Weapon Modeler and Forum Leaders
Since the forums turned out to be such hip and happenin' of a place, we've enlisted the aid of three crack moderators: Jiggles, SomeOldGuy, and Storm. These Forum Leaders, as we've taken to calling them, have essentially free reign (being reasonable people and all) when it comes to enforcing their fascist agenda of FF promotion and intelligent discussion, so beware lest ye troll under their purview.
In less groovy news, sev, our weapon modeler extraordinaire, has been forced to take an indefinite hiatus from his duties. This being the case, we've started active recruitment of a skilled modeler to assume the now vacated weapon modeling position. Here are the responsibilities and prerequisites, as listed in the 'job openings' section:
Please keep in mind that only applications which include sufficient examples of the applicant's work can be considered.
Discuss on the forums →
In less groovy news, sev, our weapon modeler extraordinaire, has been forced to take an indefinite hiatus from his duties. This being the case, we've started active recruitment of a skilled modeler to assume the now vacated weapon modeling position. Here are the responsibilities and prerequisites, as listed in the 'job openings' section:
You will be creating weapon models primarily based on concept art, but some imagination and creative skill will also be required to bring the concepts to life. Modeling with either 3DSM, Maya, or XSI is preferred. Previous low-poly modeling experience is a must. High-poly modeling experience and the ability to UV map models is advantageous, but not required.Prospective applicants should saunter on over to the aforementioned 'job openings' section for specific information on how to get their foot in the door, so to speak.
Please keep in mind that only applications which include sufficient examples of the applicant's work can be considered.