Difference between revisions of "Class:Soldier"
(Single Shotty to Pelletgun) |
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| gren2 = [[Grenade:Nail|Nail]] | | gren2 = [[Grenade:Nail|Nail]] | ||
| slot1 = [[Weapon:Crowbar|Crowbar]] | | slot1 = [[Weapon:Crowbar|Crowbar]] | ||
− | | slot2 = [[Weapon: | + | | slot2 = [[Weapon:Pelletgun|Pelletgun]] |
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]] | | slot3 = [[Weapon:Super_Shotgun|Super Shotgun]] | ||
| slot5 = [[Weapon:RPG|RPG]] | | slot5 = [[Weapon:RPG|RPG]] | ||
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Soldier | Soldier | ||
| classintro = | | classintro = | ||
− | The '''Soldier''' is the second most heavily [[Armor|armored]] class in Fortress Forever. A retired army weapons specialist, the Soldier still carries his favorite weapons with him as mementos. The rocket launcher is his primary weapon; it's capable of holding four fast-firing rockets at a time. The Soldier is essential to base defense (both front-line and last-line). The rocket launcher's stopping power makes the Soldier an excellent close-quarters fighter; he does best in small hallway and areas where the enemy cannot easily dodge his attacks. Though he's weaker out in the open, the Soldier sports a | + | The '''Soldier''' is the second most heavily [[Armor|armored]] class in Fortress Forever. A retired army weapons specialist, the Soldier still carries his favorite weapons with him as mementos. The rocket launcher is his primary weapon; it's capable of holding four fast-firing rockets at a time. The Soldier is essential to base defense (both front-line and last-line). The rocket launcher's stopping power makes the Soldier an excellent close-quarters fighter; he does best in small hallway and areas where the enemy cannot easily dodge his attacks. Though he's weaker out in the open, the Soldier sports a pelletgun and super shotgun for ranged attacks. The Soldier's combination of weaponry, military training, and overall rough personality make him an excellent choice for the player who wants to frag lots of enemies and keep the base safe. |
| basicstrategy = | | basicstrategy = | ||
* The Soldier is a very versatile class. Use your Rocket Launcher to stop attackers, or to punch a hole in the enemy defense. Aim for the feet! | * The Soldier is a very versatile class. Use your Rocket Launcher to stop attackers, or to punch a hole in the enemy defense. Aim for the feet! | ||
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{{Inline_Weapon| | {{Inline_Weapon| | ||
− | |name=[[Weapon: | + | |name=[[Weapon:Pelletgun|Pelletgun]] |
|imgsrc=W_sg_380x190.jpg | |imgsrc=W_sg_380x190.jpg | ||
|width=190 | |width=190 |
Latest revision as of 22:02, 22 July 2016
The Soldier is the second most heavily armored class in Fortress Forever. A retired army weapons specialist, the Soldier still carries his favorite weapons with him as mementos. The rocket launcher is his primary weapon; it's capable of holding four fast-firing rockets at a time. The Soldier is essential to base defense (both front-line and last-line). The rocket launcher's stopping power makes the Soldier an excellent close-quarters fighter; he does best in small hallway and areas where the enemy cannot easily dodge his attacks. Though he's weaker out in the open, the Soldier sports a pelletgun and super shotgun for ranged attacks. The Soldier's combination of weaponry, military training, and overall rough personality make him an excellent choice for the player who wants to frag lots of enemies and keep the base safe. Basic Strategy
Special Abilities
WeaponsCrowbarThe standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however. PelletgunPathetic damage, but it has a tight spread, so it's better than the Super Shotgun at long range. Super ShotgunThe Soldier's secondary weapon. It packs a powerful punch against lighter classes. Rocket LauncherThis is the Soldier's signature weapon. It holds up to four rockets at a time, and each of them does massive damage. Aim for your opponent's feet in order to maximize its effectiveness. The blast will push your enemies around, so it is ideal for stopping fast moving classes in their tracks. GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Laser GrenadeAfter the grenade countdown ends, it jumps up and begins spinning. While spinning, it will fire powerful short-range lasers. After the lasers expire, the grenade disappears without exploding. It is used as an area denial tool in tight spaces as anyone who runs through it will receive a large amount of damage. If you're defending a tight space but you need to run to get health, leave a laser grenade to guard the area for a few seconds. Additional Strategy and Tips
Defensive Soldier
Offensive Soldier
Playing against a Soldier
Further reading
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