Difference between revisions of "Weapon:Knife"

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* Backstabs with the knife ignore armour when calculating damage.  Backstabs are a one-hit instant kill.
 
* Backstabs with the knife ignore armour when calculating damage.  Backstabs are a one-hit instant kill.
 
* Backstabs kills are silent.
 
* Backstabs kills are silent.
 +
 +
==Context Sensitive Animation==
 +
* Slashing at an enemy whose back is not exposed, or attacking anything that does not qualify as a backstab (fresh air, hitting walls, sentries etc) results in the generic wild slashing animation being played.  The slash is simply a flailing, cutting motion.
 +
* Being in position for a backstab when attacking results in the stab animation being played.  The stab is a fast thrust.
 +
* The only difference between the two modes of operation is the animation.  The result and damage is the same.  See the discussion tab for a potential further extension on this behaviour.
  
 
==Animation==
 
==Animation==

Revision as of 13:00, 29 August 2006

Content

Damage

  • Frontstab: 32 damage (normal health and armour distribution)
  • Backstab: 108 damage (ignores armour)

Rate of Fire

  • x stabs per second.

Special

  • Backstabs with the knife ignore armour when calculating damage. Backstabs are a one-hit instant kill.
  • Backstabs kills are silent.

Context Sensitive Animation

  • Slashing at an enemy whose back is not exposed, or attacking anything that does not qualify as a backstab (fresh air, hitting walls, sentries etc) results in the generic wild slashing animation being played. The slash is simply a flailing, cutting motion.
  • Being in position for a backstab when attacking results in the stab animation being played. The stab is a fast thrust.
  • The only difference between the two modes of operation is the animation. The result and damage is the same. See the discussion tab for a potential further extension on this behaviour.

Animation

Knife