Difference between revisions of "TF2 Player's Guide to FF"
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Jump to navigationJump to searchGigaBowserX (talk | contribs) (Did rearranging. Added some stuff, removed more repeated statements, obvious things to a TF2 player, and things that also apply in TF2.) |
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===[[Class:Scout|Scout]]=== | ===[[Class:Scout|Scout]]=== | ||
− | * The FF Scout is much more movement based, with much less firepower. The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] | + | * The FF Scout is much more movement based, with much less firepower. Instead of using hit and run tactics to do massive damage before the enemy knew what happened in Team Fortress 2, the FF Scout is more focused on retrieving the flag and quickly getting out of the enemy's base. |
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+ | *The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] ability. | ||
* A Scout can remove a Spy’s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them. | * A Scout can remove a Spy’s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them. | ||
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* He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost. | * He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost. | ||
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===[[Class:Sniper|Sniper]]=== | ===[[Class:Sniper|Sniper]]=== | ||
− | * The [[Weapon:Sniper_Rifle|Sniper Rifle]] must be charged up by holding down the fire button. | + | * The [[Weapon:Sniper_Rifle|Sniper Rifle]] is no longer a bolt-action weapon like in Team Fortress 2. It must be charged up by holding down the fire button, rather then simply being zoomed in. You also must charge it up slightly before you can take a shot. |
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+ | * The SMG is replaced with an [[Weapon:Auto_Rifle|automatic rifle]] that uses the same ammunition as the Sniper Rifle. The Sniper is also equipped with a nailgun. | ||
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* The Sniper 'tags' enemies he hits, so all his teammates can see the enemy through walls. | * The Sniper 'tags' enemies he hits, so all his teammates can see the enemy through walls. | ||
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===[[Class:Pyro|Pyro]]=== | ===[[Class:Pyro|Pyro]]=== | ||
− | * Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc. | + | * Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc. You may find it in a way similar to the Flare Gun. |
* Instead of simply 'being on fire', enemies can be burn level 1, 2 or 3, depending on how many different flame weapons you hit them with. See the [[:Category:Status_Effects#On_Fire|On Fire]] article for more details. | * Instead of simply 'being on fire', enemies can be burn level 1, 2 or 3, depending on how many different flame weapons you hit them with. See the [[:Category:Status_Effects#On_Fire|On Fire]] article for more details. |
Revision as of 14:43, 16 April 2009
General
Weapons
ClassesScout
Sniper
Soldier
Demoman
Medic
Heavy
Pyro
Spy
Engineer
Civilian
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