Fortress Forever 2.0 Released!
Patch time: (See post below for SERVER installs)
CLIENT Patch (1.11 to 2.0)
AE 83689's Hosting (AKA Zip)
AE 5316's Hosting
FileFront
Multiplay UK - UK only
Multiplay UK - worldwide
Wireplay UK
Professional's Download Mirror
Clan Goodfella's FTP
We also have 3 official EU servers up (hosted by wireplay)
#1: 194.154.191.30:27015 Funmaps + spam (epicenter/waterpolo/push/hunted/well)
#2: 194.154.191.30:27017 Clanstyle CTF (openfire/sd2/monkey/aardvark/dropdown)
#3: 194.154.191.30:27019 3rd server, undecided what this is yet :-)
So if you want to come chat to me i'll probably be hanging out there!
CHANGELOG:
GENERIC / Misc stuff:
Visuals:
Scout:
ALL CLASSES (except medic):
Epicenter:
Discuss on the forums →
View all news posts CLIENT Patch (1.11 to 2.0)
AE 83689's Hosting (AKA Zip)
AE 5316's Hosting
FileFront
Multiplay UK - UK only
Multiplay UK - worldwide
Wireplay UK
Professional's Download Mirror
Clan Goodfella's FTP
We also have 3 official EU servers up (hosted by wireplay)
#1: 194.154.191.30:27015 Funmaps + spam (epicenter/waterpolo/push/hunted/well)
#2: 194.154.191.30:27017 Clanstyle CTF (openfire/sd2/monkey/aardvark/dropdown)
#3: 194.154.191.30:27019 3rd server, undecided what this is yet :-)
So if you want to come chat to me i'll probably be hanging out there!
CHANGELOG:
GENERIC / Misc stuff:
- Walls no longer apply friction to grenades, concmaps should be possible now!
- Small auto-conc for HH concs when you dont jump
- Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.
- Throwing the flag is now upwards slightly rather than skidding along the floor
- Re-added recoil for some weapons (e.g. IC)
- Suiciding no longer causes you to lose 100 fortress points
- bhop now 1.20 up from 1.10
- Better intermission scoreboard/player handling
- Made the currently held grenade timer bar more visible than the dropped ones
- pyro scream time only triggers once every 1.7 seconds now
- Added cl_reducedexplosions to help fps problems
- Added a cvar for ragdoll lifetime
- NEW!! assault cannon fire sound
Visuals:
- Grenades now have trails and halo's around them
- Blue and yellow pipes now have trails
- Player models have been tweaked to increase visibility
- Grenade models have been tweaked to increase visibility
- SG models have been tweaked to increase visibility
- SG now throws out sparks when it's below 50% health
- Flags now GLOW
- Single Shotgun reload animation (thanks a084)
- New IC model!
- No more ugly background for build timers
- New HUD security icons for shutdown style maps
- Shotgun muzzle flash more visible
- Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)
- New EMP effect
- HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)
- Grenade 2 timer up a bit so it's not so far down
- New explosion scorch decal which doesnt make your whole base black.
- 'on fire' hud HUD redness reduced a lot
- Cvars for turning off targets + gren trails (also in options menu)
- Teamcolour hud can now go back to normal again
- Grenade target timing bug (
- Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.
- Dispenser / SG health now displays properly on the HUD even if you are far away.
- CL_CopyExistingEntity crash fixed at last (!!)
- SG now tracks properly when built on a slope
- Death by burning is no longer a suicide
- Fixed LUA error causing security icons to disappear when players connected
- Fix for spies being able to sabotage when they're dead
- Demoman grenades hopefully dont bounce of people any more
- Readded interpolation for projectiles
- Put in a fix for grenade timers not showing up
Scout:
- Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.
- Players can only use a jump pad once every second, so they dont get multiple triggers.
- Max conc speed after using the jumppad
- Reduced conc time for Scout down to Medic level
- Scouts now don't take fall damage.
- Sniper rifle base damage has been reduced from 42 to 35
- Radiotag duration reduced from 60 to 15 seconds.
- AR damage down from 7 to 5.5
- RPG damage radius increased slightly (from 108 to 125).
- RPG reload time decreased from 1.0 to 0.9 seconds.
- Nail grens tweaked a lot.
- Soldier special now quickswitches between shotgun and RPG.
- Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.
- Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)
- New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.
- New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)
- IC base damage has come down (from 60 to 50).
- Flamethrower damage increased to 16 from 13
- Flamethrower pushforce cap increased to 850 from 550.
- Pyro special now quickswitches between flamethrower and IC.
- Pyro vs Pyro now takes 100% damage up from 50%
- Flamethrower uppush up to 110 from 50.
- Spy now has a 'last disguise' option on the menu
- knife damage up to 50 from 32.
- Disguise time halved.
- SG health has come down to 113% from 120% of TFC level(ish).
- SG bulletpush now works on the ground (thanks jiggs!).
- SG air bulletpush reduced to 15 from 24
ALL CLASSES (except medic):
- Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.
- New splash screen to tell you about any updates to FF if you are playing an old version.
- New options screen with a load more stuff on it.
Epicenter:
- New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.
- Extended balcony area around cap point for additional SG position
- Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)
- Epicenter 3-cap LUA system added, some various tweaks
- Epicenter tweaks
- VIS fixed, massive performance increase
- Test middle area structure for additional route
- Misc brush fixes
- Crossover2: More obvious Capture Point, lasers in air lift.(thanks gingerlord)
- Various crossover tweaks including a revamped midmap
- Crossover tweaks
- Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff
- monkey is now Red vs Blue
- monkey FPS vastly improved
- Well front door buttons removed, walk up to it = it opens
- Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)
- New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer
- New revamped version
I know i've missed a shedload of stuff out... Everythings changed, enjoy the game! :-)