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Q&A Week 1 - The hard cap, map remakes, Orange Box, training, and the almighty Soldier.

Posted 1 decade ago by Fortress Forever Team
Big ups to everyone who's been posting questions.

In order to take this at a manageable pace, we'll be answering (at least) 5 questions a week.

We're starting off with some good ones we received early on. Look back next week for even more.

First up, we've got a question that's been seeing a lot of debate on the forums...

Question 1 (Kubedawg):
Will the hard cap stay implemented as a feature if most people end up not liking it? If there is no hard cap, could you explain what changes are being made as far as movement goes for all classes in general?

Answer (Circuitous):
The hard cap is being applied as a fix to the issue of skimming (retaining speed from conc and weapon jumps) - in testing it has worked well, but if the overall opinion of it is decidedly bad once it's released, then obviously we'll look to make some changes to it.

There has been very little in the way of negative feedback to the hard cap [in the beta] so far, so we'll see how that works out.



Question 2 (Nuk3m):
Will there be a release of more classic maps, like rock2, schtop, coming in 2.2?

Answer (Circuitous):
Yes, many are in the making and will be released in subsequent patches.



Question 3 (Drain Bamaged):
How's the conversion to the Orange Box Engine going, what features are you going to use from it, besides motion blur?

Answer (trepid_jon):
Nothing has been done to the Orange Box version of FF since we finished the initial conversion and made the dev journal, but I think the main feature we'll use is its particle system. Trails, impacts, events, maps, and so forth should receive quite a few visual improvements in terms of particle effects. It will be nice having Steam avatars in the scoreboard as well, but maybe we can integrate those avatars into other areas of FF, like the chat menu, "physically" in the world, during gameplay moments, and/or whatever else we can think of. We also think vgui videos can be utilized well in FF, allowing us to put videos in lots of menu places. More robust map overviews, for instance, as well as interesting concepts like like little picture-in-picture video hints, tutorials, and commentary.



Question 4 (Myersjr):
Will there be a training mode included in 2.1?? I have heard talk that there will be...

Answer (Squeek):
The base for the training mode has already been completed. Constant changes to the mod are holding us back from releasing it to a perticular patch. A few more additions need to be made before we are comfortable before releasing it. Expect it in 2.3 and hope for it in 2.2.



Question 5 (RocketRunner):
Are the rockets for the Soldiers RPG going to change in any way?

Answer (trepid_jon):
Radius has been decreased to compensate for the harder bhop cap, and now rockets also emit dynamic lighting



Any discusion on these answers can be posted below on this thread. All questions and concerns will be answered. Any additional questions should be asked here: http://www.fortress-forever.com/forum/showthread.php?t=16481
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