Difference between revisions of "Reference:Grenades"
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(Turned into table, added information from each grenade's individual page.) |
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{{Infobox manual/Header}} | {{Infobox manual/Header}} | ||
− | = | + | ==Grenade reference guide== |
− | + | ===Damage and Special Effects=== | |
− | + | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | |
− | [[Grenade: | + | | |
− | + | {| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" | |
− | = | + | |- style="background:#dce7ed; color:#000000" | |
− | + | |'''Grenade''' | |
− | [[Grenade: | + | |'''Base Damage''' |
− | [[ | + | |'''Special Effects''' |
− | [[Grenade: | + | |'''Used By:''' |
− | [[Grenade:Napalm|Napalm]] | + | |- style="background:#f5faff; text-align:left;" align="left"| |
− | [[Grenade: | + | ![[Grenade:Frag|Frag]] |
− | [[ | + | |145 |
− | + | | | |
+ | *The only grenade that uses the 'Primary Grenade' key (default: F) | ||
+ | |All classes except the [[Class:Scout|Scout]] | ||
+ | |- style="background:#f5faff; text-align:left;" align="left"| | ||
+ | ![[Grenade:Concussion|Concussion]] | ||
+ | |0 | ||
+ | | | ||
+ | *Causes [[:Category:Status_Effects#Concussed|concussions]]. | ||
+ | *The further from the center of the blast a player is, the further they will be launched. | ||
+ | |The [[Class:Scout|Scout]] | ||
+ | |- style="background:#f5faff; text-align:left;" align="left"| | ||
+ | ![[Grenade:Laser|Laser]] | ||
+ | |0 | ||
+ | | | ||
+ | *On detonation, the grenade jumps ~30 units. | ||
+ | *It then locks in place, and spins around on the spot. | ||
+ | *3 lasers are fired from the sides. | ||
+ | *The lasers deactivate after 3 seconds. | ||
+ | |The [[Class:Soldier|Soldier]] | ||
+ | |- style="background:#f5faff; text-align:left;" align="left"| | ||
+ | ![[Grenade:EMP|EMP]] | ||
+ | |0 | ||
+ | | | ||
+ | *Gains damage based on ammunition in the blast radius. See [[Reference:Ammo]] for more information. | ||
+ | *Destroys all projectiles (but not thrown grenades). | ||
+ | |The [[Class:Engineer|Engineer]] | ||
+ | |- style="background:#f5faff; text-align:left;" align="left"| | ||
+ | ![[Grenade:Slowfield|Slowfield]] | ||
+ | |0 | ||
+ | | | ||
+ | *Enemies passing through a slowfield grenade's radius will be slowed down. | ||
+ | *The enemy's actual speed will be restored when they leave the radius. | ||
+ | *The slowfield deactivates after 7 seconds. | ||
+ | |The [[Class:HWGuy|HWGuy]] | ||
+ | |- style="background:#f5faff; text-align:left;" align="left"| | ||
+ | ![[Grenade:Napalm|Napalm]] | ||
+ | |Unknown | ||
+ | | | ||
+ | *Lower than normal radius and damage. | ||
+ | *On exploding, releases various flames, each dealing damage and setting the player [[:Category:Status_Effects#On_Fire|on fire]]. | ||
+ | *The napalm grenade must be used for a player to reach level 3 burn damage. | ||
+ | |The [[Class:Pyro|Pyro]] | ||
+ | |- style="background:#f5faff; text-align:left;" align="left"| | ||
+ | ![[Grenade:MIRV|MIRV]] | ||
+ | |145 | ||
+ | | | ||
+ | *Releases MIRV-lets on exploding. | ||
+ | *MIRV-lets deal 145 damage each when they explode (2 seconds after the MIRV explosion) | ||
+ | |The [[Class:Demoman|Demoman]] | ||
+ | |} | ||
+ | |} | ||
+ | See [[Reference:Classes#Grenades]] to see how many grenades each class spawns with / can have at once. | ||
{{Navigation Reference}} | {{Navigation Reference}} | ||
− | {{Rating| | + | {{Rating|2}} |
Latest revision as of 06:32, 29 June 2013
Grenade reference guideDamage and Special Effects
See Reference:Classes#Grenades to see how many grenades each class spawns with / can have at once.
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