Monkey Surprise
I'm probably not the only one with an affinity for monkeys, that's why this surprise was so special for me. One of our mappers pulled a fully completed map out of his flea ridden hair. Personally I love it, but I am biased due to said monkey love, so I'll cut to the chase and let you see the goods.
Special thanks to some of hessi's textures and props which he graciously gave us permission to use.
Quick status rundown; what was completed since the last update. There is too much to cover, but some noteables off the top of my head
-6 gigantic bugs were squashed among others, no more game breaking bugs, hugely important
-Lower body animations redone (run/strafe in all directions)
-Hint prioritization, entire hint system is implemented
-cloak effects for dx<9
-On the hud: Fortress points, teamscores, flaginfo without having to goto the scoreboard
-lod for all player models in
-New fully completed map: ff_monkey
Biggest to complete:
-lag optimization, which is where the follow-up news post comes in.
-Upper body animations for all weapons/runs/idles redone, we've already seen some previews of DK's latest work and it looks promising.
-miscellaneous art fixups
-weapon alignment
-training
What does this all mean? Well, we're trying to get all our ducks in a row for release.
If you feel you can help with any of the above 3 items contact us at fortressforever@gmail.com
Discuss on the forums →
View all news posts Special thanks to some of hessi's textures and props which he graciously gave us permission to use.
Quick status rundown; what was completed since the last update. There is too much to cover, but some noteables off the top of my head
-6 gigantic bugs were squashed among others, no more game breaking bugs, hugely important
-Lower body animations redone (run/strafe in all directions)
-Hint prioritization, entire hint system is implemented
-cloak effects for dx<9
-On the hud: Fortress points, teamscores, flaginfo without having to goto the scoreboard
-lod for all player models in
-New fully completed map: ff_monkey
Biggest to complete:
-lag optimization, which is where the follow-up news post comes in.
-Upper body animations for all weapons/runs/idles redone, we've already seen some previews of DK's latest work and it looks promising.
-miscellaneous art fixups
-weapon alignment
-training
What does this all mean? Well, we're trying to get all our ducks in a row for release.
- We are looking for a linux testing server as ours is going by the wayside: we have a windows replacement but that affects our ability to test on both platforms. If you happen to have a linux server you are willing to lend for testing we would greatly appreciate the help.
- Those that plan to be running FF servers upon release and would like to be notified when the server package becomes available we ask that you provide some information on what server(s) you plan to run and we'll add you to the distribution list.
- Additionally we are looking to train up a capable programmer on the FF game code to help with post release work. We intend on supporting the mod as best as possible following release.
If you feel you can help with any of the above 3 items contact us at fortressforever@gmail.com