Fortress Forever
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squeek502
created
fortressforever-models
:
rpg-facing-direction
at
1e7799
(+1 new commit)
8 years ago
1e7799
squeek502
:
'
Crazycarl: Make RPG face where its actually aiming. - This is part of a commit by Crazycarl merged...
'
squeek502
pushed 1 commit to
fortressforever-models
:
master
8 years ago
3b9e70
squeek502
:
'
Crazycarl: Fix 3rd person single shotgun (now pellet gun) animations. - This is part of a commit by...
'
squeek502
pushed 2 commits to
fortressforever-models
:
master
8 years ago
bfc758
squeek502
:
'
Remove unused/old player_shared qc files
'
4299b7
squeek502
:
'
Rename working player_shared qc and add functional compile script
'
squeek502
pushed 1 commit to
fortressforever-web
:
master
8 years ago
7f708a
squeek502
:
'
Remove coming soon on models repo
'
AfterShockFF
pushed 1 commit to
fortressforever
:
features/pyro-jetpack
8 years ago
408295
AfterShockFF
:
'
Right click no longer retriggers a 2nd jump unless you reclick it; Added toggle to prevent hovering...
'
AfterShockFF
synchronized pull request
fortressforever
#270
(
'
WIP: Pyro revamp
'
)
8 years ago
AfterShockFF
synchronized pull request
fortressforever
#270
(
'
WIP: Pyro revamp
'
)
8 years ago
AfterShockFF
force-pushed
fortressforever
:
features/pyro-jetpack
from
11dd93
to
7d6c44
8 years ago
c84568
AfterShockFF
:
'
First implementation of a pyro jetpack
'
c17e32
AfterShockFF
:
'
Remove push from flamethrower, jetpack replaces it
'
9f68fc
AfterShockFF
:
'
Reduce hitbox on flamethrower a bit from 24 to 16
'
220ff0
AfterShockFF
:
'
IC has a clip
'
e25b57
AfterShockFF
:
'
Revamp pyro burn system - only burn level 1 is possible, from flamethrower or napalm nade. Shooting...
'
a27c7c
AfterShockFF
:
'
Add cap to pyro max horizontal speed when jetpacking
'
eaaeef
AfterShockFF
:
'
Added support for jumping then jetpacking, triggering a slightly different trajectory based on how...
'
7d6c44
AfterShockFF
:
'
Clean up some comments and add a BUG comment to come back to
'
squeek502
pushed 1 commit to
fortressforever-models
:
master
8 years ago
877aa1
squeek502
:
'
Use quotes around path to studiomdl
'
squeek502
pushed 1 commit to
fortressforever-models
:
master
8 years ago
f238e7
squeek502
:
'
Fix setup.bat. Accidentally omitted the GameConfig.txt generation which is necessary
'
squeek502
pushed 1 commit to
fortressforever-models
:
master
8 years ago
f4e2c3
squeek502
:
'
Add setup.bat and instructions for compiling models using the ep1 SDK (2006) tools
'
AfterShockFF
opened issue
fortressforever
#275
(
'
Code cleanup: Prevent new weapons screwing up xhairs
'
)
8 years ago
AfterShockFF
pushed 2 commits to
fortressforever
:
beta
8 years ago
434abb
squeek502
:
'
Fix weapon-specific crosshairs for tranq/ac/rpg. See...
'
9a1cbf
AfterShockFF
:
'
Merge pull request #274 from fortressforever/fixes/weapon-crosshairs. Fix weapon-specific...
'
AfterShockFF
merged pull request
fortressforever
#274
(
'
Fix weapon-specific crosshairs for tranq/ac/rpg
'
) from
squeek502
to
beta
8 years ago
AfterShockFF
commented on issue
fortressforever
#274
(
'
Fix weapon-specific crosshairs for tranq/ac/rpg
'
)
8 years ago
squeek502
commented on issue
fortressforever
#268
(
'
From forums: Should Headstomp apply to SGs (all buildables?)
'
)
8 years ago
squeek502
opened pull request
fortressforever
#274
(
'
Fix weapon-specific crosshairs for tranq/ac/rpg
'
)
8 years ago
squeek502
created
fortressforever
:
fixes/weapon-crosshairs
at
434abb
(+1 new commit)
8 years ago
434abb
squeek502
:
'
Fix weapon-specific crosshairs for tranq/ac/rpg. See...
'
squeek502
opened issue
fortressforever
#273
(
'
Maliciously sabotaged SG explosion damage can kill teammates when friendlyfire is off
'
)
8 years ago
AfterShockFF
tagged
fortressforever
:
v2.6
at
beta
8 years ago
AfterShockFF
closed issue
fortressforever
#222
(
'
Fix cl_spawnweapon_spy tranq
'
)
8 years ago
AfterShockFF
merged pull request
fortressforever
#272
(
'
Fix cl_spawnweapon_ cvars when set to the last weapon slot
'
) from
squeek502
to
beta
8 years ago
AfterShockFF
pushed 2 commits to
fortressforever
:
beta
8 years ago
9a11e4
squeek502
:
'
Fix cl_spawnweapon_ cvars when set to the last weapon slot. - Fixes #222
'
b75d37
AfterShockFF
:
'
Merge pull request #272 from fortressforever/fixes/spawn-weapon. Fix cl_spawnweapon_ cvars when set...
'
squeek502
opened pull request
fortressforever
#272
(
'
Fix cl_spawnweapon_ cvars when set to the last weapon slot
'
)
8 years ago
squeek502
created
fortressforever
:
fixes/spawn-weapon
at
9a11e4
(+1 new commit)
8 years ago
9a11e4
squeek502
:
'
Fix cl_spawnweapon_ cvars when set to the last weapon slot. - Fixes #222
'
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