Difference between revisions of "Weapon:Sniper Rifle"

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{{Infobox manual/Header}}
 
{{Infobox manual/Header}}
=Content=
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{{Page_Weapon
* Used by the [[Class:Sniper|Sniper]].
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| infoboxweapon =
[[Image:snypa.jpg|thumb|]]
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{{Infobox Weapon
==Charge Time==
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| weapon portrait = [[Image:snypa.jpg|300px]]
* 7 seconds is roughly full charge
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| weaponname = '''Sniper Rifle'''
 
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| rof = ?
==Damage==
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| rps = N/A
* Min charge headshot: ~100
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| damage = Variable
* Min charge bodyshot: ~50
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| recoil = .5
* Min charge legshot: ~24
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| projectilespeed = N/A
 
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| bullets = 1
* Full charge headshot: ~756
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| bulletspread = 0
* Full charge bodyshot: 360
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| prereload = N/A
* Full charge legshot: 180
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| reload = N/A
 
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| postreload = N/A
* Interpolate between the two extremes to find damage for charges in between.
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| spintime = N/A
 
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| defaultammo = Variable
==Rate of Fire==
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| maxammo = 75
* 1.25 shots per second.
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| ammotype = [[Reference:Ammo#Shells|Shells]]
 
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|
==Ammo==
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}}
* [[Reference:Ammo#Shell|Shells]]
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| weaponname =
 
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Class
==Special==
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| weaponintro =
* Charging the Rifle (almost) instantly slows the sniper to charge speed, then the charge begins to build.
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A highly-modified AR-15 designed for sniping. Used by the [[Class:Sniper|Snipers]].
* If the sniper is moving faster than 400 units per second, holding fire to charge the rifle has no effect (to stop snipers stopping themselves when being conced/moved around by explosions etc.)
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| changesinfo =
* Causes locational damage.
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The amount of damage done is based on 42 times 1-7, where 1-7 is the amount of seconds spent charging it.
* Headshots count double when it comes to damage. 
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| ability1 =
* Headshots cause a large amount of blood to spray from the victim's head area.
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*If you hit an enemy's leg, he will be [[Crippled|Crippled]].
* Legshots inflict half damage, but cause people to become [[:Category:Status_Effects#Crippled|Crippled]]. A minimum charge legshot causes a 10% movement penalty relative to the base class player speed.  A maximum charge legshot causes a 50% movement penalty.
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*| ability2 =
* Legshots contribute to frags.  See the [[Personal Scoring]] page for details.
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If an enemy survives a shot, he will be [[:Category:Status_Effects#Transmitting|Tagged]].
* Rifle cannot be fired if you aren't touching the ground.
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| strategyandtips =
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Later.
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}}
  
 
[[Category:Hitscan]]
 
[[Category:Hitscan]]
{{Weapons}}
 
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Revision as of 20:56, 24 January 2008


Sniper Rifle
Snypa.jpg
Characteristics
Rate of Fire ? Magazine Size N/A
Damage Variable Recoil .5
Projectile Info
Projectile Speed N/A    
Hitscan Info
Bullets To Shoot 1 Bullet Spread 0
Pre Reload Time N/A Reload Time N/A
Post Reload Time N/A Spintime (AC) N/A
Default Ammo Variable Max Ammo 75
Ammo Type Shells    

A highly-modified AR-15 designed for sniping. Used by the Snipers.

Details

The amount of damage done is based on 42 times 1-7, where 1-7 is the amount of seconds spent charging it.

Special Abilities

  • If you hit an enemy's leg, he will be Crippled.
  • If an enemy survives a shot, he will be Tagged.

Strategy And Tips

Later.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad