Difference between revisions of "Weapon:RPG"

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==Range==
 
==Range==
 
* In TFC, you could shoot it for probably ~4000 units before it disappeared.  Just make it something sensible.
 
* In TFC, you could shoot it for probably ~4000 units before it disappeared.  Just make it something sensible.
 +
 +
==Special==
 +
* Can be used to Rocket Jump.

Revision as of 10:14, 2 October 2005

Content

  • Damage in TFC is 92 + (rand(0 to 20)). I say we take the median of the rand range and add it on. Luck in games sucks.
  • FF damage for a direct rocket strike will be 102.

Damage

  • 102 damage per direct strike

Splash Range

  • x units

Rate of Fire

  • x shots per second

Speed of Projectile

  • 900 units per second

Ammo

Reload

  • RPG holds four rockets
  • Reloads at a rate of x rounds per second

Range

  • In TFC, you could shoot it for probably ~4000 units before it disappeared. Just make it something sensible.

Special

  • Can be used to Rocket Jump.