Difference between revisions of "Class:Soldier"

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=Content=
 
 
 
 
{| border="0" style="background:#000000" width=25% align="right"
 
{| border="0" style="background:#000000" width=25% align="right"
 
|
 
|
 
 
{| border="0" style="background:#000000" width=100% align="center"
 
{| border="0" style="background:#000000" width=100% align="center"
 
|
 
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|width="70%"; align="left"| '''Maximum Speed:'''
 
|width="70%"; align="left"| '''Maximum Speed:'''
 
|width="30%"; align="right"| 240
 
|width="30%"; align="right"| 240
 
 
|}
 
|}
 
{| border="0" style="background:#ffffff;font-size:90%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
 
{| border="0" style="background:#ffffff;font-size:90%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
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|}
 
|}
 
{| border="0" style="background:#ffffff;font-size:90%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
 
{| border="0" style="background:#ffffff;font-size:90%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
|+ style="background:#a9a9a9; color:#000000"|'''Health And Armour'''
+
|+ style="background:#a9a9a9; color:#000000"|'''Weapons'''
 
|-
 
|-
|width="70%"; align="left"| '''Health Maximum:'''
+
|width="30%"; align="left"| '''slot1:'''
|width="30%"; align="right"| 100
+
|width="70%"; align="right"| [[Weapon:Crowbar|Crowbar]]
 
|-
 
|-
|width="70%"; align="left"| '''Armour Type:'''
+
|width="30%"; align="left"| '''slot2:'''
|width="30%"; align="right"| Red
+
|width="70%"; align="right"| [[Weapon:Single Shotgun|Single Shotgun]]
 
|-
 
|-
|width="70%"; align="left"| '''Armour On Spawn:'''
+
|width="30%"; align="left"| '''slot3:'''
|width="30%"; align="right"| 100
+
|width="70%"; align="right"| [[Weapon:Super Shotgun|Super Shotgun]]
 
|-
 
|-
|width="70%"; align="left"| '''Armour Maximum:'''
+
|width="30%"; align="left"| '''slot4:'''
|width="30%"; align="right"| 200
+
|width="70%"; align="right"| N/A
|}
 
{| border="0" style="background:#ffffff;font-size:90%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
 
|+ style="background:#a9a9a9; color:#000000"|'''Health And Armour'''
 
 
|-
 
|-
|width="70%"; align="left"| '''Health Maximum:'''
+
|width="30%"; align="left"| '''slot5:'''
|width="30%"; align="right"| 100
+
|width="70%"; align="right"| [[Weapon:RPG|RPG]]
|-
 
|width="70%"; align="left"| '''Armour Type:'''
 
|width="30%"; align="right"| Red
 
|-
 
|width="70%"; align="left"| '''Armour On Spawn:'''
 
|width="30%"; align="right"| 100
 
|-
 
|width="70%"; align="left"| '''Armour Maximum:'''
 
|width="30%"; align="right"| 200
 
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}
  
The soldier. The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.
+
=Content=
 
 
==Health and Armour==
 
* Health maximum: 100
 
* Armour type: [[Armour:Red|Red]]
 
* Armour on spawn: 100
 
* Armour maximum: 200
 
 
 
==Movement==
 
* Maximum speed: 240
 
 
 
==Grenades==
 
* [[Grenade:Frag|Frag]]
 
* [[Grenade:Nail|Nail]]
 
 
 
==Weapons==
 
  
* Slot 1: [[Weapon:Crowbar|Crowbar]]
+
The soldier.
* Slot 2: [[Weapon:Single Shotgun|Single  Shotgun]]
 
* Slot 3: [[Weapon:Super Shotgun|Super Shotgun]]
 
* Slot 4: N/A
 
* Slot 5: [[Weapon:RPG|RPG]]
 
  
 
==Ammunition==
 
==Ammunition==

Revision as of 21:19, 20 June 2007

Soldier
Health And Armour
Health Maximum: 100
Armour Type: Red
Armour On Spawn: 100
Armour Maximum: 200
Movement
Maximum Speed: 240
Grenades
Grenade 1: Frag
Grenade 2: Nail
Weapons
slot1: Crowbar
slot2: Single Shotgun
slot3: Super Shotgun
slot4: N/A
slot5: RPG

Content

The soldier.

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 1
  • Maximum: 2
  • Discard: No

Shells

  • At spawn: 50
  • Maximum: 100
  • Discard: No

Nails

  • At spawn: 0
  • Maximum: 100
  • Discard: Yes

Cells

  • At spawn: 0
  • Maximum: 50
  • Discard: Yes

Rockets

  • At spawn: 10
  • Maximum: 50
  • Discard: No


Detpacks

  • At spawn: 0
  • Maximum: 0
  • Discard: Yes

Radio Tags

  • At spawn: 0
  • Maximum: 1
  • Discard: Yes

Special Command

  • Reloads the currently selected weapon.

Special Abilities

Nothing class-wide. See the Rocket Propelled Grenade for Rocket Jumping details, as the properties are inherent to the RPG, not the soldier.

Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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