Difference between revisions of "Weapon:Assault Cannon"
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* [[Ammo:Shell|Shells]] | * [[Ammo:Shell|Shells]] | ||
− | ==Special | + | ==Special== |
* The Assault Cannon requires a dry-spinup period of roughly one second to pass before bullets start to shoot from the barrel. | * The Assault Cannon requires a dry-spinup period of roughly one second to pass before bullets start to shoot from the barrel. | ||
* The HW moves at a speed 80 units per second when the AC is spinning. | * The HW moves at a speed 80 units per second when the AC is spinning. |
Revision as of 09:21, 2 October 2005
Content
Damage
- x damage per shell
Rate of Fire
- x shots per second
Spread of Fire
- Fairly wide. It should be inaccurate in yard situations, or shooting past medium distance.
Ammo
Special
- The Assault Cannon requires a dry-spinup period of roughly one second to pass before bullets start to shoot from the barrel.
- The HW moves at a speed 80 units per second when the AC is spinning.
- Being hit with the AC can cause a 'pushback' effect
- Being hit with the AC can cause the player's view to jerk a little
I really have no idea how to get this data.