Grenade:EMP
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The EMP grenade detonates any ammunition (dropped or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades.
Damage
- Wholly dependant on the ammunition in the local vicinity.
- See the Ammo Types page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.
Splash Range
- Very large. Any ammo located within a spherical radius of x units is detonated.
Fuse
- Standard.
Speed of Gren Throw
- Standard.
Time of Effect
- N/A
Specal Properties
- Causes carried or dropped ammunition to detonate.
- Travels through walls.
- Triggers detpack fuses. Causes a five second countdown (if the detpack is not already ready to explode within five seconds).