Difference between revisions of "Category:Entity functions"
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These Lua functions are common to all entities in FF Generally, any entity placed in the map should work with these. | These Lua functions are common to all entities in FF Generally, any entity placed in the map should work with these. | ||
+ | *object = baseentity:'''new'''({''collection''}) creates a Lua object that corresponds to a map entity. You must call new() before you can access any entity through Lua. ''Collection'' is a table you can use to define any custom Lua variables you want. See [[Lua:info_ff_script#Example]] for example code. | ||
− | + | {| border="1" cellspacing="0" | |
− | + | ! Command !! Description | |
+ | |- | ||
+ | |entity '''Teleport''' ( Vector neworigin, QAngle newangles, Vector newvelocity ) || Teleports an entity. | ||
+ | |- | ||
+ | |entity '''GetOwner''' () || Returns the entity that "owns" the first entity. | ||
+ | |- | ||
+ | |entity '''StartTrail''' (int teamid, float start_width, float end_width, float lifetime) || Starts a trail with the Team ID as the color. | ||
+ | |- | ||
+ | |entity '''StopTrail''' () || Stops a trail on an entity. | ||
+ | |} | ||
+ | |||
+ | ==Example== | ||
+ | <pre></pre> | ||
[[Category:Lua_Commands]] | [[Category:Lua_Commands]] | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} |
Latest revision as of 13:23, 5 April 2015
Entity FunctionsThese Lua functions are common to all entities in FF Generally, any entity placed in the map should work with these.
Example |
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