Difference between revisions of "Class:Demoman"
From Fortress Forever Wiki
Jump to navigationJump to searchLine 4: | Line 4: | ||
==Health and Armour== | ==Health and Armour== | ||
− | |||
* Health maximum: 90 | * Health maximum: 90 | ||
* Armour type: [[Armour:Yellow|Yellow]] | * Armour type: [[Armour:Yellow|Yellow]] | ||
* Armour on spawn: 100 | * Armour on spawn: 100 | ||
* Armour maximum: 120 | * Armour maximum: 120 | ||
+ | |||
==Movement== | ==Movement== | ||
* Maximum speed: 280 | * Maximum speed: 280 |
Revision as of 11:48, 1 October 2005
Content
The demoman. Note: The armour type is not yet finalised, as the demoman may require more armour or tougher armour.
Health and Armour
- Health maximum: 90
- Armour type: Yellow
- Armour on spawn: 100
- Armour maximum: 120
Movement
- Maximum speed: 280
Grenades
Weapons
- Slot 1: Crowbar
- Slot 2: Single-barrelled Shotgun
- Slot 3: Detpack
- Slot 4: Grenade Launcher
- Slot 5: Pipe Launcher
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 2
- Maximum: 2
- Discard: No
- At spawn: 30
- Maximum: 75
- Discard: No
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 20
- Maximum: 50
- Discard: No
Special Command
- Detonates any deployed pipes that were laid using the Pipe Launcher, regardless of which weapon is currently equipped. This command should not work if the player has just fired a fresh pipe.
Special Abilities
- The demoman can clear or destroy special obstacles using his Detpacks, see the weapon page for details. The demoman can pipe jump, check out the Pipe Launcher page for details.