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AfterShockFF
pushed 1 commit to
fortressforever
:
features/pyro-jetpack
8 years ago
18e91f
AfterShockFF
:
'
Remove push from flamethrower, jetpack replaces it
'
AfterShockFF
synchronized pull request
fortressforever
#257
(
'
Cheaper dispenser
'
)
8 years ago
AfterShockFF
merged
cheaper-dispenser
into
fortressforever
:
features/cheaper-dispenser
8 years ago
5066fa
AfterShockFF
:
'
Disable the "eating bags" mechanic of dispensers when it's full
'
AfterShockFF
opened pull request
fortressforever
#258
(
'
Wrenching a dispenser now makes it recharge faster
'
)
8 years ago
AfterShockFF
force-pushed
fortressforever
:
cheaper-dispenser
from
1d131b
to
5066fa
8 years ago
5066fa
AfterShockFF
:
'
Disable the "eating bags" mechanic of dispensers when it's full
'
AfterShockFF
force-pushed
fortressforever
:
features/wrench-dispenser
from
417887
to
4fcc35
8 years ago
4fcc35
AfterShockFF
:
'
Wrenching a dispenser now makes it recharge faster, rather than giving it ammo
'
AfterShockFF
created
fortressforever
:
cheaper-dispenser
at
1d131b
(+1 new commit)
8 years ago
1d131b
AfterShockFF
:
'
Disable the "eating bags" mechanic of dispensers, since it's likely to be worse for the engineer...
'
AfterShockFF
created
fortressforever
:
features/wrench-dispenser
at
417887
(+1 new commit)
8 years ago
417887
AfterShockFF
:
'
Wrenching a dispenser now makes it recharge faster, rather than giving it ammo
'
AfterShockFF
created
fortressforever
:
features/pyro-jetpack
at
2d45d4
(+1 new commit)
8 years ago
2d45d4
AfterShockFF
:
'
First implementation of a pyro jetpack
'
AfterShockFF
commented on issue
fortressforever
#257
(
'
Cheaper dispenser
'
)
8 years ago
squeek502
pushed 3 commits to
fortressforever
:
beta
8 years ago
5d02af
squeek502
:
'
Fix various HUD positioning on non-standard resolutions. - GetHudSize gets the root panel size when...
'
7e5264
squeek502
:
'
Remove redundant normalizing/scaling of the crosshairinfo y pos. - Was causing problems on...
'
c1b9ba
squeek502
:
'
Merge pull request #255 from fortressforever/fixes/getscreensize. Fix various HUD positioning on...
'
squeek502
merged pull request
fortressforever
#255
(
'
Fix various HUD positioning on non-standard resolutions
'
) from
squeek502
to
beta
8 years ago
squeek502
commented on issue
fortressforever
#255
(
'
Fix various HUD positioning on non-standard resolutions
'
)
8 years ago
squeek502
commented on issue
fortressforever
#257
(
'
Cheaper dispenser
'
)
8 years ago
FDA-
commented on issue
fortressforever
#257
(
'
Cheaper dispenser
'
)
8 years ago
AfterShockFF
opened pull request
fortressforever
#257
(
'
Cheaper dispenser
'
)
8 years ago
AfterShockFF
created
fortressforever
:
features/cheaper-dispenser
at
4db92d
(+3 new commits)
8 years ago
af5efc
AfterShockFF
:
'
Reduce dispenser cost to 30 cells
'
bdaa7e
AfterShockFF
:
'
Dispensers generate 20 cells every 2 seconds rather than 40 cells every 10 seconds. Dispensers can...
'
4db92d
AfterShockFF
:
'
Reduce dispenser health from 150 to 75
'
AfterShockFF
force-pushed
fortressforever
:
features/hover-turret
from
5413c6
to
577241
8 years ago
9baa8d
:
'
Engineer: Hover turret grenades:. - When activated, they rise a few meters and shoot at any enemy...
'
6f332b
:
'
increasing hoverturret collision size
'
9330d6
:
'
Bunch of hover turret improvements:. - nailgren model again. - Model spins on its side so very...
'
906adc
:
'
Hover turret: increased lifetime from 5 to 7 seconds. SG: reduced dmg required to lower max HP from...
'
028319
:
'
Added a laser underneath the hover turret so players can easier see where it is.
'
ca256f
:
'
Switched hover turret over to firing nails instead of hitscan bullets. Hopefully this should reduce...
'
f1e6ea
:
'
Hoverturret tweaks: Can't shoot cloaked spies, added cvar so it can't be shot any more
'
4ac19a
:
'
Another unused variable:. CFFProjectileNail *pNail = CFFProjectileNail::CreateNail. Is now:....
'
44830c
:
'
Test of new programming style:. - Smaller functions. - More descriptive names. - Less useless...
'
8527e8
AfterShockFF
:
'
Add m_bIsOn = true because the base grenade files were changed - seems like this should stay in the...
'
577241
AfterShockFF
:
'
Reduce frequency of sparks and make it a cvar
'
squeek502
commented on issue
fortressforever
#256
(
'
Refactoring: Put SG / Dispenser costs to one centralised place.
'
)
8 years ago
AfterShockFF
pushed 15 commits to
fortressforever
:
beta
8 years ago
4efeaa
squeek502
:
'
Added ff_weapon_jumpdown (scout movement weapon attempt). (cherry picked from commit...
'
5692fe
squeek502
:
'
Fixed not switching away from the weapon if you hold fire and run out of ammo. (cherry picked from...
'
c3cfe7
squeek502
:
'
Added an effect to the jumpdown. TODO: Make it show to the client doing the shooting. (cherry...
'
b507d8
AfterShockFF
:
'
Scout gets jumpdown weapon out after building a jumppad. (cherry picked from commit...
'
f04907
AfterShockFF
:
'
Scout jumpdown weapon: Crosshair bar now green when it's full. (cherry picked from commit...
'
590284
squeek502
:
'
Jumpdown pushes a standard horizontal amount no matter how far up/down you're looking (ignores...
'
c93e10
squeek502
:
'
Made a lot of the jumpdown code shared. (cherry picked from commit...
'
d1896a
squeek502
:
'
Added cl_concaim_xhair 3 that flashes the trueaim crosshair when you shoot while conced. Added...
'
722510
:
'
Jumpgun now starts fully charged on player spawn and doesn't lose charge when you build a jumppad....
'
619fe0
AdamWillden
:
'
Nothing changed. Removed GetLegacyAbsOrigin which just returned AbsOrigin. Removed GetWaistOrigin...
'
c9bfd4
squeek502
:
'
Made jumpgun charge get the correct value while spectating someone in first-person mode. (cherry...
'
0dd656
squeek502
:
'
Rename jumpdown to jumpgun (not a good name, but it's at least a better codename)
'
ddb886
squeek502
:
'
Review: Various cleanup of ff_weapon_jumpgun.cpp
'
f188df
AfterShockFF
:
'
Remove jumpgun cvars; change effect lifetime from 0.5 to 0.3
'
15938f
AfterShockFF
:
'
Merge pull request #85 from fortressforever/features/scout-movement-weapon. Scout movement weapon
'
AfterShockFF
merged pull request
fortressforever
#85
(
'
Scout movement weapon
'
) from
squeek502
to
beta
8 years ago
AfterShockFF
commented on issue
fortressforever
#85
(
'
Scout movement weapon
'
)
8 years ago
AfterShockFF
edited pull request
fortressforever
#85
(
'
Scout movement weapon
'
)
8 years ago
AfterShockFF
pushed 6 commits to
fortressforever
:
beta
8 years ago
cdad52
AfterShockFF
:
'
Reshuffled SG / Dispenser costs to one centralised place. (havent changed the numbers yet though)
'
9e61bf
AfterShockFF
:
'
Refactoring: Pull SG repair cost out into a constant
'
1420d5
AfterShockFF
:
'
Missed this one
'
aef51e
AfterShockFF
:
'
Refactoring: pull out dispenser repair amount constant
'
4557d9
AfterShockFF
:
'
Refactoring: pull out 2 helper methods for dismantling dispensers
'
7640e1
AfterShockFF
:
'
Merge pull request #256 from AfterShockFF/engi-tweaks. Refactoring: Put SG / Dispenser costs to one...
'
AfterShockFF
merged pull request
fortressforever
#256
(
'
Refactoring: Put SG / Dispenser costs to one centralised place.
'
) from
AfterShockFF
to
beta
8 years ago
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