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squeek502
created
fortressforever
:
revert-173-fixes/man-memory
at
f181ee
(+1 new commit)
9 years ago
f181ee
squeek502
:
'
Revert "Fix schedule/timer/menuman memory leak"
'
squeek502
commented on issue
fortressforever
#173
(
'
Fix schedule/timer/menuman memory leak
'
)
9 years ago
squeek502
opened pull request
fortressforever
#197
(
'
Fix laser grenade beams getting drawn through walls
'
)
9 years ago
squeek502
created
fortressforever
:
fixes/laser-gren-passthru
at
fee1fa
(+1 new commit)
9 years ago
fee1fa
squeek502
:
'
Fix laser grenade beams getting drawn through walls. * See #196
'
squeek502
opened issue
fortressforever
#196
(
'
Laser grenades doing damage through walls
'
)
9 years ago
squeek502
opened pull request
fortressforever
#195
(
'
Add basic armorstrip convar: mp_armorstrip
'
)
9 years ago
squeek502
created
fortressforever
:
features/armorstrip
at
668857
(+1 new commit)
9 years ago
668857
squeek502
:
'
Add basic armorstrip convar: mp_armorstrip. From the cvar description:. If > 0, only deals armor...
'
squeek502
opened pull request
fortressforever
#194
(
'
Lua: Add player:GetArmorAbsorption
'
)
9 years ago
squeek502
created
fortressforever
:
lua/armor-absorption
at
19f93d
(+1 new commit)
9 years ago
19f93d
squeek502
:
'
Lua: Add player:GetArmorAbsorption. * Returns a float between 0 and 1 representing the percentage...
'
squeek502
commented on issue
fortressforever
#185
(
'
Improperly tagged airshot kills.
'
)
9 years ago
AirTrek
commented on issue
fortressforever
#185
(
'
Improperly tagged airshot kills.
'
)
9 years ago
squeek502
opened pull request
fortressforever
#193
(
'
Fix HH nades not doing damage to nearby players while standing still
'
)
9 years ago
squeek502
created
fortressforever
:
fixes/hh-nade-dmg
at
2f0ed4
(+1 new commit)
9 years ago
2f0ed4
squeek502
:
'
Fix HH nades not doing damage to nearby players while standing still. * Not the best way to do it,...
'
squeek502
opened pull request
fortressforever
#192
(
'
Lua: Add global ServerCommand function + some protection
'
)
9 years ago
squeek502
created
fortressforever
:
lua/servercommand
at
53a87d
(+1 new commit)
9 years ago
53a87d
squeek502
:
'
Lua: Add global ServerCommand function + some protection. * ServerCommand is a map-agnostic...
'
squeek502
opened pull request
fortressforever
#191
(
'
Fix explosions doing too much damage to crouched players in certain cases
'
)
9 years ago
squeek502
created
fortressforever
:
fixes/crouched-explosion-dmg
at
8eebed
(+1 new commit)
9 years ago
8eebed
squeek502
:
'
Fix explosions doing too much damage to crouched players in certain cases. * Fixes the hitbox hack...
'
squeek502
synchronized pull request
fortressforever
#190
(
'
Fix CFFPlayer noisy BodyTarget while crouched
'
)
9 years ago
squeek502
force-pushed
fortressforever
:
fixes/crouched-body-target
from
21355f
to
206733
9 years ago
206733
squeek502
:
'
Fix CFFPlayer noisy BodyTarget while crouched. * Was always returning a hardcoded view offset...
'
squeek502
opened pull request
fortressforever
#190
(
'
Fix CFFPlayer noisy BodyTarget while crouched
'
)
9 years ago
squeek502
created
fortressforever
:
fixes/crouched-body-target
at
21355f
(+1 new commit)
9 years ago
21355f
squeek502
:
'
Fix CFFPlayer noisy BodyTarget while crouched. * Was always returning a hardcoded view offset...
'
squeek502
opened pull request
fortressforever
#189
(
'
Fix explosions going through brushes when directly underneath them
'
)
9 years ago
squeek502
created
fortressforever
:
fixes/explosions-through-floors
at
0af0ed
(+1 new commit)
9 years ago
0af0ed
squeek502
:
'
Fix explosions going through brushes when directly underneath them. * The z+1 seems to be carried...
'
squeek502
opened issue
fortressforever
#188
(
'
What in the absolute world is going on with our explosion code?
'
)
9 years ago
squeek502
opened pull request
fortressforever
#187
(
'
Lua: Add get equivalents of exposed team set functions
'
)
9 years ago
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