Difference between revisions of "Category:Global Callbacks"

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*[[player_canconnect]]( playername, address, entindex ) Called when a player tries to join the server. Return false to prevent the player from joining.
 
*[[player_canconnect]]( playername, address, entindex ) Called when a player tries to join the server. Return false to prevent the player from joining.
 
*[[player_connected]]( player ) Called when a player successfully joins the server
 
*[[player_connected]]( player ) Called when a player successfully joins the server
 +
*[[player_disconnected]]( player )
 
*[[Category:Lua]][[Category:Lua_Callbacks]]
 
*[[Category:Lua]][[Category:Lua_Callbacks]]

Revision as of 01:15, 10 January 2015

Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks

These are Callbacks which are not connected with any game entity. Declare the function in your lua script, and the game will run it at the appropriate time.

Example

function startup()
	-- set up team limits
	local team = GetTeam( Team.kBlue )
	team:SetPlayerLimit( 0 )

	team = GetTeam( Team.kRed )
	team:SetPlayerLimit( 0 )

	team = GetTeam( Team.kYellow )
	team:SetPlayerLimit( -1 )

	team = GetTeam( Team.kGreen )
	team:SetPlayerLimit( -1 )
end

A short list

This list needs a LOT of work!

Pages in category "Global Callbacks"

The following 3 pages are in this category, out of 3 total.