Difference between revisions of "Grenade:Nail"
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==Specal Properties== | ==Specal Properties== | ||
− | * | + | * Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second. |
+ | * The Grenade should not 'pop' up through solid surfaces. If a surface is blocking its way, it should stop rising. | ||
+ | * It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground) | ||
* Explodes after initial nail ejection phase. | * Explodes after initial nail ejection phase. |
Revision as of 17:52, 13 February 2006
Content
The nail grenade.
Damage
- x damage per nail strike
- 50 damage for a direct hit from secondary explosion
Splash Range
- x units
Fuse
- Standard.
Speed of Gren Throw
- Standard.
Time of Effect
- 3 seconds (TFC is 4)
Specal Properties
- Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.
- The Grenade should not 'pop' up through solid surfaces. If a surface is blocking its way, it should stop rising.
- It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)
- Explodes after initial nail ejection phase.