Difference between revisions of "TF2 Player's Guide to FF"
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GigaBowserX (talk | contribs) (Pretty big overhall. Moved some things around. Also removed false statements, repeated facts, and things that are basically the same in TF2.) |
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* Respawn is instantaneous. | * Respawn is instantaneous. | ||
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* Each class has [[armor]], and the amount of it and the percent of damage absorbed depends on the class. See the [[Reference:Classes|Class Reference]] for details. | * Each class has [[armor]], and the amount of it and the percent of damage absorbed depends on the class. See the [[Reference:Classes|Class Reference]] for details. | ||
− | * | + | * Critical Hits are not in the game. |
* If a player dies, a backpack is left behind that contains all the ammo he had when he died. | * If a player dies, a backpack is left behind that contains all the ammo he had when he died. | ||
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* You can discard unused ammo for others to use. | * You can discard unused ammo for others to use. | ||
− | * There are | + | * There are now Yellow and Green teams that are used on some maps. |
* Much less emphasis on Capture Point maps than in TF2. | * Much less emphasis on Capture Point maps than in TF2. | ||
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==Weapons== | ==Weapons== | ||
* There are two types of shotguns: [[Weapon:Single_Shotgun|Single]] and [[Weapon:Super_Shotgun|Super]]. | * There are two types of shotguns: [[Weapon:Single_Shotgun|Single]] and [[Weapon:Super_Shotgun|Super]]. | ||
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* Only the Medic, Spy and Engineer have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]]. | * Only the Medic, Spy and Engineer have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]]. | ||
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==Classes== | ==Classes== | ||
− | + | ===[[Class:Scout|Scout]]=== | |
* The FF Scout is much more movement based, with much less firepower. The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] and buildable jump pad ability. | * The FF Scout is much more movement based, with much less firepower. The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] and buildable jump pad ability. | ||
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* He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost. | * He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost. | ||
− | + | ===[[Class:Sniper|Sniper]]=== | |
* The [[Weapon:Sniper_Rifle|Sniper Rifle]] must be charged up by holding down the fire button. | * The [[Weapon:Sniper_Rifle|Sniper Rifle]] must be charged up by holding down the fire button. | ||
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* The sniper 'tags' enemies he hits, so all his teammates can see the enemy through walls. | * The sniper 'tags' enemies he hits, so all his teammates can see the enemy through walls. | ||
− | + | ===[[Class:Soldier|Soldier]]=== | |
* The FF rocket launcher travels significantly faster than TF2 | * The FF rocket launcher travels significantly faster than TF2 | ||
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* The FF soldier is able to bounce his opponents around a lot more than TF2 - the FF [[Weapon:RPG|RPG]] has serious stopping power | * The FF soldier is able to bounce his opponents around a lot more than TF2 - the FF [[Weapon:RPG|RPG]] has serious stopping power | ||
− | + | ===[[Class:Demoman|Demoman]]=== | |
* [[Weapon:Pipe_Launcher|Pipebombs]] are not sticky (they bounce until they come to rest), which means they can be placed from a lot further away, bounced around corners, and used as a long range deathmatching weapon. | * [[Weapon:Pipe_Launcher|Pipebombs]] are not sticky (they bounce until they come to rest), which means they can be placed from a lot further away, bounced around corners, and used as a long range deathmatching weapon. | ||
+ | * The [[Weapon:Grenade_Launcher|Grenade]] and [[Weapon:Pipe Launcher|Pipe Launcher]] share a magazine. | ||
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate a lot faster than in TF2 - they are used as more of a close range combat weapon rather than a long range weapon | * [[Weapon:Grenade_Launcher|Blue grenades]] detonate a lot faster than in TF2 - they are used as more of a close range combat weapon rather than a long range weapon | ||
* Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game. | * Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game. | ||
* He's not scottish or black. He has a eye patch though, :D. | * He's not scottish or black. He has a eye patch though, :D. | ||
− | + | ===[[Class:Medic|Medic]]=== | |
* The medic in FF is more a combat medic, specialising in movement, recon and firepower - rather than focusing strictly on healing. He can be a formidable force on his own, and does not require so much protection from his teammates. | * The medic in FF is more a combat medic, specialising in movement, recon and firepower - rather than focusing strictly on healing. He can be a formidable force on his own, and does not require so much protection from his teammates. | ||
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* Can be very effective on offense, thanks to [[Concjumping|concjumping]], his speed and the [[Weapon:Super_Shotgun|Super Shotgun]]. | * Can be very effective on offense, thanks to [[Concjumping|concjumping]], his speed and the [[Weapon:Super_Shotgun|Super Shotgun]]. | ||
− | + | ===[[Class:HWGuy|Heavy]]=== | |
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− | * | + | * While no serious changes to gameplay, he is called "HWGuy" instead of just "Heavy". |
− | + | ===[[Class:Pyro|Pyro]]=== | |
* Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc. | * Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc. | ||
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* The [[Weapon:Flamethrower|Flamethrower]] can be used as a jetpack. Face down, jump and hold down the fire button. If you keep it down for too long, you'll start to head back to the ground. | * The [[Weapon:Flamethrower|Flamethrower]] can be used as a jetpack. Face down, jump and hold down the fire button. If you keep it down for too long, you'll start to head back to the ground. | ||
− | + | ===[[Class:Spy|Spy]]=== | |
* Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver. This slows the enemy, blurs his vision, and makes him a nice easy backstab target! | * Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver. This slows the enemy, blurs his vision, and makes him a nice easy backstab target! | ||
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* Sabotaging a buildable is a bit different. When you sabatoge a building, you need to first "Activate" it. For a dispenser, it simply blows up. For a Sentry Gun (SG), it makes a distinct sound, and starts firing at whatever the team the engineer that built the SG is on. It also stops firing at your own team, and after a little while, it blows up. | * Sabotaging a buildable is a bit different. When you sabatoge a building, you need to first "Activate" it. For a dispenser, it simply blows up. For a Sentry Gun (SG), it makes a distinct sound, and starts firing at whatever the team the engineer that built the SG is on. It also stops firing at your own team, and after a little while, it blows up. | ||
− | + | ===[[Class:Engineer|Engineer]]=== | |
* Upgrading SGs only takes 1 whack with the wrench, and only 130 metal. | * Upgrading SGs only takes 1 whack with the wrench, and only 130 metal. | ||
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* The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can charged up. If charged for 3.333 seconds, the Engineer will receive 40 metal. | * The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can charged up. If charged for 3.333 seconds, the Engineer will receive 40 metal. | ||
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* Destroying, dismantling, building and aiming are all available as options on the right click (alternate fire) menu. | * Destroying, dismantling, building and aiming are all available as options on the right click (alternate fire) menu. | ||
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* Dispensers can absorb ammo from backpacks. | * Dispensers can absorb ammo from backpacks. | ||
− | + | ===[[Class:Civilian|Civilian]]=== | |
* VIP class with little health and no firepower. | * VIP class with little health and no firepower. | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
{{Rating|4}} | {{Rating|4}} |
Revision as of 17:59, 5 April 2009
General
Weapons
ClassesScout
Sniper
Soldier
Demoman
Medic
Heavy
Pyro
Spy
Engineer
Civilian
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