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| | When class spawns it has the weapon readied by default. For example: cl_spawnweapon_scout "crowbar" would have the scout spawn with his crowbar instead of shotgun. | | | When class spawns it has the weapon readied by default. For example: cl_spawnweapon_scout "crowbar" would have the scout spawn with his crowbar instead of shotgun. |
| |- | | |- |
| + | | '''cl_jumpqueu (0)''' |
| + | | Turns on and off auto-jumping: 0 - off, 1 - on. |
| |} | | |} |
| | | |
Revision as of 10:34, 18 July 2015
Client console variables
HUD options
cl_chat_colorize (1)
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Enable (1) or disable (0) colored chat messages from other players.
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cl_chat_color_default ("255 170 0")
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Default chat colour before colorization.
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hud_centerid (0)
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Centers the player information text on the hud (otherwis it displays to the lower left).
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hud_fortpoints_latest (1)
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Toggle visible team scores on the HUD.
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hud_fortpoints_total (1)
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Toggle visible team scores on the HUD.
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hud_speedometer (0)
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Toggle speedometer on the HUD.
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hud_teamscores (1)
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Toggle visible team scores on the HUD.
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cl_teamcolourhud (0)
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HUD is drawn in team colors.
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cl_hints (1)
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Display hints.
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cl_cmusemouse (1)
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Enable the mouse during the context menu (set to 0 for classic vgui style).
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cl_cmcapture (1)
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When using the mouse on the context menu your player view will not be affected.
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cl_cmhidecursor (0)
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Hide the cursor when using the mouse on the context menu.
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cl_cmsize (120)
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Size of the context menu.
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cl_cmbounds (120)
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Bounds of context menu.
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cl_cmprogresstime (0.7)
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Delay before automatically selecting an option under the mouse cursor.
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cl_cmsquash (0.7)
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How squashed the context menu looks.
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cm_highlightdistance (50)
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How far the cursor needs to be towards a menu option before it is highlighted.
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cm_waitforrelease (1)
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Whether the menu waits for the mouse to be released before selecting a final option.
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cm_defaultactiontime (0.5)
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How long to wait for the menu to be closed before doing the default action.
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cm_noradialaimsentry (0)
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Aim sentry gun after the option has been selected (by pointing and clicking again).
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Miscellaneous Graphical
cl_effectsdetail (1)
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Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.
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cl_ragdoll_deathview (1)
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When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit a wall, all while in first person view.
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cl_concuss_spriteSize "x"
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Control the size of the stars above a player's head when concussed. 1 - smallest size
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cl_concuss_spriteNum "x"
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The number of stars above a player's head when concussed. 360 - maximum value
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cl_concuss_spinSpeed "x"
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The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.
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Miscellaneous
cl_spawnweapon_(class) "(weapon)"
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When class spawns it has the weapon readied by default. For example: cl_spawnweapon_scout "crowbar" would have the scout spawn with his crowbar instead of shotgun.
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cl_jumpqueu (0)
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Turns on and off auto-jumping: 0 - off, 1 - on.
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RCON Commands
status
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Lists players and their steam IDs
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rcon status
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Same as 'status' but lists players' IP addresses
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rcon kickid ("STEAM_x:x:x") (Kick message)
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Kicking a player from server
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rcon banid (1) ("STEAM_x:x:x")
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Banning a player from server. Time is in minutes. (0) is indefinitely
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rcon removeid ("STEAM_x:x:x")
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Removes player from the ban list
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rcon banip (IP)
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Bans player by IP address. Do not include port
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rcon removeip (IP)
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Removes player from the ban list
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rcon maps *
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Lists the maps on server
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rcon mp_timelimit (x)
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Changes the map's remaining time. It is adjusted time -- the new value will take into account time that has already transpired.
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rcon ff_setprematch (x)
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Sets prematch time in seconds. Will put a current game into prematch without resetting the map.
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