Difference between revisions of "Category:Global Callbacks"
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*[[player_canconnect]]( playername, address, entindex ) Called when a player tries to join the server. Return false to prevent the player from joining. | *[[player_canconnect]]( playername, address, entindex ) Called when a player tries to join the server. Return false to prevent the player from joining. | ||
*[[player_connected]]( player ) Called when a player successfully joins the server | *[[player_connected]]( player ) Called when a player successfully joins the server | ||
+ | *[[player_disconnected]]( player ) | ||
*[[Category:Lua]][[Category:Lua_Callbacks]] | *[[Category:Lua]][[Category:Lua_Callbacks]] |
Revision as of 01:15, 10 January 2015
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These are Callbacks which are not connected with any game entity. Declare the function in your lua script, and the game will run it at the appropriate time.
Example
function startup() -- set up team limits local team = GetTeam( Team.kBlue ) team:SetPlayerLimit( 0 ) team = GetTeam( Team.kRed ) team:SetPlayerLimit( 0 ) team = GetTeam( Team.kYellow ) team:SetPlayerLimit( -1 ) team = GetTeam( Team.kGreen ) team:SetPlayerLimit( -1 ) end
A short list
This list needs a LOT of work!
- Lua:Effect-triggered callbacks
- Lua:Flaginfo
- Lua:Startup
- Lua:Tick
- Lua:player killed
- Lua:player ondamage
- Lua:player spawn
- player_onchat( player, chatstring ) Return false to prevent the chat message from being sent to others
- Lua:precache
- Player onkill
- Player switchteam
- Player throwgren1
- Player throwgren2
- player_canconnect( playername, address, entindex ) Called when a player tries to join the server. Return false to prevent the player from joining.
- player_connected( player ) Called when a player successfully joins the server
- player_disconnected( player )
Pages in category "Global Callbacks"
The following 3 pages are in this category, out of 3 total.