list.
 +
|- style="background-color: #f3f3f3;" |
 +
|demos
 +
|cmd
 +
|
 +
|Demo demo file sequence.
 +
|- style="background-color: #f3f3f3;" |
 +
|demoui
 +
|cmd
 +
|
 +
|Show/hide the demo player UI.
 +
|- style="background-color: #f3f3f3;" |
 +
|detdismantledispenser
 +
|cmd
 +
|
 +
|Dismantles or detonate dispenser depending on distance
 +
|- style="background-color: #f3f3f3;" |
 +
|detdismantlesentry
 +
|cmd
 +
|
 +
|Dismantles or detonate sentrygun depending on distance
 +
|- style="background-color: #f3f3f3;" |
 +
|detdspenser
 +
|cmd
 +
|
 +
|Detonates dispenser
 +
|- style="background-color: #f3f3f3;" |
 +
|detpack
 +
|cmd
 +
|
 +
|Drop a detpack.
 +
|- style="background-color: #f3f3f3;" |
 +
|detsentry
 +
|cmd
 +
|
 +
|Detonates sentrygun
 +
|- style="background-color: #f3f3f3;" |
 +
|developer
 +
|0
 +
|"cheat"
 +
|Show developer messages.
 +
|- style="background-color: #f3f3f3;" |
 +
|devshots_nextmap
 +
|cmd
 +
|
 +
|Used by the devshots system to go to the next map in the devshots maplst.
 +
|- style="background-color: #f3f3f3;" |
 +
|devshots_screenshot
 +
|cmd
 +
|
 +
|Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
 +
|- style="background-color: #f3f3f3;" |
 +
|differences
 +
|cmd
 +
|
 +
|Show all convars which are not at their default values.
 +
|- style="background-color: #f3f3f3;" |
 +
|discard
 +
|cmd
 +
|
 +
|Discards unneeded ammo
 +
|- style="background-color: #f3f3f3;" |
 +
|disconnect
 +
|cmd
 +
|
 +
|Disconnectgame from server.
 +
|- style="background-color: #f3f3f3;" |
 +
|disguise
 +
|cmd
 +
|
 +
|<nowiki>Disguise <team> <class></nowiki>
 +
|- style="background-color: #f3f3f3;" |
 +
|dismantledispenser
 +
|cmd
 +
|
 +
|Dismantle dispenser
 +
|- style="background-color: #f3f3f3;" |
 +
|dismantlesentry
 +
|cmd
 +
|
 +
|Dismantle sentrygun
 +
|- style="background-color: #f3f3f3;" |
 +
|disp_dynamic
 +
|0
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|disp_modlimit
 +
|80
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|disp_modlimit_down
 +
|20
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|disp_modlimit_up
 +
|80
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|disp_numiterations
 +
|1
 +
|"cheat"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dispcoll_drawplane
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dispenser
 +
|cmd
 +
|
 +
|Build or detonate a dispenser.
 +
|- style="background-color: #f3f3f3;" |
 +
|dispensersabotage
 +
|cmd
 +
|
 +
|Detonate enemy dispenser that you have sabtoaged
 +
|- style="background-color: #f3f3f3;" |
 +
|dispensertext
 +
|cmd
 +
|
 +
|Set custom text for your dispenser.
 +
|- style="background-color: #f3f3f3;" |
 +
|displaysoundlist
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|drawcross
 +
|cmd
 +
|
 +
|Draws a cross at the given location  Arguments: x y z
 +
|- style="background-color: #f3f3f3;" |
 +
|drawline
 +
|cmd
 +
|
 +
|Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
 +
|- style="background-color: #f3f3f3;" |
 +
|dropitems
 +
|cmd
 +
|
 +
|Drops items (flags)
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_automatic
 +
|0
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_db_min
 +
|80
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_db_mixdrop
 +
|0
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_dist_max
 +
|1440
 +
|"a", "cheat", and "demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_dist_min
 +
|0
 +
|"a", "cheat", and "demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_enhance_stereo
 +
|0
 +
|"a"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_facingaway
 +
|0
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_mix_max
 +
|0
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_mix_min
 +
|0
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_off
 +
|0
 +
|"cheat"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_player
 +
|0
 +
|"demo" and "server_can_execute"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_reload
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_room
 +
|0
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_sow_cpu
 +
|0
 +
|"a" and "demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_spatial
 +
|40
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_speaker
 +
|50
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_vol_2ch
 +
|1
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_vol_4ch
 +
|0
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_vol_5ch
 +
|0
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_volume
 +
|1
 +
|"a" and "demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dsp_water
 +
|14
 +
|"demo"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|dt_ShowPartialChangeEnts
 +
|0
 +
|
 +
|(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
 +
|- style="background-color: #f3f3f3;" |
 +
|dt_UsePartialChangeEnts
 +
|1
 +
|
 +
|(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
 +
|- style="background-color: #f3f3f3;" |
 +
|dti_flush
 +
|cmd
 +
|
 +
|Write out the datatable instrumentation files (you must run wit -dti for this to work).
 +
|- style="background-color: #f3f3f3;" |
 +
|dtwarning
 +
|0
 +
|
 +
|Print data table warnings?
 +
|- style="background-color: #f3f3f3;" |
 +
|dtwatchent
 +
|<nowiki>-</nowiki>1
 +
|
 +
|Watch this entities data table encoding.
 +
|- style="background-color: #f3f3f3;" |
 +
|dtwatchvar
 +
|0
 +
|
 +
|Watch the named variable.
 +
|- style="background-color: #f3f3f3;" |
 +
|dump_entity_sizes
 +
|cmd
 +
|
 +
|Print sizeof(entclass)
 +
|- style="background-color: #f3f3f3;" |
 +
|dump_globals
 +
|cmd
 +
|
 +
|Dumpall global entities/states
 +
|- style="background-color: #f3f3f3;" |
 +
|dump_panels
 +
|cmd
 +
|
 +
|Dump Panel Tree
 +
|- style="background-color: #f3f3f3;" |
 +
|dump_terrain
 +
|cmd
 +
|
 +
|Dump physics info about virtual terrains
 +
|- style="background-color: #f3f3f3;" |
 +
|dumpcountedstrings
 +
|cmd
 +
|
 +
|Tests the class CStringPool
 +
|- style="background-color: #f3f3f3;" |
 +
|dumpentityfactories
 +
|cmd
 +
|
 +
|Lists all entty factory names.
 +
|- style="background-color: #f3f3f3;" |
 +
|dumpeventqueue
 +
|cmd
 +
|
 +
|Dump the contents of the Entity I/O event queue to the console.
 +
|- style="background-color: #f3f3f3;" |
 +
|dumpgamestringtable
 +
|cmd
 +
|
 +
|Dump the contents of the game string table to the console.
 +
|- style="background-color: #f3f3f3;" |
 +
|dumpstringtables
 +
|cmd
 +
|
 +
|Print string tables to console.
 +
|}
 +
|}
 +
 +
 +
===cvarlist e===
 +
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
 +
| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|ec
 +
|1
 +
|"user"
 +
|Custom user info value
 +
|- style="background-color: #f3f3f3;" |
 +
|echo
 +
|cmd
 +
|
 +
|Echo text to console.
 +
|- style="background-color: #f3f3f3;" |
 +
|editdemo
 +
|cmd
 +
|
 +
|Edit a recorded demo file (.dem ).
 +
|- style="background-color: #f3f3f3;" |
 +
|editor_toggle
 +
|cmd
 +
|
 +
|Disables the simulation and returns focus to the editor
 +
|- style="background-color: #f3f3f3;" |
 +
|endmovie
 +
|cmd
 +
|
 +
|Stop recording movie frames.
 +
|- style="background-color: #f3f3f3;" |
 +
|english
 +
|1
 +
|"user" and "cl"
 +
|If set to 1, running the english language set of assets.
 +
|- style="background-color: #f3f3f3;" |
 +
|engyme
 +
|cmd
 +
|
 +
|Call for engineer attention
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_absbox
 +
|cmd
 +
|
 +
|Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_attachments
 +
|cmd
 +
|
 +
|Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_autoaim
 +
|cmd
 +
|
 +
|Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_bbox
 +
|cmd
 +
|
 +
|Displays the movement bounding box for the given entity(ies)in orange.  Some entites will also display entity specific overlay
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_create
 +
|cmd
 +
|
 +
|Creates an entity of the given type where the player is looking.
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_debugkeys
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_dump
 +
|cmd
 +
|
 +
|Usage:    ent_dump <entity name>
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_fire
 +
|cmd
 +
|
 +
|Usage:    ent_fire <target> [action] [value] [delay]
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_info
 +
|cmd
 +
|
 +
|Usage:    ent_info <class name>
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_messages
 +
|cmd
 +
|
 +
|Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_messages_draw
 +
|0
 +
|"sv" and "cheat"
 +
|Visualizes all entity input/output activity.
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_name
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_pause
 +
|cmd
 +
|
 +
|Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_pivot
 +
|cmd
 +
|
 +
|Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).  Arguments:    {entity_name} / {class
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_rbox
 +
|cmd
 +
|
 +
|Displays the total bounding box for the given enity(s) in green.  Some entites will also display entity specific overlays.  Ar
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_remove
 +
|cmd
 +
|
 +
|Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_remove_all
 +
|cmd
 +
|
 +
|Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_rotate
 +
|cmd
 +
|
 +
|Rotate an entity by a specified # of degrees
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_setname
 +
|cmd
 +
|
 +
|Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_show_response_criteria
 +
|cmd
 +
|
 +
|Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_step
 +
|cmd
 +
|
 +
|When 'ent_pause' is set this will step through one waiting input / output message at a time.
 +
|- style="background-color: #f3f3f3;" |
 +
|ent_text
 +
|cmd
 +
|
 +
|Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
 +
|- style="background-color: #f3f3f3;" |
 +
|envmap
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|escape
 +
|cmd
 +
|
 +
|Escape key pressed.
 +
|- style="background-color: #f3f3f3;" |
 +
|exec
 +
|cmd
 +
|
 +
|Execute script file.
 +
|- style="background-color: #f3f3f3;" |
 +
|exit
 +
|cmd
 +
|
 +
|Exit the engine.
 +
|}
 +
|}
 +
 +
===cvarlist g===
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
 +
| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_angularsensor
 +
|0
 +
|"sv" and "cheat"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_doors
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_npc_vehicle_roles
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_ragdoll_removal
 +
|0
 +
|"sv", "cheat", and "rep"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_ragdoll_visualize
 +
|0
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_trackpather
 +
|0
 +
|"sv" and "cheat"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_transitions
 +
|0
 +
|"sv"
 +
|Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_vehiclebase
 +
|0
 +
|"sv" and "cheat"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_vehicledriver
 +
|0
 +
|"sv" and "cheat"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_vehicleexit
 +
|0
 +
|"sv" and "cheat"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_debug_vehiclesound
 +
|0
 +
|"sv" and "cheat"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_jeepexitspeed
 +
|100
 +
|"sv" and "cheat"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_Language
 +
|0
 +
|"sv" and "rep"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_ragdoll_fadespeed
 +
|600
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_ragdoll_important_maxcount
 +
|2
 +
|"sv" and "rep"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_ragdoll_lvfadespeed
 +
|100
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|g_ragdoll_maxcount
 +
|8
 +
|"sv" and "rep"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|gamemenucommand
 +
|cmd
 +
|
 +
|Issue game menu command.
 +
|- style="background-color: #f3f3f3;" |
 +
|gameui_ativate
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|gameui_allowescape
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|gameui_hide
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|gameui_preventescape
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|getpos
 +
|cmd
 +
|
 +
|dump position and angles to the console
 +
|- style="background-color: #f3f3f3;" |
 +
|give
 +
|cmd
 +
|
 +
|Give item to player.  Arguments: <itemname>
 +
|- style="background-color: #f3f3f3;" |
 +
|givecurrentammo
 +
|cmd
 +
|
 +
|Give a supply of ammo for current weapon..
 +
|- style="background-color: #f3f3f3;" |
 +
|gl_clear
 +
|0
 +
| "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|global_set
 +
|cmd
 +
|
 +
|global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
 +
|- style="background-color: #f3f3f3;" |
 +
|god
 +
|cmd
 +
|
 +
|Toggle. Player becomes invulnerable.
 +
|- style="background-color: #f3f3f3;" |
 +
|groundlist
 +
|cmd
 +
|
 +
|Display ground entity list <index>
 +
|}
 +
|}
 +
 +
 +
===cvarlist h===
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
 +
| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|heartbeat
 +
|cmd
 +
|
 +
|Force heartbeat of master servers
 +
|- style="background-color: #f3f3f3;" |
 +
|help
 +
|cmd
 +
|
 +
|Find help about a convar/concommand.
 +
|- style="background-color: #f3f3f3;" |
 +
|hideconsole
 +
|cmd
 +
|
 +
|Hide the console.
 +
|- style="background-color: #f3f3f3;" |
 +
|hidehud
 +
|0
 +
|"cheat" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|hidepanel
 +
|cmd
 +
|
 +
|Hides a viewport panel <name>
 +
|- style="background-color: #f3f3f3;" |
 +
|hinttest
 +
|cmd
 +
|
 +
|Tests the hint system.
 +
|- style="background-color: #f3f3f3;" |
 +
|hl2_episodic
 +
|0
 +
|"sv" and "rep"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|host_framerate
 +
|0
 +
|
 +
|Set to lock per-frame time elapse.
 +
|- style="background-color: #f3f3f3;" |
 +
|host_limitlocal
 +
|0
 +
|
 +
|Apply cl_cmdrate and cl_updaterate to loopback connection
 +
|- style="background-color: #f3f3f3;" |
 +
|host_map
 +
|0
 +
|
 +
|Current map name.
 +
|- style="background-color: #f3f3f3;" |
 +
|host_profile
 +
|0
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|host_runofftime
 +
|cmd
 +
|
 +
|Run off some time without rendering/updating sounds
 +
|- style="background-color: #f3f3f3;" |
 +
|host_showcachemiss
 +
|0
 +
|
 +
|Print a debug message when the client or server cache is missed.
 +
|- style="background-color: #f3f3f3;" |
 +
|host_ShowIPCCallCount
 +
|0
 +
|
 +
|Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown everyframe.
 +
|- style="background-color: #f3f3f3;" |
 +
|host_sleep
 +
|0
 +
|"cheat"
 +
|Force the host to sleep a certain number of milliseconds each frame.
 +
|- style="background-color: #f3f3f3;" |
 +
|host_speeds
 +
|0
 +
|
 +
|Show general system running times.
 +
|- style="background-color: #f3f3f3;" |
 +
|host_timescale
 +
|1
 +
|"rep"
 +
|Prescale the clock by this amount.
 +
|- style="background-color: #f3f3f3;" |
 +
|host_writeconfig
 +
|cmd
 +
|
 +
|Store current settings to config.cfg (or specified .cfg file).
 +
|- style="background-color: #f3f3f3;" |
 +
|hostip
 +
|1262989952.000
 +
|
 +
|Host game server ip
 +
|- style="background-color: #f3f3f3;" |
 +
|hostname
 +
|0
 +
|
 +
|Hostname for server.
 +
|- style="background-color: #f3f3f3;" |
 +
|hostport
 +
|
 +
|27015
 +
|Host game server port
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_autoreloadscript
 +
|0
 +
|"cl"
 +
|Automatically reloads the animation script each time one is ran
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_centerid
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_deathnotice_time
 +
|6
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_drawhistory_time
 +
|5
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_fastswitch
 +
|1
 +
|"a" and "cl"
 +
|0 = none | 1 = keyboard & mouse | 2 = keyboard only (old HL/TFC style)
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_fortpoints_latest
 +
|1
 +
|"cl"
 +
|Toggle visible team scores on the HUD.
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_fortpoints_total
 +
|1
 +
|"cl"
 +
|Toggle visible team scores on the HUD.
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_jeephint_numenties
 +
|10
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_reloadscheme
 +
|cmd
 +
|
 +
|Reloads hud layout and animation scripts.
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_reloadteammenu
 +
|cmd
 +
|
 +
|hud_reloadteammenu
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_saytext_time
 +
|12
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_speedometer
 +
|0
 +
|"cl"
 +
|Toggle speedometer. Disclaimer: We are not responsible if you get a ticket.
 +
|- style="background-color: #f3f3f3;" |
 +
|hud_teamscores
 +
|1
 +
|"cl"
 +
|Toggle visible team scores on the HUD.
 +
|- style="background-color: #f3f3f3;" |
 +
|hurtme
 +
|cmd
 +
|
 +
|Hurts the player.  Arguments: <health to lose>
 +
|}
 +
|}
 +
===cvarlist i===
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
 +
| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|impulse
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|incrementvar
 +
|cmd
 +
|
 +
|Increment specified convar value.
 +
|- style="background-color: #f3f3f3;" |
 +
|invnext
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|invprev
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ip
 +
|0
 +
|
 +
|Overrides IP for multihomed hosts
 +
|}
 +
|}
 +
 +
===cvarlist j===
 +
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
 +
| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_accelscale
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_advanced
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_advaxisr
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_advaxisu
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_advaxisv
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_advaxisx
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_advaxisy
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_advaxisz
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_autoaimdampen
 +
|0
 +
|"a" and "cl"
 +
|How much to scale user stick input when the gun is pointing at a valid target.
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_autoaimdampenrange
 +
|0
 +
|"a" and "cl"
 +
|The stick range where autoaim dampening is applied. 0 = off
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_axisbutton_threshold
 +
|0
 +
|"a"
 +
|Analog axis range before a button press is registered.
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_diagonalpov
 +
|0
 +
|"a" and "cl"
 +
|POV manipulator operates on diagonal axes, too.
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_display_input
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_forwardsensitivity
 +
|<nowiki>-</nowiki>1
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_forwardthreshold
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_lowend
 +
|1
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_lowmap
 +
|1
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_name
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_pitchsensitivity
 +
|1
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_pitchthreshold
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_response_look
 +
|0
 +
|"a" and "cl"
 +
|DISABLED - 'Look' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extree, 4=custom
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_response_move
 +
|1
 +
|"a" and "cl"
 +
|'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_sidesensitivity
 +
|1
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_sidethreshold
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_wingmanwarrior_centerhack
 +
|0
 +
|"a"
 +
|Wingman warrior centering hack.
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_wingmanwarrior_turnhack
 +
|0
 +
|"a" and "cl"
 +
|Wingman warrior ack related to turn axes.
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_yawsensitivity
 +
|<nowiki>-</nowiki>1
 +
|"a", "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joy_yawthreshold
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joyadvancedupdate
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|joystick
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|jpeg
 +
|cmd
 +
|
 +
|Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
 +
|- style="background-color: #f3f3f3;" |
 +
|jpeg_quality
 +
|90
 +
|
 +
|jpeg screenshot quality.
 +
|}
 +
|}
 +
 +
===cvarlist k===
 +
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
 +
| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|kdtree_test\
 +
|cmd
 +
|
 +
|Tests spatial partition for entities queries.
 +
|- style="background-color: #f3f3f3;" |
 +
|key_findbinding
 +
|cmd
 +
|
 +
|Find key bound to specified command string.
 +
|- style="background-color: #f3f3f3;" |
 +
|key_listboundkeys
 +
|cmd
 +
|
 +
|List bound keys with bindings.
 +
|- style="background-color: #f3f3f3;" |
 +
|key_updatelayout
 +
|cmd
 +
|
 +
|Updates game keyboard layout to current windows keyboard seting.
 +
|- style="background-color: #f3f3f3;" |
 +
|kick
 +
|cmd
 +
|
 +
|Kick a player by name.
 +
|- style="background-color: #f3f3f3;" |
 +
|kickid
 +
|cmd
 +
|
 +
|Kick a player by userid or uniqueid, with a message.
 +
|- style="background-color: #f3f3f3;" |
 +
|kill
 +
|cmd
 +
|
 +
|kills the player
 +
|- style="background-color: #f3f3f3;" |
 +
|killserver
 +
|cmd
 +
|
 +
|Shutdown the server.
 +
|}
 +
|}
 +
 +
===cvarlist l===
 +
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
 +
| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|lastinv
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|light_crosshair
 +
|cmd
 +
|
 +
|Show texture color at crosshair
 +
|- style="background-color: #f3f3f3;" |
 +
|lightcache_maxmiss
 +
|2
 +
|"cheat"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|linefile
 +
|cmd
 +
|
 +
|Parses map leak data from .lin file
 +
|- style="background-color: #f3f3f3;" |
 +
|listdemo
 +
|cmd
 +
|
 +
|List demo file contents.
 +
|- style="background-color: #f3f3f3;" |
 +
|listevt
 +
|cmd
 +
|
 +
|List all the events matching a given pattern
 +
|- style="background-color: #f3f3f3;" |
 +
|listid
 +
|cmd
 +
|
 +
|Lists banned users.
 +
|- style="background-color: #f3f3f3;" |
 +
|listip
 +
|cmd
 +
|
 +
|List IP addresses on the ban list.
 +
|- style="background-color: #f3f3f3;" |
 +
|listmodels
 +
|cmd
 +
|
 +
|List loaded models.
 +
|- style="background-color: #f3f3f3;" |
 +
|listRecentNPCSpeech
 +
|cmd
 +
|
 +
|Displays a list of the last 5 lines of seech from NPCs.
 +
|- style="background-color: #f3f3f3;" |
 +
|load
 +
|cmd
 +
|
 +
|Load a saved game.
 +
|- style="background-color: #f3f3f3;" |
 +
|loadcommentary
 +
|cmd
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|lod_Enable
 +
|0
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|lod_TransitionDist
 +
|800
 +
|"cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|log
 +
|cmd
 +
|
 +
|<nowiki>Enables logging to file, console, and udp < on | off >.</nowiki>
 +
|- style="background-color: #f3f3f3;" |
 +
|logaddress_add
 +
|cmd
 +
|
 +
|Set address and port for remote host <ip:port>.
 +
|- style="background-color: #f3f3f3;" |
 +
|logaddress_del
 +
|cmd
 +
|
 +
|Remove address and port for remote host <ip:port>.
 +
|- style="background-color: #f3f3f3;" |
 +
|logaddress_delall
 +
|cmd
 +
|
 +
|Remove all udp addresses being logged to
 +
|- style="background-color: #f3f3f3;" |
 +
|logaddress_list
 +
|cmd
 +
|
 +
|List all addresses currently being used by logaddress.
 +
|- style="background-color: #f3f3f3;" |
 +
|lookspring
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|loostrafe
 +
|0
 +
|"a" and "cl"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|lservercfgfile
 +
|0
 +
|"sv"
 +
|
 +
|}
 +
|}
 +
==Testing==
 +
 +
{{Scripts | Description=test | Script=test;test;test}}
 +
 +
 +
{{Image_Gallery
 +
| igimage1=[[Image:Conc_1.jpg|135px]]
 +
| igcaption1=A concussion grenade (conc)
 +
| igimage2=[[Image:Conc_2.jpg|135px]]
 +
| igcaption2=Second image of the conc
 +
| igimage3=[[Image:Conc_3.jpg|135px]]
 +
| igcaption3=Third consecutive image
 +
| igimage4=[[Image:Conc_4.jpg|135px]]
 +
| igcaption4=Just before conc is activated
 +
}}
 +
 +
 +
{{Image_Gallery
 +
| igimage1=[[Image:Emp_1.jpg|135px]]
 +
| igcaption1=An EMP grenade
 +
| igimage2=[[Image:Emp_2.jpg|135px]]
 +
| igcaption2=Second image of the EMP
 +
| igimage3=[[Image:Emp_3.jpg|135px]]
 +
| igcaption3=Third consecutive image
 +
| igimage4=[[Image:Emp_4.jpg|135px]]
 +
| igcaption4=Just before EMP is activated
 +
}}
 +
 +
 +
 +
{{Image_Gallery
 +
| igimage1=[[Image:Napalm_1.jpg|135px]]
 +
| igcaption1=A napalm grenade
 +
| igimage2=[[Image:Napalm_2.jpg|135px]]
 +
| igcaption2=Second image of the napalm
 +
| igimage3=[[Image:Napalm_3.jpg|135px]]
 +
| igcaption3=Third consecutive image
 +
| igimage4=[[Image:Napalm_4.jpg|135px]]
 +
| igcaption4=Just before napalm is activated
 +
}}
 +
 +
 +
 +
{{Image_Gallery
 +
| igimage1=[[Image:Spy_1.jpg|135px]]
 +
| igcaption1=A gas grenade
 +
| igimage2=[[Image:Spy_2.jpg|135px]]
 +
| igcaption2=Second image of the grenade
 +
| igimage3=[[Image:Spy_3.jpg|135px]]
 +
| igcaption3=Third consecutive image
 +
| igimage4=[[Image:Spy_4.jpg|135px]]
 +
| igcaption4=Just before gas is released
 +
}}
 +
 +
{{Image_Gallery
 +
| igimage1=[[Image:Nail_1.jpg|135px]]
 +
| igcaption1=A nail grenade
 +
| igimage2=[[Image:Nail_2.jpg|135px]]
 +
| igcaption2=Second image of the grenade
 +
| igimage3=[[Image:Nail_3.jpg|135px]]
 +
| igcaption3=Third consecutive image
 +
| igimage4=[[Image:Nail_4.jpg|135px]]
 +
| igcaption4=Just before nails are released
 +
}}
 +
 +
{{Image_Gallery
 +
| igimage1=[[Image:Mirv_1.jpg|135px]]
 +
| igcaption1=A MIRV grenade
 +
| igimage2=[[Image:Mirv_2.jpg|135px]]
 +
| igcaption2=Second image of the grenade
 +
| igimage3=[[Image:Mirv_3.jpg|135px]]
 +
| igcaption3=Third consecutive image
 +
| igimage4=[[Image:Mirv_4.jpg|135px]]
 +
| igcaption4=Just before MIRV explodes
 +
}}
 +
 +
{{Image_Gallery
 +
| igimage1=[[Image:Frag_1.jpg|135px]]
 +
| igcaption1=A frag grenade
 +
| igimage2=[[Image:Frag_2.jpg|135px]]
 +
| igcaption2=Second image of the frag
 +
| igimage3=[[Image:Frag_3.jpg|135px]]
 +
| igcaption3=Third consecutive image
 +
| igimage4=[[Image:Frag_4.jpg|135px]]
 +
| igcaption4=Just before it explodes
 +
}}
 +
 +
===2.0 Flags===
  
==Sg's==
+
{{Image_Gallery
 +
| igimage1=[[Image:Blue_Flag.jpg|135px]]
 +
| igcaption1=2.0 Blue Flag
 +
| igimage2=[[Image:Red_Flag.jpg|135px]]
 +
| igcaption2=2.0 Red Flag
 +
| igimage3=[[Image:Green_Flag.jpg|135px]]
 +
| igcaption3=2.0 Green Flag
 +
| igimage4=[[Image:Yellow_Flag.jpg|135px]]
 +
| igcaption4=2.0 Yellow Flag
 +
}}

Latest revision as of 00:22, 13 February 2008

Commands and Cvars

cvarlist a

Command / Cvar Default Value Flag(s) Help Text
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_auto_contact_solver 1 "sv"
ai_block_damage 0 "sv"
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusabl
ai_debug_assault 0 "sv"
ai_debug_avoidancebounds 0 "sv"
ai_debug_directnavprobe 0 "sv"
ai_debug_doors 0 "sv"
ai_debug_dyninteractions 0 "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 "sv"
ai_debug_enemies 0 "sv"
ai_debug_expressions 0 "sv" Show random expression decisions for NPCs.
ai_debug_follow 0 "sv"
ai_debug_loners 0 "sv"
ai_debug_looktargets 0 "sv"
ai_debug_los "sv" and "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities tha block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 "sv"
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 "sv"
ai_debug_shoot_positions 0 "sv", "cheat", and "rep"
ai_debug_speech 0 "sv"
ai_debug_squad 0 "sv"
ai_debug_think_ticks 0 "sv"
ai_debugscriptconditions 0 "sv"
ai_default_efficient 0 "sv"
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 0 "sv" and "cheat"
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_efficiency_override 0 "sv"
ai_expression_frametime 0 "sv" Maximum frametime to still play background expressions.
ai_expression_optimization 0 "sv" Disable npc background expressions when you can't see them.
ai_follow_use_points 1 "sv"
ai_follow_use_points_when_moving 1 "sv"
ai_force_serverside_ragdoll 0 "sv"
ai_frametime_limit 50 "sv" frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time 0 "sv"
ai_LOS_mode 0 "sv" snd "rep"
ai_moveprobe_debug 0 "sv"
ai_moveprobe_jump_debug 0 "sv"
ai_moveprobe_usetracelist 0 "sv"
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 0 "sv"
ai_no_node_cache 0 "sv"
ai_no_select_box 0 "sv"
ai_no_steer 0 "sv"
ai_no_talk_delay 0 "sv"
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Secon call displays the nodes a
ai_norebuildgraph 0 "sv"
ai_path_adjust_speed_on_immediate_turns 1 "sv"
ai_path_insert_pause_at_est_end 1 "sv"
ai_path_insert_pause_at_obstruction 1 "sv"
ai_radial_max_link_dist 512 "sv"
ai_reaction_delay_alert 0 "sv"
ai_reaction_delay_idle 0 "sv"
ai_rebalance_thinks 1 "sv"
ai_report_task_timings_on_limit 0 "a" and "sv"
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0 "sv"
ai_set_move_height_epsilon cmd Set how high AI bumps up groun walkers when checking steps
ai_setupbones_debug 0 "sv" Shows that bones that are setup every think
ai_shot_bias 1 "sv"
ai_shot_bias_max 1 "sv" and "rep"
ai_shot_bias_min
"sv" and "rep"
ai_shot_stats 0 "sv"
ai_shot_stats_term 1000 "sv"
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small bxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks 0 "sv"
ai_show_node cmd Highlight the specified node
ai_show_think_tolerance 0 "sv"
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 0 "sv"
ai_spread_cone_focus_time 0 "sv"
ai_spread_defocused_cone_multiplier 3 "sv"
ai_spread_pattern_focus_time 0 "sv"
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_test_moveprobe_ignoresmall 0 "sv"
ai_think_limit_label 0 "a" and "sv"
ai_use_clipped_paths 1 "sv"
ai_use_efficiency 1 "sv"
ai_use_frame_think_limits 1 "sv"
ai_use_think_optimizations 1 "sv"
ai_use_visibility_cache 1 "sv"
aimsentry cmd Aim sentrygun
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a repot to the console.
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
askconnect_accept cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_simulate_mixed_mode 0 Simulate a mix of async oad styles
async_suspend cmd
async_toggle_priority cmd
autoaim_max_deflect 0 "sv"
autoaim_max_dist 2160 "sv"
autosave cmd
autosavedangerous cmd
autosavedangerousissafe cmd

cvarlist b

Command / Cvar Default Value Flag(s) Help Text
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 "a" CD sound playback volume.
bind cmd Bind a key.
BindToggle cmd
blink_duration 0 "cl" How many seconds an eye blink will last.
bloodspray cmd blood
bot cmd Omni-Bot Commands
botrules_classlimits 0 "sv"
botrules_teamlimits 0 "sv"
botrules_teamroles 0 "sv"
botrules_training 0 "sv"
box cmd Draw a debug box.
breakable_disable_gib_limit 0 "sv"
breakable_multiplayer 1 "sv"
buddha cmd Toggle. Player akes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 "a" how translucent the budget panel is
budget_bargraph_range_ms 16 "a" budget bargraph rnge in milliseconds
budget_history_numsamplesvisible 100 "a" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 "a" number between 0 and 1
budget_panel_height 384 "a" height in piels of the budget panel
budget_panel_width 512 "a" width in pixels of the budget panel
budget_panel_x 0 "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 "a" umber of frames to look at when figuring out peak frametimes
budget_show_averages 0 "a" enable/disable averages in the budget panel
budget_show_history 1 "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 "a" enable/disable peaks in the budget panel
bug cmd Show/hide th bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0

cvarlist c

Command / Cvar Default Value Flag(s) Help Text
c_maxdistance 200 "a" and "cl"
c_maxpitch 90 "a" and "cl"
c_maxyaw 135 "a" and "cl"
c_mindistance 30 "a" and "cl"
c_minpitch 0 "a" and "cl"
c_minyaw -135 "a" and "cl"
c_orthoheight 100 "a" and "cl"
c_orthowidth 100 "a" and "cl"
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contnts of cache memory.
cam_command 0 "cheat" and "cl"
cam_idealdist 64 "a" and "cl"
cam_idealpitch 0 "a" and "cl"
cam_idealyaw 90 "a" and "cl"
cam_snapto 0 "a" and "cl"
camortho cmd Switch to orthographic camera.
cancelselect cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 "cl" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_flush cmd Flushes async'd captions.
cc_lang 0 "a" and "cl" Current close caption language (emtpy = use game UI language)
cc_linger_time 1 "a" and "cl" Close caption linger time.
cc_lookup_crc cmd For tracking down missing CC token strings
cc_minvisibleitems 1 "cl" Mnimum number of caption items to show.
cc_predisplay_time 0 "a" and "cl" Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_sentencecaptionnorepeat 4 "cl" How often a sentence can repeat.
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_subtitles 0 "a" and "cl" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd cmd Play or stop a cd track.
centerview cmd
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spaw jeep in front of the player.
changeclass cmd
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
changeteam cmd
cl_allowdownload 1 "a" Client downloads customizationfiles
cl_allowupload 1 "a" Client uploads customization files
cl_anglespeedkey 0 "cl"
cl_animationinfo cmd Hud element to examine.
cl_autoreload 1 "a" and "cl" Automatic weapon reload
cl_backspeed 285 "a" and "cl"
cl_box3 100 "rep" and "cl" sds
cl_box4 100 "rep" and "cl" sds
cl_brasstime 1 "cl"
cl_chat_color_default 255 "a" and "cl" Set the default chat text color(before colorization).
cl_chat_colorize 1 "a" and "cl" Enable/disable text messages colorization.
cl_class 0 "a", "user", and "cl" Default class when jining a game
cl_classautokill 1 "a", "user", and "cl" Change class instantly
cl_clock_correction 1 "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 "cheat" As he clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmbounds 120 "a" and "cl" Bounds of the context radial menu
cl_cmcapture 1 "a" and "cl" Context menu captures mouse
cl_cmdefaultactiontime 0 "a" and "cl" Default action takes place if menu closed within this amount of time
cl_cmdrate 30 "a" and "user" Max number of command packets sent to server per second
cl_cmhidecursor 0 "a" and "cl" Show mouse cursor
cl_cmhighlightdistance 50 "a" and "cl" Distance for an option to highlight
cl_cmprogresstime 0 "a" and "cl" Time to wait for menu progrss
cl_cmsize 120 "a" and "cl" Size of context radial menu
cl_cmsquash 0 "a" and "cl"
cl_cmusemouse 1 "a" and "cl" Use the mouse for the context menu
cl_cmwaitforrelease 1 "a" and "cl" Menu waits for mouse release before selection
cl_customsounds 0 "cl" Enable customized player sound plyback
cl_debugrumble 0 "a" and "cl" Turn on rumble debugging spew
cl_demoviewoverride 0 "cl" Override view during demo playback
cl_detaildist 1200 "matsys"
cl_detailfade 400 "matsys"
cl_downloadfilter 0 "a" Determines which files can be downloaded from the server (all, none, nosonds)
cl_drawhud 1 "a" and "cl" Enable the rendering of the hud
cl_drawleaf -1 "cheat" and "cl"
cl_drawmaterial 0 "cheat" and "cl" Draw a particular material over the frame
cl_drawmonitors 0 "cl"
cl_drawshadowtexture 0 "cheat" and "cl"
cl_effectsdetail 1 "a" and "cl" Effects detail: 0 - none, 1 - cutdown, 2 - full
cl_ejectbrass "matsys"
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's rendr box for the entity under the crosshair.
cl_entityreport 0 "cheat" For debugging, draw entity states to console
cl_explosionoverlay 0 "cl"
cl_extrapolate 1 "cheat" and "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 "cheat" and "cl" Set how many seconds the client will extrapolate entities for.
cl_fushentitypacket 0 "cheat" For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 "a" Whether we should force preloading.
cl_forwardspeed 285 "a" and "cl"
cl_fullupdate cmd Forces the server to send a full update packet
cl_gibcount 6 "cl"
cl_grendetimer 0 "a" and "cl" Timer file to use
cl_hints 0 "a" and "cl" Display hints
cl_idealpitchscale 0 "a" and "cl"
cl_ignorepackets 0 "cheat" Force client to ignore packets (for debugging).
cl_interp 0 "user"
cl_interp_all 0 "cl" Disable interpolation list optimizations.
cl_interp_npcs 0 "user" and "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 "user", "demo", and "cl" This is best kept to 2.0, don't you know.
cl_interpolate 1 "user" and "cl" Interpolate entities on the client.
cl_lagcomp_errorcheck 0 "cl" Player index of other player to check for position errors.
cl_lagcompensation 1 "user" and "cl" Perform server side lag compensation of weapon firing events.
cl_language 0 "user" Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview 0 "cheat" and "cl"
cl_leveloverviewmarker 0 "cheat" and "cl"
cl_ocalnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 "a" Spraypoint logo decal.
cl_maxrenderable_dist 3000 "cheat" and "cl" Max distance from the camera at which things will be rendered
cl_mouseenable 1 "cl"
cl_mouselook 1 "a" and "cl" Set to 1 t use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_noradialaimsentry 0 "cl" 0 - Aim sentry when selecting option in context menu or 1 - aiming AFTER selecting option in context menu
cl_observercrosshair 1 "a" and "cl"
cl_overdraw_test 0 "cheat", "numeric", and "cl"
cl_panelanimation cmd blank for all panels>.
cl_particleeffect_aabb_buffer 2 "cheat" and "cl" Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_particles_dump_effects cmd
cl_particles_show_bbox 0 "cheat" and "cl"
cl_pclass 0 "cheat" and "cl" Dump entity by prediction classname.
cl_pdump -1 "cheat" and "cl" Dump info about this entity to screen.
cl_phys_props_enable 1 "cl" Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 "cl" Maximum clientside physic props
cl_phys_timescale 1 "cheat" and "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 "cheat" and "cl"
cl_pitchspeed 225 "cl"
cl_pitchup 89 "cheat" and "cl"
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_predict 1 "user" and "cl" Perform client side prediction.
cl_predictionlist 0 "cheat" and "cl" Show which entities are predicting
cl_predictweapons 1 "user" and "cl" Perform client side prediction of weapon effects.
cl_projectilesdetail 1 "a" and "cl" Projectile lodge detail: 0 - none, 1 - cutdown, 2 - full
cl_ragdoll_collide 0 "cl"
cl_ragdoll_deathview 1 "a" and "cl" When you die with a ragdoll, you'll see what it sees.
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds befre the client will resend the 'connect' attempt
cl_rumblescale 1 "a" and "cl" Scale sensitivity of rumble effects (0 to 1.0)
cl_SetupAllBones 0 "cl"
cl_show_splashes 1 "cl"
cl_showanimstate -1 "cheat" and "cl" Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 0 "cheat" and "cl" 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_ShowBoneSetupEnts 0 "cl" Show which entities are having their bones setup each frame.
cl_showents cmd Dump entity list to console.
cl_showerror 0 "cheat" and "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 "cheat" Print event firing info in the console
cl_showfps 0 "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpausedimage 1 "cl" Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 "a" Allow plugins to display messages to you
cl_showpos 0 "cl" Draw current position at top of screen
cl_ShowSunVectors 0 "cl"
cl_showtextmsg 1 "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 1000 "cl"
cl_smooth 1 "cl" Smooth view/eye origin after prediction errors
cl_smoothtime 0 "cl" Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 "a" Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spawnweapon_civilian 0 "a", "sv", and "user" Default weapon on Civilian.
cl_spawnweapon_demoman 0 "a", "sv", and "user" Default weapon on Demo-man spawn.
cl_spawnweapon_engineer 0 "a", "sv", and "user" Default weapon on Engineer.
cl_spawnweapon_hwguy 0 "a", "sv", and "user" Default weapon on HwGuy.
cl_spawnweapon_medic 0 "a", "sv", and "user" Default weapon on Medic.
cl_spawnweapon_pyro 0 "a", "sv", and "user" Default weapon on Pyro.
cl_spawnweapon_scout 0 "a", "sv", and "user" Default weapon on Scout spawn.
cl_spawnweapon_sniper 0 "a", "sv", and "user" Default weapon on Sniper spawn.
cl_spawnweapon_soldier 0 "a", "sv", and "user" Default weapon on Soldier spawn.
cl_spawnweapon_spy 0 "a", "sv", and "user" Default weapon on Spy.
cl_spec_mode 3 "a", "user", and "cl" spectator mode
cl_sporeclipdistance 512 "cheat" and "cl"
cl_sun_decay_rate 0 "cheat" and "cl"
cl_team 0 "a", "user", and "cl" Default team when joining a game
cl_teamcolourhud 0 "cl"
cl_timeout 30 "a" After this many seconds without eceiving a packet from the server, the client will disconnect itself
cl_tracers 1 "cl"
cl_updaterate 20 "a" and "user" Number of packets per second of updates you are requesting from the server
cl_upspeed 1000 "a" and "cl"
cl_view cmd Set the view entity index.
cl_winddir 0 "cl" Weather effects wind direction angle
cl_windspeed 0 "cl" Weather effects wind speed scalar
cl_wpn_sway_interp 0 "cl"
cl_wpn_sway_scale 1 "cl"
cl_yawspeed 210 "cl"
class cmd Choose your player class.
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
cloak cmd Cloak
closecaption 0 "a" and "user" Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0 "sv"
collision_shake_freq 0 "sv"
collision_shake_time 0 "sv"
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
commentary 0 "a" and "sv" Desired commentary mode state.
commentary_available 0 "sv" Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
commentary_firstrun 0 "a" and "cl"
commentary_testfirstrun cmd
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 "a" Allows the console to be activated.
con_filter_enable 1 Turns on console filtering. Filters console output based on the setting of con_filter_text.
con_filter_text 0 Text with which to filter onsole spew. Set con_filter_enable 1 to activate.
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_trace 0 Print console text to low level printou.
conc_ragdoll_push 600 "sv" and "cheat" How much to push ragdolls
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 "nf" Cooperative play.
cr_demoman 0 "sv" Max number of demoman
cr_engineer 0 "sv" Max number of engineer
cr_hwguy 0 "sv" Max number of hwguy
cr_medic 0 "sv" Max number of medic
cr_pyro 0 "sv" Max number of pyro
cr_scout 0 "sv" Max number of scouts
cr_sniper 0 "sv" Max number of snipers
cr_soldier 0 "sv" Max number of soldiers
cr_spy 0 "sv" Max number of spy
CreateHairball cmd
CreatePredictionError cmd Create a prediction error
creditsdone cmd
crosshair 1 "a" and "cl"
cvarlist cmd Show the list of convars/concommands.

cvarlist d

Command / Cvar Default Value Flag(s) Help Text
datacachesize 32 Size in MB.
deathmatch 1 "nf" Running a deathmatch server.
debug_materialmodifycontrol 0 "sv"
debug_materialmodifycontrol_client 0 "cl"
debug_physimpact 0 "sv"
decalfrequency 10 "sv" and "n"
default_fov 120 "a" and "cl" Default FOV value
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick cmd Skips to a tick in demo.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 "cheat" Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
detdismantledispenser cmd Dismantles or detonate dispenser depending on distance
detdismantlesentry cmd Dismantles or detonate sentrygun depending on distance
detdspenser cmd Detonates dispenser
detpack cmd Drop a detpack.
detsentry cmd Detonates sentrygun
developer 0 "cheat" Show developer messages.
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplst.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
discard cmd Discards unneeded ammo
disconnect cmd Disconnectgame from server.
disguise cmd Disguise <team> <class>
dismantledispenser cmd Dismantle dispenser
dismantlesentry cmd Dismantle sentrygun
disp_dynamic 0
disp_modlimit 80
disp_modlimit_down 20
disp_modlimit_up 80
disp_numiterations 1 "cheat"
dispcoll_drawplane 0 "sv"
dispenser cmd Build or detonate a dispenser.
dispensersabotage cmd Detonate enemy dispenser that you have sabtoaged
dispensertext cmd Set custom text for your dispenser.
displaysoundlist 0 "sv"
drawcross cmd Draws a cross at the given location Arguments: x y z
drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropitems cmd Drops items (flags)
dsp_automatic 0 "demo"
dsp_db_min 80 "demo"
dsp_db_mixdrop 0 "demo"
dsp_dist_max 1440 "a", "cheat", and "demo"
dsp_dist_min 0 "a", "cheat", and "demo"
dsp_enhance_stereo 0 "a"
dsp_facingaway 0 "demo"
dsp_mix_max 0 "demo"
dsp_mix_min 0 "demo"
dsp_off 0 "cheat"
dsp_player 0 "demo" and "server_can_execute"
dsp_reload cmd
dsp_room 0 "demo"
dsp_sow_cpu 0 "a" and "demo"
dsp_spatial 40 "demo"
dsp_speaker 50 "demo"
dsp_vol_2ch 1 "demo"
dsp_vol_4ch 0 "demo"
dsp_vol_5ch 0 "demo"
dsp_volume 1 "a" and "demo"
dsp_water 14 "demo"
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run wit -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dumpall global entities/states
dump_panels cmd Dump Panel Tree
dump_terrain cmd Dump physics info about virtual terrains
dumpcountedstrings cmd Tests the class CStringPool
dumpentityfactories cmd Lists all entty factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumpstringtables cmd Print string tables to console.


cvarlist e

Command / Cvar Default Value Flag(s) Help Text
ec 1 "user" Custom user info value
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
endmovie cmd Stop recording movie frames.
english 1 "user" and "cl" If set to 1, running the english language set of assets.
engyme cmd Call for engineer attention
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies)in orange. Some entites will also display entity specific overlay
ent_create cmd Creates an entity of the given type where the player is looking.
ent_debugkeys 0 "sv"
ent_dump cmd Usage: ent_dump <entity name>
ent_fire cmd Usage: ent_fire <target> [action] [value] [delay]
ent_info cmd Usage: ent_info <class name>
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 "sv" and "cheat" Visualizes all entity input/output activity.
ent_name cmd
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given enity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotate an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
envmap cmd
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.

cvarlist g

Command / Cvar Default Value Flag(s) Help Text
g_debug_angularsensor 0 "sv" and "cheat"
g_debug_doors 0 "sv"
g_debug_npc_vehicle_roles 0 "sv"
g_debug_ragdoll_removal 0 "sv", "cheat", and "rep"
g_debug_ragdoll_visualize 0 "cheat" and "cl"
g_debug_trackpather 0 "sv" and "cheat"
g_debug_transitions 0 "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0 "sv" and "cheat"
g_debug_vehicledriver 0 "sv" and "cheat"
g_debug_vehicleexit 0 "sv" and "cheat"
g_debug_vehiclesound 0 "sv" and "cheat"
g_jeepexitspeed 100 "sv" and "cheat"
g_Language 0 "sv" and "rep"
g_ragdoll_fadespeed 600 "cl"
g_ragdoll_important_maxcount 2 "sv" and "rep"
g_ragdoll_lvfadespeed 100 "cl"
g_ragdoll_maxcount 8 "sv" and "rep"
gamemenucommand cmd Issue game menu command.
gameui_ativate cmd
gameui_allowescape cmd
gameui_hide cmd
gameui_preventescape cmd
getpos cmd dump position and angles to the console
give cmd Give item to player. Arguments: <itemname>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear 0 "cl"
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god cmd Toggle. Player becomes invulnerable.
groundlist cmd Display ground entity list <index>


cvarlist h

Command / Cvar Default Value Flag(s) Help Text
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 "cheat" and "cl"
hidepanel cmd Hides a viewport panel <name>
hinttest cmd Tests the hint system.
hl2_episodic 0 "sv" and "rep"
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown everyframe.
host_sleep 0 "cheat" Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_timescale 1 "rep" Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip 1262989952.000 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_autoreloadscript 0 "cl" Automatically reloads the animation script each time one is ran
hud_centerid 0 "a" and "cl"
hud_deathnotice_time 6 "cl"
hud_drawhistory_time 5 "cl"
hud_fastswitch 1 "a" and "cl" 1 = keyboard & mouse | 2 = keyboard only (old HL/TFC style)
hud_fortpoints_latest 1 "cl" Toggle visible team scores on the HUD.
hud_fortpoints_total 1 "cl" Toggle visible team scores on the HUD.
hud_jeephint_numenties 10 "sv"
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_reloadteammenu cmd hud_reloadteammenu
hud_saytext_time 12 "cl"
hud_speedometer 0 "cl" Toggle speedometer. Disclaimer: We are not responsible if you get a ticket.
hud_teamscores 1 "cl" Toggle visible team scores on the HUD.
hurtme cmd Hurts the player. Arguments: <health to lose>

cvarlist i

Command / Cvar Default Value Flag(s) Help Text
impulse cmd
incrementvar cmd Increment specified convar value.
invnext cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts

cvarlist j

Command / Cvar Default Value Flag(s) Help Text
joy_accelscale 0 "a" and "cl"
joy_advanced 0 "cl"
joy_advaxisr 0 "cl"
joy_advaxisu 0 "cl"
joy_advaxisv 0 "cl"
joy_advaxisx 0 "cl"
joy_advaxisy 0 "cl"
joy_advaxisz 0 "cl"
joy_autoaimdampen 0 "a" and "cl" How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 "a" and "cl" The stick range where autoaim dampening is applied. 0 = off
joy_axisbutton_threshold 0 "a" Analog axis range before a button press is registered.
joy_diagonalpov 0 "a" and "cl" POV manipulator operates on diagonal axes, too.
joy_display_input 0 "a" and "cl"
joy_forwardsensitivity -1 "a" and "cl"
joy_forwardthreshold 0 "a" and "cl"
joy_lowend 1 "a" and "cl"
joy_lowmap 1 "a" and "cl"
joy_name 0 "a" and "cl"
joy_pitchsensitivity 1 "a" and "cl"
joy_pitchthreshold 0 "a" and "cl"
joy_response_look 0 "a" and "cl" DISABLED - 'Look' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extree, 4=custom
joy_response_move 1 "a" and "cl" 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme
joy_sidesensitivity 1 "a" and "cl"
joy_sidethreshold 0 "a" and "cl"
joy_wingmanwarrior_centerhack 0 "a" Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 "a" and "cl" Wingman warrior ack related to turn axes.
joy_yawsensitivity -1 "a", "cl"
joy_yawthreshold 0 "a" and "cl"
joyadvancedupdate cmd
joystick 0 "a" and "cl"
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.

cvarlist k

Command / Cvar Default Value Flag(s) Help Text
kdtree_test\ cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard seting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill cmd kills the player
killserver cmd Shutdown the server.

cvarlist l

Command / Cvar Default Value Flag(s) Help Text
lastinv cmd
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 "cheat"
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listevt cmd List all the events matching a given pattern
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of seech from NPCs.
load cmd Load a saved game.
loadcommentary cmd
lod_Enable 0 "cl"
lod_TransitionDist 800 "cl"
log cmd Enables logging to file, console, and udp < on | off >.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
lookspring 0 "a" and "cl"
loostrafe 0 "a" and "cl"
lservercfgfile 0 "sv"

Testing

test
test;test;test


Conc 1.jpg
A concussion grenade (conc)
Conc 2.jpg
Second image of the conc
Conc 3.jpg
Third consecutive image
Conc 4.jpg
Just before conc is activated


Emp 1.jpg
An EMP grenade
Emp 2.jpg
Second image of the EMP
Emp 3.jpg
Third consecutive image
Emp 4.jpg
Just before EMP is activated


Napalm 1.jpg
A napalm grenade
Napalm 2.jpg
Second image of the napalm
Napalm 3.jpg
Third consecutive image
Napalm 4.jpg
Just before napalm is activated


Spy 1.jpg
A gas grenade
Spy 2.jpg
Second image of the grenade
Spy 3.jpg
Third consecutive image
Spy 4.jpg
Just before gas is released
Nail 1.jpg
A nail grenade
Nail 2.jpg
Second image of the grenade
Nail 3.jpg
Third consecutive image
Nail 4.jpg
Just before nails are released
Mirv 1.jpg
A MIRV grenade
Mirv 2.jpg
Second image of the grenade
Mirv 3.jpg
Third consecutive image
Mirv 4.jpg
Just before MIRV explodes
Frag 1.jpg
A frag grenade
Frag 2.jpg
Second image of the frag
Frag 3.jpg
Third consecutive image
Frag 4.jpg
Just before it explodes

2.0 Flags

Blue Flag.jpg
2.0 Blue Flag
Red Flag.jpg
2.0 Red Flag
Green Flag.jpg
2.0 Green Flag
Yellow Flag.jpg
2.0 Yellow Flag