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| | gren2 = [[Grenade:Concussion|Concussion]] | | | gren2 = [[Grenade:Concussion|Concussion]] |
| | slot1 = [[Weapon:Crowbar|Crowbar]] | | | slot1 = [[Weapon:Crowbar|Crowbar]] |
− | | slot2 = [[Weapon:Single_Shotgun|Single Shotgun]] | + | | slot2 = [[Weapon:Pelletgun|Pelletgun]] |
| | slot4 = [[Weapon:Nailgun|Nailgun]] | | | slot4 = [[Weapon:Nailgun|Nailgun]] |
| }} | | }} |
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| Scout | | Scout |
| | classintro = | | | classintro = |
− | The Scout is addicted to caffeine pills, and probably has a metabolism rate on par with that of how fast a rabbit breeds. He is the speed demon of Fortress Forever, moving past enemy defenses so fast that all the enemy sees is a blur. The Scout's extreme speed requires that he be lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped to fight in a defensive or offensive role as they are always outgunned in fights. The Scout is for the person who likes dodging and faking out enemies into letting their guard down so he can get in, secure the objective, and get out. | + | The '''Scout''' is the speed demon of Fortress Forever, focused on evading enemy defenses rather than attacking them. Despite his light armour and weak weapons, a skilled Scout's ability to steal the enemy flag is second to none, thanks to his very high speed and ability to [[concjumping|conc jump]]. |
| + | | basicstrategy= |
| + | * Use your speed to grab the enemy flag and take it to the capture point. |
| + | * Use [[concjumping]] to travel across the map and evade defenders. |
| | abilities = | | | abilities = |
| + | ===Movement=== |
| + | Movement is vital to the Scout. It's his only way to get to the flag! |
| {{Inline_Ability| | | {{Inline_Ability| |
− | |name=Disguise Removal | + | |name=Concussion Jumping |
| |description= | | |description= |
− | A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show ''"Your disguise has been removed!"''. The [[Class:Spy|Spy]] also possesses this ability.
| + | The Scout can use the force of his [[Grenade:Concussion|Concussion Grenades]] to gain large amounts of speed and height. |
| }} | | }} |
| {{Inline_Ability| | | {{Inline_Ability| |
− | |name=Detpack Defusion | + | |name=Fall Damage Resistance |
| |description= | | |description= |
− | Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.
| + | The Scout takes half damage from falls, allowing him to perform large conc jumps without getting too badly hurt. |
| }} | | }} |
| {{Inline_Ability| | | {{Inline_Ability| |
− | |name=Concussion jumping | + | |name=[[:Category:Buildables#Jump_Pad|Jump Pad]] |
| |description= | | |description= |
− | The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Jumping_Skills#Concussion_jumps|concussion jumping]] article for more information on Conc Jumping.
| + | Building one of these in a strategic position will allow teammates to reach the enemy base quickly, without using conc grenades. |
| }} | | }} |
| + | ===Miscellaneous=== |
| + | These abilities are rarely useful. |
| {{Inline_Ability| | | {{Inline_Ability| |
− | |name=Jump Pad (aka Man Cannon) | + | |name=Disguise Removal |
| |description= | | |description= |
− | The Scout has [[:Category:Buildables#Jump_Pad|The Jump Pad or Man Cannon]] at his disposal, building this will allow the [[:Reference:Armor#Medium_Armor|Medium]] and [[:Reference:Armor#Heavy_Armor|Heavy]] Armored classes get to the enemy base faster and more efficiently. | + | A Scout can remove an enemy Spy's disguise by coming into contact with them. The [[Class:Spy|Spy]] also possesses this ability. |
| }} | | }} |
− |
| |
| {{Inline_Ability| | | {{Inline_Ability| |
− | |name=Fall Damage Resistance | + | |name=Detpack Defusion |
| |description= | | |description= |
− | Because of his agility and speed, a scout only takes half damage from falls.
| + | Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off. |
| }} | | }} |
− |
| |
| |weapons = | | |weapons = |
| {{Inline_Weapon| | | {{Inline_Weapon| |
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| |width=190 | | |width=190 |
| |description= | | |description= |
− | The crowbar gives a good whacking but is only advisable against weak opponents. However this doesn't stop it from being the weapon of choice of many mad scouts.
| + | Low damage. Other players will kill you before you can get close enough to hit them with this. |
| }} | | }} |
| {{Inline_Weapon| | | {{Inline_Weapon| |
− | |name=[[Weapon:Single Shotgun|Shotgun]] | + | |name=[[Weapon:Pelletgun|Pelletgun]] |
| |imgsrc=W_sg_380x190.jpg | | |imgsrc=W_sg_380x190.jpg |
| |width=190 | | |width=190 |
| |description= | | |description= |
− | The single-barreled shotgun is the scout's most potent weapon against other players. Useful if you come across somebody who is near death, but practically suicide in all other situations.
| + | Not powerful enough to kill anything except weakened opponents. |
| }} | | }} |
| {{Inline_Weapon| | | {{Inline_Weapon| |
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| |width=190 | | |width=190 |
| |description= | | |description= |
− | The scout's best chance at taking down buildings lies within this handy nail-firing gizmo. Sometimes though you're just better out-pacing those sentry guns.
| + | Decent for taking down Sentry Guns, not very good against players. |
− | }}
| |
− | {{Inline_Weapon|
| |
− | |name=[[:Category:Buildables#Jump_Pad|Jump Pad (aka Man Cannon)]]
| |
− | |imgsrc=Jump_Pad.jpg
| |
− | |width=190
| |
− | |description=
| |
− | The Jump Pad or Man Cannon is one of the scouts best weapons. Building one in a strategic position will allow for heavier classes to reach the enemy base quickly and efficiently.
| |
| }} | | }} |
| |grenades = | | |grenades = |
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| |width=95 | | |width=95 |
| |description= | | |description= |
− | The infamous concussion grenade. Used for two things - disorientation and jumping. Throw the concussion grenade at an enemy and they will be pushed back by its force with their head spinning.
| + | Used for [[concjumping]], one of the Scout's most powerful abilities. Can also be used to knock enemies away and disorientate them. |
− | | |
− | Alternatively you can use your concussion grenades to launch yourself across the maps. See [[Concjumping]] for more information.
| |
| }} | | }} |
| | changesinfo = | | | changesinfo = |
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| <p>'''Concussion jumping'''<br/>The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade's]] article for more information on Conc Jumping.</p> | | <p>'''Concussion jumping'''<br/>The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade's]] article for more information on Conc Jumping.</p> |
| | strategyandtips = | | | strategyandtips = |
− | ====Playing As Scout==== | + | ====Offensive Scout==== |
− | | + | * The Scout's greatest asset is his speed. Avoiding combat is the Scout's only viable option as every other class outguns him. Your purpose is to grab the flag, not to kill enemies! |
− | * The Scout's best asset is his speed. Avoiding combat is typically the Scout's only viable option as nearly every other class outguns him. | + | * Even if the flag is heavily defended and you know you're going to die as soon as you touch it, touching the flag will reset the timer for it returning to the flag room. Touch the flag as often as possible to ensure that it never returns to its base. |
− | | + | * [[Movement Skills#Bunnyhopping|Bunnyhopping]] increases your speed from fast to insanely fast, if you learn to do it effectively. |
− | * Some people like to play "Crowbar Jedi" and only use the crowbar as the Scout's means of attack - even against targets typically killed from a range such as [[Sentry_Gun#Sentry_Gun|Sentry Guns]]. Playing as a Crowbar Jedi takes skill; however, once it is mastered the Scout's speed gives him a significant advantage in melee classes that can allow a Scout to put other medium classes to shame in short order. | + | * Build your Jump Pad to help your teammates get to the enemy base faster. It can also save you a conc. |
− | | + | * Use conc grenades to knock defenders away from their positions. Remember, however, that many players are able to aim while concussed. |
− | * The Scout's [[Grenade:Concussion|Concussion Grenades]] are used by most players for flying high and fast, but they can also be used to induce the Conced effect in enemies and push them out of your way. | + | * Fire your nailgun as you approach the flag room, in order to mask the "click" sound of your conc. |
− | | + | * Press "C" to throw the flag. If the enemy base has a security system, throwing the flag outside the security area will be enormously helpful to your team. |
− | * One of the Scout's best techniques is jumping when a splash damage weapon goes off near him for a speed and height boost (an effect similar to conc-jumping). Since Soldiers are typically the Scout's worst enemy, the technique of "rocket riding" (jumping just as a rocket is about to hit the ground and using the splash damage to fly up into the air) permits a Scout to get around or above a Soldier in wide open areas.
| + | * Never lose sight of your ultimate goal: GRABBING THAT FLAG! |
− | | |
− | * Your Man Cannon is one of your most powerful weapons. When used properly and strategically it can help your heavier team mates get to the enemy base without loosing health. Remember it's better to have a heavy class in the enemy base with you then trying to do it by your self. | |
− | | |
− | * Scouts are more powerful than people think if they are used correctly. The speed of the scout can not only help outrun opponents but also sentry guns. There are maps where a sentry gun can't even lock in on you before you are gone with the flag/done doing what you came to do. In some cases, the combination of concing and bunnyhopping will get you by the SG with only a couple shots taken. | |
− | | |
− | * As a Scout, you have to be smart. Stupid scouts make stupid mistakes. ALWAYS follow your teammate and keep track of what they are doing. Look at who was just killed and in what way to make sure you don't get treated the same way. Keep your distance from your friends/foes after their death because your speed may take you over their dead bodies, but it won't help you with an exploding grenade in your face. | |
| | | |
− | * Use your concussion grenades intelligently. They can be used to make AWESOME jumps that free up the flag, but there are many more uses for them. Don't forget that when running by an opposing defender, try tossing a conc behind them and they will fly right past you. Keep in mind, however, that FF has soldiers who are well aware of the effects of concussion grenades and can still aim with the conc in effect. Here is where your intelligence comes into play.
| + | ====Defensive Scout==== |
− | | + | * Don't bother. As he has no effective weapons and the lowest health and armour in the game, the Scout has no defensive role in any circumstances. |
− | * Play like a boxer, always keep moving and use your speed to fake your opponents out. A sentry is your friend. No really, if you circle strafe around a sentry gun, it cannot keep up with you. Use your nailgun to keep shooting at it until it is out of energy to keep up with you, but remember that the SG explosion will hurt you as well, make sure you are farther away from it then when you started strafing around it.
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− | | |
− | * Keep in mind that while you concussion jump you can change direction in mid air. This is key on some maps like epicenter and even openfire as you can conc from the water all the way to the button.
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− | | |
− | * The best tip, once again, is play smart and use your heavies. It all depends how carefully you use your skills. To be as good as possible, without any other help, you must think like a scout. Would you walk into an alley filled with pissed off people who hold guns and are ready to beat your ass if you were a skinny guy with nothing but a knife? No - so bring all you have to the table and trust your teammates to help do the rest.
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− | | |
− | =====How to be a killer Scout===== | |
− | '''by Rfinersfire'''
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− | | |
− | # Learn to enjoy moving around. You're going to die a lot, and probably not kill anything. However, you're going to see the flag more than anyone else on the map.
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− | # Use all your concs to jump around the map quickly. Speed is your deadliest weapon.
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− | # Learn to 'skim' off a conc jump - jump when you hit the ground to maintain some of that speed.
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− | # Distract your enemy. If a soldier wastes 4 rockets trying to hit your speedy butt, thats 4 rockets your teammates don't have to take.
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− | # Avoid the enemy where possible. If a defender dies, you know his position will be open. Attack straight after a teammate so the enemy is distracted. Once you're past an enemy, he can't catch up.
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− | # Seek out and find all the possible conc jumps you can. Practice them for hours on end. Speed cap the flag. Speed cap the command points. Find the perfect timing for all your concs. Know exactly where you need to prime the conc in order to jump right when you reach the place you want to jump from. Make sure you never have to wait for a conc to go off.
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− | # If at first you don't succeed, try again. Just make as many perfect runs as you can at the NME flag. Go fast fast fast. Sooner or later they'll mess up, and you'll get that cap.
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− | # Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see. Call for backup when you need that sentry gun taking out.
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| ====Playing Against A Scout==== | | ====Playing Against A Scout==== |
− | | + | * Scouts are the most dangerous enemies you will encounter as a defender. They can grab your flag and disappear with it in a tiny space of time. |
− | Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout's worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can. Don't waste ammo on trying to hit a scout far away. Wait for the right moment when he gets close. | + | * Scouts are very fast, but their speed is less of an advantage in confined spaces. On maps with few confined spaces, good accuracy is essential when trying to stop a Scout. |
− | | + | * Scouts have the lowest health and armour of any class; a couple of rockets, pipe bombs, or seconds of Sentry Gun fire will kill them without difficulty. |
− | A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one or with a few Super Shotgun blasts.
| + | * Learning to aim accurately while concussed is tricky, but very helpful when dealing with Scouts. |
− | | + | * Listen for the distinctive grenade "click" sound. If it's coming from a Scout, it means that in four seconds' time, they're going to conc jump. |
− | The more space a Scout has to move around, the lower chances most classes have of killing him. Placing defenses in tight areas will make it easier to stop a Scout from getting to vital areas in a map (such as the flag room in CTF maps).
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| | credconceptart = | | | credconceptart = |