Command / Cvar
|
Default Value
|
Flag(s)
|
Help Text
|
addip
|
cmd
|
|
Add an IP address to the ban list.
|
adsp_alley_min
|
122
|
|
|
adsp_courtyard_min
|
126
|
|
|
adsp_debug
|
0
|
"a"
|
|
adsp_door_height
|
112
|
|
|
adsp_duct_min
|
106
|
|
|
adsp_hall_min
|
110
|
|
|
adsp_low_ceiling
|
108
|
|
|
adsp_opencourtyard_min
|
126
|
|
|
adsp_openspace_min
|
130
|
|
|
adsp_openstreet_min
|
118
|
|
|
adsp_openwall_min
|
130
|
|
|
adsp_room_min
|
102
|
|
|
adsp_street_min
|
118
|
|
|
adsp_tunnel_min
|
114
|
|
|
adsp_wall_height
|
128
|
|
|
ai_auto_contact_solver
|
1
|
"sv"
|
|
ai_block_damage
|
0
|
"sv"
|
|
ai_clear_bad_links
|
cmd
|
|
Clears bits set on nav links indicating link is unusabl
|
ai_debug_assault
|
0
|
"sv"
|
|
ai_debug_avoidancebounds
|
0
|
"sv"
|
|
ai_debug_directnavprobe
|
0
|
"sv"
|
|
ai_debug_doors
|
0
|
"sv"
|
|
ai_debug_dyninteractions
|
0
|
"sv"
|
Debug the NPC dynamic interaction system.
|
ai_debug_efficiency
|
0
|
"sv"
|
|
ai_debug_enemies
|
0
|
"sv"
|
|
ai_debug_expressions
|
0
|
"sv"
|
Show random expression decisions for NPCs.
|
ai_debug_follow
|
0
|
"sv"
|
|
ai_debug_loners
|
0
|
"sv"
|
|
ai_debug_looktargets
|
0
|
"sv"
|
|
ai_debug_los
|
|
"sv" and "cheat"
|
NPC Line-Of-Sight debug mode. If 1, solid entities tha block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
|
ai_debug_nav
|
0
|
"sv"
|
|
ai_debug_node_connect
|
cmd
|
|
Debug the attempted connection between two nodes
|
ai_debug_ragdoll_magnets
|
0
|
"sv"
|
|
ai_debug_shoot_positions
|
0
|
"sv", "cheat", and "rep"
|
|
ai_debug_speech
|
0
|
"sv"
|
|
ai_debug_squad
|
0
|
"sv"
|
|
ai_debug_think_ticks
|
0
|
"sv"
|
|
ai_debugscriptconditions
|
0
|
"sv"
|
|
ai_default_efficient
|
0
|
"sv"
|
|
ai_disable
|
cmd
|
|
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
|
ai_drawbattlelines
|
0
|
"sv" and "cheat"
|
|
ai_drop_hint
|
cmd
|
|
Drop an ai_hint at the player's current eye position.
|
ai_dump_hints
|
cmd
|
|
|
ai_efficiency_override
|
0
|
"sv"
|
|
ai_expression_frametime
|
0
|
"sv"
|
Maximum frametime to still play background expressions.
|
ai_expression_optimization
|
0
|
"sv"
|
Disable npc background expressions when you can't see them.
|
ai_follow_use_points
|
1
|
"sv"
|
|
ai_follow_use_points_when_moving
|
1
|
"sv"
|
|
ai_force_serverside_ragdoll
|
0
|
"sv"
|
|
ai_frametime_limit
|
50
|
"sv"
|
frametime limit for min efficiency AIE_NORMAL (in sec's).
|
ai_lead_time
|
0
|
"sv"
|
|
ai_LOS_mode
|
0
|
"sv" snd "rep"
|
|
ai_moveprobe_debug
|
0
|
"sv"
|
|
ai_moveprobe_jump_debug
|
0
|
"sv"
|
|
ai_moveprobe_usetracelist
|
0
|
"sv"
|
|
ai_next_hull
|
cmd
|
|
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
|
ai_no_local_paths
|
0
|
"sv"
|
|
ai_no_node_cache
|
0
|
"sv"
|
|
ai_no_select_box
|
0
|
"sv"
|
|
ai_no_steer
|
0
|
"sv"
|
|
ai_no_talk_delay
|
0
|
"sv"
|
|
ai_nodes
|
cmd
|
|
Toggles node display. First call displays the nodes for the given network as green objects. Secon call displays the nodes a
|
ai_norebuildgraph
|
0
|
"sv"
|
|
ai_path_adjust_speed_on_immediate_turns
|
1
|
"sv"
|
|
ai_path_insert_pause_at_est_end
|
1
|
"sv"
|
|
ai_path_insert_pause_at_obstruction
|
1
|
"sv"
|
|
ai_radial_max_link_dist
|
512
|
"sv"
|
|
ai_reaction_delay_alert
|
0
|
"sv"
|
|
ai_reaction_delay_idle
|
0
|
"sv"
|
|
ai_rebalance_thinks
|
1
|
"sv"
|
|
ai_report_task_timings_on_limit
|
0
|
"a" and "sv"
|
|
ai_resume
|
cmd
|
|
If NPC is stepping through tasks (see ai_step ) will resume normal processing.
|
ai_sequence_debug
|
0
|
"sv"
|
|
ai_set_move_height_epsilon
|
cmd
|
|
Set how high AI bumps up groun walkers when checking steps
|
ai_setupbones_debug
|
0
|
"sv"
|
Shows that bones that are setup every think
|
ai_shot_bias
|
1
|
"sv"
|
|
ai_shot_bias_max
|
1
|
"sv" and "rep"
|
|
ai_shot_bias_min
|
"sv" and "rep"
|
|
ai_shot_stats
|
0
|
"sv"
|
|
ai_shot_stats_term
|
1000
|
"sv"
|
|
ai_show_connect
|
cmd
|
|
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
|
ai_show_connect_fly
|
cmd
|
|
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
|
ai_show_connect_jump
|
cmd
|
|
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
|
ai_show_graph_connect
|
cmd
|
|
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
|
ai_show_grid
|
cmd
|
|
Draw a grid on the floor where looking.
|
ai_show_hints
|
cmd
|
|
Displays all hints as small bxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
|
ai_show_hull
|
cmd
|
|
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
|
ai_show_hull_attacks
|
0
|
"sv"
|
|
ai_show_node
|
cmd
|
|
Highlight the specified node
|
ai_show_think_tolerance
|
0
|
"sv"
|
|
ai_show_visibility
|
cmd
|
|
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
|
ai_simulate_task_overtime
|
0
|
"sv"
|
|
ai_spread_cone_focus_time
|
0
|
"sv"
|
|
ai_spread_defocused_cone_multiplier
|
3
|
"sv"
|
|
ai_spread_pattern_focus_time
|
0
|
"sv"
|
|
ai_step
|
cmd
|
|
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
|
ai_test_moveprobe_ignoresmall
|
0
|
"sv"
|
|
ai_think_limit_label
|
0
|
"a" and "sv"
|
|
ai_use_clipped_paths
|
1
|
"sv"
|
|
ai_use_efficiency
|
1
|
"sv"
|
|
ai_use_frame_think_limits
|
1
|
"sv"
|
|
ai_use_think_optimizations
|
1
|
"sv"
|
|
ai_use_visibility_cache
|
1
|
"sv"
|
|
aimsentry
|
cmd
|
|
Aim sentrygun
|
ainet_generate_report
|
cmd
|
|
Generate a report to the console.
|
ainet_generate_report_only
|
cmd
|
|
Generate a repot to the console.
|
air_density
|
cmd
|
|
Changes the density of air for drag computations.
|
alias
|
cmd
|
|
Alias a command.
|
askconnect_accept
|
cmd
|
|
Accept a redirect request by the server.
|
async_allow_held_files
|
1
|
|
Allow AsyncBegin/EndRead()
|
async_mode
|
0
|
|
Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
|
async_resume
|
cmd
|
|
|
async_serialize
|
0
|
|
Force async reads to serialize for profiling
|
async_simulate_delay
|
0
|
|
Simulate a delay of up to a set msec per file operation
|
async_simulate_mixed_mode
|
0
|
|
Simulate a mix of async oad styles
|
async_suspend
|
cmd
|
|
|
async_toggle_priority
|
cmd
|
|
|
autoaim_max_deflect
|
0
|
"sv"
|
|
autoaim_max_dist
|
2160
|
"sv"
|
|
autosave
|
cmd
|
|
|
autosavedangerous
|
cmd
|
|
|
autosavedangerousissafe
|
cmd
|
|
|