- squeek502 merged pull request fortressforever#281 ('Add basic support for spawning entities through Lua') from squeek502 to beta 8 years ago
- AfterShockFF commented on issue fortressforever#281 ('Add basic support for spawning entities through Lua') 8 years ago
- MaxRideWizardLord commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- squeek502 commented on issue fortressforever#281 ('Add basic support for spawning entities through Lua') 8 years ago
- FDA- commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- ax-rwnd commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- squeek502 commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- squeek502 force-pushed fortressforever:features/pyro-jetpack from 3b0763 to 8f935b 8 years ago
- 03e736 AfterShockFF: 'First implementation of a pyro jetpack'
- 076a56 AfterShockFF: 'Remove push from flamethrower, jetpack replaces it'
- 184029 AfterShockFF: 'Reduce hitbox on flamethrower a bit from 24 to 16'
- bfebf2 AfterShockFF: 'IC has a clip'
- 518b4d AfterShockFF: 'Revamp pyro burn system - only burn level 1 is possible, from flamethrower or napalm nade. Shooting...'
- 6db616 AfterShockFF: 'Add cap to pyro max horizontal speed when jetpacking'
- 55031c AfterShockFF: 'Added support for jumping then jetpacking, triggering a slightly different trajectory based on how...'
- 03f0be AfterShockFF: 'Clean up some comments and add a BUG comment to come back to'
- 8da02b AfterShockFF: 'Right click no longer retriggers a 2nd jump unless you reclick it; Added toggle to prevent hovering...'
- 405f31 AfterShockFF: 'WIP work on a jetpack charge system'
- 6c8883 AfterShockFF: 'Finished a charge system so the jetpack ground push takes 0.5sec to activate'
- 2f06ee AfterShockFF: 'Added Jetpack fuel bar - large boost takes 50% fuel; hovering takes 20% per second. You recharge 7%...'
- 422cf8 AfterShockFF: 'Drastically reduce damage taken from a pyros own IC so they can rocket jump a lot more'
- 48a332 AfterShockFF: '* Remove afterburn damage-over-time. * Remove red-screen effect when on fire. * Expose a cvar for...'
- dbc4df AfterShockFF: '* Reduce jetpack horizontal push in air; Remove ground boost; halve the size of the fuel tank'
- 935652 AfterShockFF: 'Undo a few jetpack nerfs - increase horizontal speed to 0.8, enlarge fuel tank slightly, recharge a...'
- 234d7c AfterShockFF: 'Fix compilation'
- c646fd AfterShockFF: 'HW Overpressure now puts out fire from everyone nearby'
- a8f280 AfterShockFF: 'Going over 500 speed extinguishes flames'
- fa9e40 AfterShockFF: 'Increase speed at which most weapons can fire after being deployed (DeployDelay default from 0.5 to...'
- 45e793 AfterShockFF: 'Changed fire-extinguish speed to be horizontal movement only'
- f26a98 AfterShockFF: 'Buff jetpack a bit more'
- 16371e AfterShockFF: 'Remove old IC push-you-backwards code'
- 1f8c50 AfterShockFF: 'Scale the IC bonus damage with range; expose cvar for it - ffdev_ic_bonusdamage'
- 1a7402 AfterShockFF: 'Scale pyro IC self damage when IC jumping; add cvar for multplier ffdev_ic_self*'
- 7025dc AfterShockFF: 'Raise burntime from 4 to 5 sec; Raise bonus damage from 45 to 80; scale bonus damage between...'
- 5d5888 AfterShockFF: 'Increase flame size since there are no burn levels now, so make it more obvious'
- eddb2c AfterShockFF: 'Increase speed to extinguish flames from 500 to 700, so soldiers dont accidentally do it whilst...'
- 46a157 AfterShockFF: 'Jetpack fuel bar is always full colour now the ground boost has gone'
- bcf039 AfterShockFF: 'Scouts, medics and spies burn for 1/4 of the time'
- 5d8704 squeek502: 'Add jetpack effect based on the flamethrower effect. - ff_fx_jetpack.cpp could do we A LOT of...'
- 54ae0f squeek502: 'Small refactor: Add CanJetpack function to player'
- 625f6f squeek502: 'Add basic support in code for a jetpack sound ("Player.JetpackLoop"). - Example soundscript...'
- d64065 squeek502: 'Add a delay before you can jetpack when out of fuel so the sound doesn't bug out'
- d0caaa squeek502: 'Add pyro fuel bar to global pyro crosshair. - Can be disabled with cl_pyro_fuelbar 0'
- 214d1e AfterShockFF: 'Playing around with the jetpack effect - add a randomness to the vertical speed, reduce the...'
- 3df777 squeek502: 'Small jetpack effect tweaks + more cvars. - Made a percentage of the player's velocity get added to...'
- 4d6d12 AfterShockFF: 'Go back to a flat +dmg on the bonus... we did some maths and this is correct altho it seems silly'
- 9c6b1f AfterShockFF: 'Jetpack works less well going downwards to make the landing more predictable'
- 80726c AfterShockFF: 'Expose a minimum jetpack vertical push even when travelling downwards quickly'
- a7c40d AfterShockFF: 'Reduce IC bonus damage from 40 to 30, this takes total damage down from 95 to 85'
- ea40fe AfterShockFF: 'Reduce downwards limit leeway from 30 to 1 so basically kicks in any time you are going downwards'
- 1ce885 squeek502: 'Fix jetpack sounds playing twice on high ping. - Only send m_bJetpacking to players other than the...'
- 21f742 squeek502: 'Fade out the beginning of the jetpack when in first-person mode'
- ab68f2 squeek502: 'Give jetpack particles a bit more spread and a bit less alpha'
- 4b12c0 AfterShockFF: 'Remove the "flames extinguish if you move fast" - it triggers accidentally on people you are...'
- 5004f2 AfterShockFF: 'Allow the IC rockets to collide with the pyro after 0.5 seconds'
- 783baa AfterShockFF: 'Remove commented code and introduce cvars for flame size and min/max velocity of napalmlets'
- dc5da8 AfterShockFF: 'Remove smoke production from the napalm nade'
- f910f2 AfterShockFF: 'Reduce visual flame size of napalmlets slightly (50 -> 30)'
- 299ab4 AfterShockFF: 'Remove comments'
- 63e14c AfterShockFF: 'Rename function'
- b08b6c AfterShockFF: 'Cvars and better defaults for the IC rocket flare - smaller less obscuring trail from the pyros...'
- 8f935b AfterShockFF: 'Remove cvars'
- squeek502 synchronized pull request fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- squeek502 commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- squeek502 opened issue fortressforever#291 ('Flamethrower hit registration bugs') 8 years ago
- FDA- commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- SPAGHETTIsponge commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- AfterShockFF merged features/pyro-jetpack-wip into fortressforever:features/pyro-jetpack 8 years ago
- 8bdaff AfterShockFF: 'Added Jetpack fuel bar - large boost takes 50% fuel; hovering takes 20% per second. You recharge 7%...'
- bd6b9c AfterShockFF: 'Drastically reduce damage taken from a pyros own IC so they can rocket jump a lot more'
- 6a259e AfterShockFF: '* Remove afterburn damage-over-time. * Remove red-screen effect when on fire. * Expose a cvar for...'
- 2262dc AfterShockFF: '* Reduce jetpack horizontal push in air; Remove ground boost; halve the size of the fuel tank'
- 52091e AfterShockFF: 'Undo a few jetpack nerfs - increase horizontal speed to 0.8, enlarge fuel tank slightly, recharge a...'
- ecc86b AfterShockFF: 'Fix compilation'
- 749b2e AfterShockFF: 'HW Overpressure now puts out fire from everyone nearby'
- b74a07 AfterShockFF: 'Going over 500 speed extinguishes flames'
- 1a7a27 AfterShockFF: 'Increase speed at which most weapons can fire after being deployed (DeployDelay default from 0.5 to...'
- 5f2fc1 AfterShockFF: 'Changed fire-extinguish speed to be horizontal movement only'
- 1a0c2a AfterShockFF: 'Buff jetpack a bit more'
- cc2c3e AfterShockFF: 'Remove old IC push-you-backwards code'
- 6d69d5 AfterShockFF: 'Scale the IC bonus damage with range; expose cvar for it - ffdev_ic_bonusdamage'
- 163672 AfterShockFF: 'Scale pyro IC self damage when IC jumping; add cvar for multplier ffdev_ic_self*'
- 4fe26b AfterShockFF: 'Raise burntime from 4 to 5 sec; Raise bonus damage from 45 to 80; scale bonus damage between...'
- 0ddbac AfterShockFF: 'Increase flame size since there are no burn levels now, so make it more obvious'
- 84b194 AfterShockFF: 'Increase speed to extinguish flames from 500 to 700, so soldiers dont accidentally do it whilst...'
- 0a098a AfterShockFF: 'Jetpack fuel bar is always full colour now the ground boost has gone'
- 975361 AfterShockFF: 'Scouts, medics and spies burn for 1/4 of the time'
- c8d718 squeek502: 'Add jetpack effect based on the flamethrower effect. - ff_fx_jetpack.cpp could do we A LOT of...'
- 3f1876 squeek502: 'Small refactor: Add CanJetpack function to player'
- b4e90a squeek502: 'Add basic support in code for a jetpack sound ("Player.JetpackLoop"). - Example soundscript...'
- 6be73d squeek502: 'Add a delay before you can jetpack when out of fuel so the sound doesn't bug out'
- 85177d squeek502: 'Add pyro fuel bar to global pyro crosshair. - Can be disabled with cl_pyro_fuelbar 0'
- 7e3551 AfterShockFF: 'Playing around with the jetpack effect - add a randomness to the vertical speed, reduce the...'
- 9ce1e2 squeek502: 'Small jetpack effect tweaks + more cvars. - Made a percentage of the player's velocity get added to...'
- 10e855 AfterShockFF: 'Go back to a flat +dmg on the bonus... we did some maths and this is correct altho it seems silly'
- 9c5140 AfterShockFF: 'Jetpack works less well going downwards to make the landing more predictable'
- 7f4465 AfterShockFF: 'Expose a minimum jetpack vertical push even when travelling downwards quickly'
- 45b3ac AfterShockFF: 'Reduce IC bonus damage from 40 to 30, this takes total damage down from 95 to 85'
- 8fb57e AfterShockFF: 'Reduce downwards limit leeway from 30 to 1 so basically kicks in any time you are going downwards'
- 1fd986 squeek502: 'Fix jetpack sounds playing twice on high ping. - Only send m_bJetpacking to players other than the...'
- fe8610 squeek502: 'Fade out the beginning of the jetpack when in first-person mode'
- eb76d8 squeek502: 'Give jetpack particles a bit more spread and a bit less alpha'
- 192650 AfterShockFF: 'Remove the "flames extinguish if you move fast" - it triggers accidentally on people you are...'
- d0c24b AfterShockFF: 'Allow the IC rockets to collide with the pyro after 0.5 seconds'
- 7fd7b7 AfterShockFF: 'Remove commented code and introduce cvars for flame size and min/max velocity of napalmlets'
- 9bd2d6 AfterShockFF: 'Remove smoke production from the napalm nade'
- aaae57 AfterShockFF: 'Reduce visual flame size of napalmlets slightly (50 -> 30)'
- ea8ee4 AfterShockFF: 'Remove comments'
- 550eee AfterShockFF: 'Rename function'
- 351270 AfterShockFF: 'Cvars and better defaults for the IC rocket flare - smaller less obscuring trail from the pyros...'
- 3b0763 AfterShockFF: 'Remove cvars'
- AfterShockFF synchronized pull request fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- MaxRideWizardLord commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- MaxRideWizardLord commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- squeek502 commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- MaxRideWizardLord commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- MaxRideWizardLord commented on issue fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)') 8 years ago
- squeek502 commented on issue fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- squeek502 commented on issue fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)') 8 years ago
- MaxRideWizardLord commented on issue fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)') 8 years ago
- squeek502 closed issue fortressforever-web#2 ('Fix rss feed link and format errors') 8 years ago
- squeek502 pushed 1 commit to fortressforever-web:master 8 years ago
- 6cd228 squeek502: 'Fix rss link requiring trailing slash. * Closes #2'