Difference between revisions of "TFC Player's Guide to FF"
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===[[Class:Scout|Scout]]=== | ===[[Class:Scout|Scout]]=== | ||
− | * Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies | + | * Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies to get a quick boost of speed. |
* He takes halved fall damage. | * He takes halved fall damage. | ||
===[[Class:Sniper|Sniper]]=== | ===[[Class:Sniper|Sniper]]=== | ||
* Sniper rifle 'tags' enemies so that your teammates can see them behind walls. | * Sniper rifle 'tags' enemies so that your teammates can see them behind walls. | ||
− | * Legshots are more powerful with low charge | + | * Legshots are more powerful with low charge. |
===[[Class:Soldier|Soldier]]=== | ===[[Class:Soldier|Soldier]]=== | ||
− | * Rockets speed and impact area size increased | + | * Rockets speed and impact area size increased. |
− | * | + | * Secondary fire switches between the [[RPG]] and [[Super Shotgun]]. |
+ | * Instead of a nail grenade, soldiers in FF have a [[Grenade:Laser|grenade that fires deadly lasers]]. | ||
===[[Class:Demoman|Demoman]]=== | ===[[Class:Demoman|Demoman]]=== | ||
− | * [[Detpack]] now in the sixth weapon slot. | + | * [[Detpack]] is now in the sixth weapon slot. |
− | * [[Weapon:Grenade_Launcher|Blue grenades]] detonate much faster, making them an effective | + | * [[Weapon:Grenade_Launcher|Blue grenades]] detonate much faster, making them an effective close-quarters weapon. |
===[[Class:Medic|Medic]]=== | ===[[Class:Medic|Medic]]=== | ||
− | * The [[ | + | * The [[Weapon:Medkit|medkit]] [[Status_Effects#Infected|infections]] no longer spread between enemies. |
− | * If an infected person is cured, he will be immune to infection for 10 seconds. | + | * Infections now wear off after a certain time, and cannot kill an enemy. |
− | * | + | * If an infected person is cured, he will be [[Status_Effects#Immune|immune]] to infection for 10 seconds. |
+ | * Secondary fire will now throw medkits to heal at a distance. | ||
===[[Class:HWGuy|HWGuy]]=== | ===[[Class:HWGuy|HWGuy]]=== | ||
− | * | + | * Instead of a MIRV grenade, HWGuy has a [[Grenade:Slowfield|Slowfield grenade]] that quickly slows down enemy players within a radius |
+ | * Secondary fire will use an ability called "overpressure" that he can use to knock back enemies that get too close. | ||
===[[Class:Pyro|Pyro]]=== | ===[[Class:Pyro|Pyro]]=== | ||
− | * [[Flamethrower]] does more damage. | + | * The [[Weapon:Flamethrower|flamethrower]] does more damage. |
− | * Flamethrower has a pushback effect for the Pyro and can be used as a jetpack if the player is facing down while firing it. | + | * Flamethrower has a pushback effect for the Pyro and [[Pyro_Jump|can be used as a jetpack]] if the player is facing down while firing it. |
− | * [[IC]] projectile now acts more as a mortar, can be used for long-range bombardment. | + | * The [[Weapon:Incendiary_Cannon|IC]] projectile now acts more as a mortar, can be used for long-range bombardment. |
− | * Damage from the flamethrower, IC | + | * Damage from the flamethrower, IC, and the [[Grenade:Napalm|napalm grenade]] now stack to do extra damage. |
− | * | + | * Secondary fire switches between the Flamethrower and IC. |
===[[Class:Spy|Spy]]=== | ===[[Class:Spy|Spy]]=== | ||
− | * Spies cloak | + | * Spies can either cloak or feign and cloak, and they can move around while cloaked to a limited degree. An unmoving cloaked Spy is completely invisible, where as when moving, you are not. |
− | * Spies can sabotage buildings by going up to them. Sentry guns | + | * Spies can sabotage buildings by going up to them, then selecting 'Sabotage' from the radial menu (secondary fire). Sentry guns are turned onto their own team, and then explode, where as dispensers are detonated (which can cause some friendly fire incidents). |
* Spies can fall greater distances without making a noise. | * Spies can fall greater distances without making a noise. | ||
* Gas grenades have been removed. | * Gas grenades have been removed. | ||
===[[Class:Engineer|Engineer]]=== | ===[[Class:Engineer|Engineer]]=== | ||
− | * | + | * Sentries and dispensers are now selectable in the weapon slots. |
* [[Sentry Gun]]s can be aimed at whatever the crosshair is pointing at. | * [[Sentry Gun]]s can be aimed at whatever the crosshair is pointing at. | ||
− | * [[Rail Gun]] can be charged up and now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor. | + | * The [[Rail Gun]] can be charged up and now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor. |
* If charged for 3.333 seconds, the Rail Gun will give the user 40 cells. | * If charged for 3.333 seconds, the Rail Gun will give the user 40 cells. | ||
==Weapon Changes== | ==Weapon Changes== | ||
− | |||
* Nails travel faster than before. | * Nails travel faster than before. | ||
* Explosion range on many weapons has been reduced (the exact amount differs between weapons) | * Explosion range on many weapons has been reduced (the exact amount differs between weapons) | ||
==Movement changes== | ==Movement changes== | ||
− | * Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold jump | + | * Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold the jump key to jump repeatedly. |
* You can now double jump to greater heights by jumping off the floor twice in quick succession. | * You can now double jump to greater heights by jumping off the floor twice in quick succession. | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
{{Rating|4}} | {{Rating|4}} |
Latest revision as of 03:20, 23 July 2016
Class ChangesScout
Sniper
Soldier
Demoman
Medic
HWGuy
Pyro
Spy
Engineer
Weapon Changes
Movement changes
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