Difference between revisions of "Class:Soldier"

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* Slot 1: [[Weapon:Crowbar|Crowbar]]
 
* Slot 1: [[Weapon:Crowbar|Crowbar]]
* Slot 2: [[Weapon:Single-barrelled Shotgun|Single-barrelled Shotgun]]
+
* Slot 2: [[Weapon:Single Shotgun|Single Shotgun]]
* Slot 3: [[Weapon:Double-barrelled Shotgun|Double-barrelled Shotgun]]
+
* Slot 3: [[Weapon:Super Shotgun|Super Shotgun]]
 
* Slot 4: N/A
 
* Slot 4: N/A
 
* Slot 5: [[Weapon:RPG|RPG]]
 
* Slot 5: [[Weapon:RPG|RPG]]

Revision as of 08:15, 7 June 2006

Content

The soldier.

Health and Armour

  • Health maximum: 100
  • Armour type: Red
  • Armour on spawn: 100
  • Armour maximum: 200

Movement

  • Maximum speed: 240

Grenades

Weapons

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 1
  • Maximum: 2
  • Discard: No

Shells

  • At spawn: 50
  • Maximum: 100
  • Discard: No

Nails

  • At spawn: 0
  • Maximum: 100
  • Discard: Yes

Cells

  • At spawn: 0
  • Maximum: 50
  • Discard: Yes

Rockets

  • At spawn: 10
  • Maximum: 50
  • Discard: No


Detpacks

  • At spawn: 0
  • Maximum: 0
  • Discard: Yes

Radio Tags

  • At spawn: 0
  • Maximum: 1
  • Discard: Yes

Special Command

  • Reloads the currently selected weapon.

Special Abilities

Nothing class-wide. See the Rocket Propelled Grenade for Rocket Jumping details, as the properties are inherent to the RPG, not the soldier.