Difference between revisions of "Weapon:Medkit"

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* Infections can be transmitted between players on the same team providing they are 128 units or less apart, and no obstacles are between them.
 
* Infections can be transmitted between players on the same team providing they are 128 units or less apart, and no obstacles are between them.
  
==Removing Status Effects==
+
==Special==
 
* Teammates are cured instantly when hit by a friendly medic's medikit.
 
* Teammates are cured instantly when hit by a friendly medic's medikit.
 
* All [[Status Effects]] are removed when cured by the medikit, with the exception of being [[Status:Concussed|Concussed]].
 
* All [[Status Effects]] are removed when cured by the medikit, with the exception of being [[Status:Concussed|Concussed]].

Revision as of 10:09, 2 October 2005

Content

Friendly

  • Healing someone that is < 100% of their health value to 100% is instant
  • Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
  • Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
  • Anyone boosted above their maximum health value will lose health at a rate of x per second.

Combat

  • Hitting an enemy takes off 9 h, armour works as normal.

Rate of Fire

  • x hits per second.

Infections

  • Infections take the enemy's health down by 8 every ~2 seconds. This is taken directly from the health, with armour ignored.
  • Infections can be transmitted between players on the same team providing they are 128 units or less apart, and no obstacles are between them.

Special

  • Teammates are cured instantly when hit by a friendly medic's medikit.
  • All Status Effects are removed when cured by the medikit, with the exception of being Concussed.