Difference between revisions of "Weapon:Knife"
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* Backstabs with the knife ignore armour when calculating damage. Backstabs are a one-hit instant kill. | * Backstabs with the knife ignore armour when calculating damage. Backstabs are a one-hit instant kill. | ||
* Backstabs kills are silent. | * Backstabs kills are silent. | ||
+ | |||
+ | ==Context Sensitive Animation== | ||
+ | * Slashing at an enemy whose back is not exposed, or attacking anything that does not qualify as a backstab (fresh air, hitting walls, sentries etc) results in the generic wild slashing animation being played. The slash is simply a flailing, cutting motion. | ||
+ | * Being in position for a backstab when attacking results in the stab animation being played. The stab is a fast thrust. | ||
+ | * The only difference between the two modes of operation is the animation. The result and damage is the same. See the discussion tab for a potential further extension on this behaviour. | ||
==Animation== | ==Animation== |
Revision as of 13:00, 29 August 2006
Content
Damage
- Frontstab: 32 damage (normal health and armour distribution)
- Backstab: 108 damage (ignores armour)
Rate of Fire
- x stabs per second.
Special
- Backstabs with the knife ignore armour when calculating damage. Backstabs are a one-hit instant kill.
- Backstabs kills are silent.
Context Sensitive Animation
- Slashing at an enemy whose back is not exposed, or attacking anything that does not qualify as a backstab (fresh air, hitting walls, sentries etc) results in the generic wild slashing animation being played. The slash is simply a flailing, cutting motion.
- Being in position for a backstab when attacking results in the stab animation being played. The stab is a fast thrust.
- The only difference between the two modes of operation is the animation. The result and damage is the same. See the discussion tab for a potential further extension on this behaviour.