Difference between revisions of "Grenade:EMP"

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* Causes carried or dropped ammunition to detonate.
 
* Causes carried or dropped ammunition to detonate.
 
* Detonates ammunition that is deployed.  E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.
 
* Detonates ammunition that is deployed.  E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.
 +
* Does NOT detonate grenades, carried or thrown.
 
* Travels through walls.
 
* Travels through walls.
 
* Triggers detpack fuses.  Causes a five second countdown (if the detpack is not already ready to explode within five seconds).
 
* Triggers detpack fuses.  Causes a five second countdown (if the detpack is not already ready to explode within five seconds).

Revision as of 07:56, 19 April 2006

Content

The EMP grenade detonates any ammunition (dropped, fired or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades.

Damage

  • Wholly dependant on the ammunition in the local vicinity.
  • See the Ammo Types page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.

Splash Range

  • Very large. Any ammo located within a spherical radius of x units is detonated.

Fuse

  • Standard.

Speed of Gren Throw

  • Standard.

Time of Effect

  • N/A

Specal Properties

  • Causes carried or dropped ammunition to detonate.
  • Detonates ammunition that is deployed. E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.
  • Does NOT detonate grenades, carried or thrown.
  • Travels through walls.
  • Triggers detpack fuses. Causes a five second countdown (if the detpack is not already ready to explode within five seconds).
  • Huge EMP explosions involving large amount of ammo should cause the ground to shake