News

Progress update

Posted 1 decade ago by Fortress Forever Team
Hi Guys,

Just a small update as to where we are, and the progress over the last few weeks.

Firstly, we have a team working on improving the wiki (thanks to Ihmhi for heading this up!). Lots of content has been added, templates up and running, screenshots and tutorials are under way.

We have hired a new texture artist - welcome to [AE]5316. He's been improving the visability of player models, Sentry Guns, grenades, projectiles - you name it. The distinction between certain player models is a lot easier to see now and will continue to get better - watch this space. He's also knocked up some proper security icons (for the hud) which will be in next patch.

Schtop is now well into construction as is 2fort.

Recent code changes:
  • We now have a working 'explosion radius' piece of code (thanks DrEvil!). Previously, explosion radius was done simply on the damage of the explosion. This means we can raise the impact distance of rockets (so it's easier to push people around with them), whilst maintaining the same damage.
  • The HUD animations for taking damage has been altered, so it is much easier to tell when you are low on health, whilst in the middle of a firefight.
  • Nail grenade has been tweaked so it doesnt destroy server CPU any more. This should decrease lag and increase FPS.
  • The speedometer is now visible in its entirety (thanks Zatoichi!)
  • SG's and dispensers now spark when they are low on health. We're playing with different effects to see whats the coolest.
  • Bunny hop cap has been raised slightly

A lot of other code changes are under way but are more complex (e.g. coding a custom vertex shader to make models glow) and are taking a while to implement/test, so i'll let you guys know when they are done.

In the community, it seems activity has picked up and we are seeing an increased playerbase across the board. I don't know if this is because everyone upgraded their PCs at christmas, or some people are giving 1.11 a go after giving up at version 1.0. Either way, we are certainly excited to see the numbers start rising again, and hope that the next patch will further increase player numbers.
Discuss on the forums → View all news posts