Difference between revisions of "Class:Soldier"
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* Slot 3: [[Weapon:Double-barrelled Shotgun|Double-barrelled Shotgun]] | * Slot 3: [[Weapon:Double-barrelled Shotgun|Double-barrelled Shotgun]] | ||
* Slot 4: N/A | * Slot 4: N/A | ||
− | * Slot 5: [[Weapon: | + | * Slot 5: [[Weapon:RPG|RPG]] |
==Ammunition== | ==Ammunition== |
Revision as of 08:08, 7 June 2006
Content
The soldier.
Health and Armour
- Health maximum: 100
- Armour type: Red
- Armour on spawn: 100
- Armour maximum: 200
Movement
- Maximum speed: 240
Grenades
Weapons
- Slot 1: Crowbar
- Slot 2: Single-barrelled Shotgun
- Slot 3: Double-barrelled Shotgun
- Slot 4: N/A
- Slot 5: RPG
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 1
- Maximum: 2
- Discard: No
- At spawn: 50
- Maximum: 100
- Discard: No
- At spawn: 0
- Maximum: 100
- Discard: Yes
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 10
- Maximum: 50
- Discard: No
- At spawn: 0
- Maximum: 0
- Discard: Yes
- At spawn: 0
- Maximum: 1
- Discard: Yes
Special Command
- Reloads the currently selected weapon.
Special Abilities
- Specific to class: Abilities
Nothing class-wide. See the Rocket Propelled Grenade for Rocket Jumping details, as the properties are inherent to the RPG, not the soldier.