News

Yet Another Long Overdue Update

Posted 9 years ago by Fortress Forever Team
As weeks turn into months, we are finally ready to make some more announcements.

Fortress Forever will be released on Steam March 27th

One week from today, Fortress Forever will be available to download (for free) on Steam.




Fortress Forever is now open source on Github

The code, scripts, and maps of Fortress Forever are publicly available and open to contributions. Check out the Contributing to Fortress Forever page to see how you can help.

Additional resources:


Fortress Forever has a new website

fortress-forever.com has been redesigned and updated to be more relevant to the current state of the game.

Mapping Contest: ff_volleyball makeover

ff_volleyball is a fun little map that needs an aesthetic upgrade before it can be included with the game. Check out this thread for all the details.
Discuss on the forums →

A Long Overdue Update

Posted 1 decade ago by Fortress Forever Team
It's been nearly a year since Fortress Forever was Greenlit, and there's been a total lack of updates since then. To remedy that, here are two things that will be happening in the coming weeks:

  • The current version of Fortress Forever will be released on Steam
  • The Fortress Forever code will be made open source on Github

Why did it take a year for this to happen?
We didn't think it was possible to release the current version of FF on Steam because we thought that the version of the Source SDK that FF uses was too old. Neotokyo proved otherwise, and we are able to follow their lead and finally release FF on Steam.

What does 'released on Steam' mean?
It means that you'll be able to install Fortress Forever directly through Steam and that you will receive updates automatically. As always, Fortress Forever will be completely free.

Why go open source?
Fortress Forever's development has been largely opaque for a huge majority of the playerbase for a very long time, and the reason for that opaqueness has not always been intentional; attempting to keep everyone informed can be pretty labor intensive. By moving our development entirely into public view, it will be easier for everyone to stay in the loop with what will be happening with the game, and will give everyone a chance to participate directly in the development process.
Discuss on the forums →

Fortress Forever has been Greenlit!

Posted 1 decade ago by Fortress Forever Team


Fortress Forever has been Greenlit by the community! Thank you to everyone that voted and helped to spread the word about our mod. Being Greenlit was considered something of a long shot, and we are thrilled to see it happen.

What does this mean for FF?

It means that sometime in the future, you'll be able to install Fortress Forever directly through Steam and you will receive updates automatically.

When will that happen?

Unfortunately, this is still something we are trying to figure out. It could be soon, or it could be not soon at all, depending on some information we are still waiting to find out. Sorry to be so ambiguous. Once we get more information, we'll be able to let you know with more certainty what will be happening.



For anyone having trouble connecting to servers or having trouble compiling maps, see this thread
Discuss on the forums →

Steam's New Content System and FF

Posted 1 decade ago by Fortress Forever Team
If you try to launch Fortress Forever, you might be prompted to update Source SDK Base 2006 to Steam's new content system. Doing so will move some base Source engine files around (but not mess with your Fortress Forever at all). If you are not prompted, then you'll need to force your Source SDK Base 2006 to update in order to be able to connect to servers:
In Steam, go to Library, select Tools from the dropdown, find Source SDK Base 2006, right click it and go to Properties. In the properties window, go to the Local Files tab and click "Verify Integrity of Tool Cache"

That should update you to the new Steampipe file system and then you should be able to connect to servers.

For server owners, you now need to use SteamCMD to install the Source Dedicated Server files (appid 205). For a tutorial, see How to install a SRCDS. If you don't manually manage your server, you will need your server provider to update your game server to the new content system.

For mappers, you might not be able to compile maps until you copy steam.dll from steamapps\common\Source SDK Base to steamapps\<username>\sourcesdk\bin\ep1\bin. Thanks to Uly for finding this fix.
Discuss on the forums →

2.46 Released!

Posted 1 decade ago by Fortress Forever Team
Bug fixes, bug fixes, bug fixes! This patch is long overdue, but it's finally here. Also, don't forget to vote for us on Steam Greenlight if you haven't already.

2.46 Changelog


New gib effect

Download
Discuss on the forums →