Difference between revisions of "Basic Lua Entities"
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− | <3 Imbrifer | + | <3 Imbrifer 6/8/07 |
Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\ | Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\ |
Revision as of 09:52, 8 June 2007
Basic info_ff_script Entities
These are some basic entities used in nearly all FF maps. To place them in your map, create a "info_ff_script" point-based entity. For the 'name' property of the info_ff_script, enter one of the following.
Ammunition Bags
ammobackpack
blue_ammobackpack
red_ammobackpack
yellow_ammobackpack
green_ammobackpack
bigpack
blue_bigpack
red_bigpack
yellow_bigpack
green_bigpack
grenadebackpack
blue_grenadebackpack
red_grenadebackpack
yellow_grenadebackpack
green_grenadebackpack
Health Kits
healthkit
blue_healthkit
red_healthkit
yellow_healthkit
green_healthkit
Armor
armorkit
blue_armorkit
red_armorkit
yellow_armorkit
green_armorkit
Respawn Turrets
respawnturret_red
respawnturret_blue
respawnturret_yellow
respawnturret_green
Basic trigger_ff_script Entities
These are basic brush-based trigger_ff_script entities for most of your maps. Create a brush with the 'trigger' texture that is a trigger_ff_script entity and name it one of the following:
Respawn Doors
redrespawndoor
bluerespawndoor
yellowrespawndoor
greenrespawndoor
<3 Imbrifer 6/8/07
Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\