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− | {{Infobox manual/Header}}
| + | See http://www.fortress-forever.com/changelogs/ |
− | ==1.11 (15 November 2007)==
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− | * Added blur effect option to menu
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− | * Added some missing map files
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− | * Fixed waterpolo Lua script
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− | * Reduced AC spinup
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− | * Fixed AC firing huge salvo
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− | * Reverted accidental conc physics change thing
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− | * Corrected spawning crouched.
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− | ==1.1 (31 October 2007)==
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− | * Fixed buildable_ondamage and player_ondamage script callbacks.
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− | * Fixed kPlayers flag for lua entity collection.
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− | * Fixed normal explosion sound being played on top of buildable explosion sound.
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− | * Fixed player_spawn callback getting called every time a player executes /kill.
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− | * Fixed suicide logic from running when player is already dead.
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− | * Fixed score overflow at 32k by increasing size of networked score variable.
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− | * Fixed missing voice hud icons.
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− | * Fixed player:AddHealth function so it returns expected value. This fixes bug where you can pick up all ammo and armor bags if you weren't full health.
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− | * Fixed display is + negative fort points(ie + -100)
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− | * Fixed voice column to show chat on/off icons for other teams.
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− | * Fixed # leaving off the rest of the string in chat messages if not matched to a localized string.
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− | * Fixed disguise "enemy" to choose a random enemy team.
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− | * Fixed infection/heal sound to play at appropriate times.
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− | * Fixed kill/death messages not showing/tracking.
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− | * Fixed tickrate 66 clamp.
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− | * Fixed death view slant.
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− | * Fixed %l displaying wrong team.
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− | * Fixed medkit hit/infection sounds to play properly.
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− | * Fixed sentrygun not being able to retarget closer targets
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− | * Fixed sentrygun to favor all visible players over buildables(if they got a player as a target they will not target a buildable, regardless of distance)
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− | * Added lua callbacks for player_connected & player_disconnected
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− | * Added lua SetDamageForce for damageinfo
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− | * Added DamageInfo:ScaleDamage function, exposed to lua
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− | * Added player_onkill callback for player suicide so scripts can reject it(implemented in ff_hunted)
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− | * Added DropToFloor() lua function that takes a base entity.
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− | * Added client side spawn weapon cvars to control what weapon you equip on spawn.
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− | * Added small spinup to AC so it no longer shoots immediately(and no heat buildup during spinup)
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− | * Added buildable & grenade flags to the base trigger class & .fgd
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− | * Added a progress bar to spy disguising.
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− | * Changed to no blood shooting disguised teammates when ff is off.
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− | * Changed AC to reduce HW speed when firing(and not dependent on charge level).
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− | * Changed grenade and pipe damage radius up a bit
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− | * Changed water exiting push force up a bit.
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− | * Changed decals not to draw on players & buildables. Pretty certain this accounted for a majority of client crashes.
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− | * Changed a bunch cvars people were using as cheats to cheat.
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− | * Changed backpacks to non solid to fix them from blocking doors/elevators.
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− | * Changed messagemode and messagemode2 binding to support auto starting the chat message. Ie, bind p "messagemode ^2" will begin the chat mode with ^2 already in the chat box.
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− | '''Spawn Weapon Cvars'''
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− | * cl_spawnweapon_scout - default nailgun
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− | * cl_spawnweapon_sniper - default sniperrifle
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− | * cl_spawnweapon_soldier - default rpg
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− | * cl_spawnweapon_demoman - default grenadelauncher
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− | * cl_spawnweapon_medic - default supernailgun
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− | * cl_spawnweapon_hwguy - default assaultcannon
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− | * cl_spawnweapon_pyro - default flamethrower
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− | * cl_spawnweapon_engineer - default railgun
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− | * cl_spawnweapon_spy - default tranq
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− | * cl_spawnweapon_civilian - default tommygun
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− | Valid options are: crowbar, medkit, knife, spanner, shotgun, supershotgun, nailgun, supernailgun, grenadelauncher, rpg, sniperrifle, railgun, flamethrower, assaultcannon, autorifle, tranq, pipelauncher, ic, tommygun, deploysentrygun, deploydispenser, deploydetpack, tommygun, umbrella
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− | '''New chat macros'''
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− | *%d - disguise team and class
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− | *%i - name of last person in crosshairs
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− | *%sh - sentry health
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− | *%sa - sentry ammo
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− | *%sv - sentry level
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− | *%sl - sentry location
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− | *%dh - dispenser health
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− | *%da - dispenser ammo
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− | *%dl - dispenser location
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− | *%pf - detpack fuse time
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− | *%pl - detpack location
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− | '''Added ^# color markup for chat messages.'''
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− | *^0 - ORANGE
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− | *^1 - BLUE
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− | *^2 - RED
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− | *^3 - YELLOW
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− | *^4 - GREEN
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− | *^5 - WHITE
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− | *^6 - BLACK
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− | *^7 - GREY
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− | *^8 - MAGENTA
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− | *^9 - CYAN
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− | *^ - terminates last color
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− | Disable with cl_chat_colorize 0
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− | cl_chat_color_default sets default chat message color(defaults to current orange). it's a string, and takes an RGB, so e.g. ''cl_chat_color_default "255 170 0"''
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− | ==1.0 (13 September 2007)==
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− | First release.
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− | {{Infobox manual/Footer}}
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