Difference between revisions of "Class:Soldier"
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| gren2 = [[Grenade:Nail|Nail]] | | gren2 = [[Grenade:Nail|Nail]] | ||
| slot1 = [[Weapon:Crowbar|Crowbar]] | | slot1 = [[Weapon:Crowbar|Crowbar]] | ||
− | | slot2 = [[Weapon: | + | | slot2 = [[Weapon:Pelletgun|Pelletgun]] |
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]] | | slot3 = [[Weapon:Super_Shotgun|Super Shotgun]] | ||
| slot5 = [[Weapon:RPG|RPG]] | | slot5 = [[Weapon:RPG|RPG]] | ||
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Soldier | Soldier | ||
| classintro = | | classintro = | ||
− | The '''Soldier''' is the second most heavily [[Armor|armored]] class in Fortress Forever. A retired army weapons specialist, the Soldier still carries his favorite weapons with him as mementos. The rocket launcher is his primary weapon; it's capable of holding four fast-firing rockets at a time. The Soldier is essential to base defense (both front-line and last-line). The rocket launcher's stopping power makes the Soldier an excellent close-quarters fighter; he does best in small hallway and areas where the enemy cannot easily dodge his attacks. Though he's weaker out in the open, the Soldier sports a | + | The '''Soldier''' is the second most heavily [[Armor|armored]] class in Fortress Forever. A retired army weapons specialist, the Soldier still carries his favorite weapons with him as mementos. The rocket launcher is his primary weapon; it's capable of holding four fast-firing rockets at a time. The Soldier is essential to base defense (both front-line and last-line). The rocket launcher's stopping power makes the Soldier an excellent close-quarters fighter; he does best in small hallway and areas where the enemy cannot easily dodge his attacks. Though he's weaker out in the open, the Soldier sports a pelletgun and super shotgun for ranged attacks. The Soldier's combination of weaponry, military training, and overall rough personality make him an excellent choice for the player who wants to frag lots of enemies and keep the base safe. |
| basicstrategy = | | basicstrategy = | ||
* The Soldier is a very versatile class. Use your Rocket Launcher to stop attackers, or to punch a hole in the enemy defense. Aim for the feet! | * The Soldier is a very versatile class. Use your Rocket Launcher to stop attackers, or to punch a hole in the enemy defense. Aim for the feet! | ||
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{{Inline_Weapon| | {{Inline_Weapon| | ||
− | |name=[[Weapon: | + | |name=[[Weapon:Pelletgun|Pelletgun]] |
|imgsrc=W_sg_380x190.jpg | |imgsrc=W_sg_380x190.jpg | ||
|width=190 | |width=190 | ||
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The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction.}} | The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction.}} | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
− | |name=[[Grenade: | + | |name=[[Grenade:Laser|Laser Grenade]] |
|imgsrc=G_ng_190x190.jpg | |imgsrc=G_ng_190x190.jpg | ||
|width=95 | |width=95 | ||
|description= | |description= | ||
− | After the grenade countdown ends, it jumps up and begins | + | After the grenade countdown ends, it jumps up and begins spinning. While spinning, it will fire powerful short-range lasers. After the lasers expire, the grenade disappears without exploding. It is used as an area denial tool in tight spaces as anyone who runs through it will receive a large amount of damage. If you're defending a tight space but you need to run to get health, leave a laser grenade to guard the area for a few seconds. |
}} | }} | ||
| strategyandtips = | | strategyandtips = | ||
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* The Soldier has very large ammo reserves, and so should never worry about running out. However, keeping your Rocket Launcher and Super Shotgun fully loaded when not in use is vitally important. | * The Soldier has very large ammo reserves, and so should never worry about running out. However, keeping your Rocket Launcher and Super Shotgun fully loaded when not in use is vitally important. | ||
− | ===Defensive Soldier=== | + | ====Defensive Soldier==== |
* Stay in one spot, preferably near a resupply bag or spawn room, so you can quickly recover lost health and armour. | * Stay in one spot, preferably near a resupply bag or spawn room, so you can quickly recover lost health and armour. | ||
* Use your Super Shotgun to finish off lighter attackers after you've hit them with a rocket. | * Use your Super Shotgun to finish off lighter attackers after you've hit them with a rocket. | ||
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* Don't pursue fleeing attackers. You're not fast enough to catch them, and often they'll run right back past you. | * Don't pursue fleeing attackers. You're not fast enough to catch them, and often they'll run right back past you. | ||
− | ===Offensive Soldier=== | + | ====Offensive Soldier==== |
* The Soldier is often considered too slow to be an effective offense class. | * The Soldier is often considered too slow to be an effective offense class. | ||
* Remember that firepower, not speed, is your strong point. You should focus on damaging and distracting the enemy defense so Scouts and Medics can slip through unhindered. | * Remember that firepower, not speed, is your strong point. You should focus on damaging and distracting the enemy defense so Scouts and Medics can slip through unhindered. | ||
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* If you grab the enemy flag, throw it to a faster teammate by pressing "C". | * If you grab the enemy flag, throw it to a faster teammate by pressing "C". | ||
− | + | ====Playing against a Soldier==== | |
− | ===Playing against a Soldier=== | ||
* Pyros are excellent against Soldiers, as are Demomen at slightly longer range. Soldiers are also prime targets for Snipers due to their slow speed. | * Pyros are excellent against Soldiers, as are Demomen at slightly longer range. Soldiers are also prime targets for Snipers due to their slow speed. | ||
* Soldiers excel in confined spaces with lots of cover, by contrast, their weapons are a lot less useful in large open areas. | * Soldiers excel in confined spaces with lots of cover, by contrast, their weapons are a lot less useful in large open areas. |
Latest revision as of 22:02, 22 July 2016
The Soldier is the second most heavily armored class in Fortress Forever. A retired army weapons specialist, the Soldier still carries his favorite weapons with him as mementos. The rocket launcher is his primary weapon; it's capable of holding four fast-firing rockets at a time. The Soldier is essential to base defense (both front-line and last-line). The rocket launcher's stopping power makes the Soldier an excellent close-quarters fighter; he does best in small hallway and areas where the enemy cannot easily dodge his attacks. Though he's weaker out in the open, the Soldier sports a pelletgun and super shotgun for ranged attacks. The Soldier's combination of weaponry, military training, and overall rough personality make him an excellent choice for the player who wants to frag lots of enemies and keep the base safe. Basic Strategy
Special Abilities
WeaponsCrowbarThe standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however. PelletgunPathetic damage, but it has a tight spread, so it's better than the Super Shotgun at long range. Super ShotgunThe Soldier's secondary weapon. It packs a powerful punch against lighter classes. Rocket LauncherThis is the Soldier's signature weapon. It holds up to four rockets at a time, and each of them does massive damage. Aim for your opponent's feet in order to maximize its effectiveness. The blast will push your enemies around, so it is ideal for stopping fast moving classes in their tracks. GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Laser GrenadeAfter the grenade countdown ends, it jumps up and begins spinning. While spinning, it will fire powerful short-range lasers. After the lasers expire, the grenade disappears without exploding. It is used as an area denial tool in tight spaces as anyone who runs through it will receive a large amount of damage. If you're defending a tight space but you need to run to get health, leave a laser grenade to guard the area for a few seconds. Additional Strategy and Tips
Defensive Soldier
Offensive Soldier
Playing against a Soldier
Further reading
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