Difference between revisions of "Buildable:Detpack"
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* Can trigger unique goals in maps | * Can trigger unique goals in maps | ||
* Can be defused if an enemy [[Class:Scout|Scout]] touches the detpack. | * Can be defused if an enemy [[Class:Scout|Scout]] touches the detpack. | ||
+ | * If hit by an [[Grenade:EMP|EMP]], the fuse length is set to 5 seconds. I.e. the detpack timer is shortened by the EMP. If the detpack is already going to explode inside five seconds, the timer doesn't change. | ||
* Causes the ground to shake | * Causes the ground to shake | ||
* Has an enormous blast magnitude, and the dead players (or what's left of them) should reflect that! | * Has an enormous blast magnitude, and the dead players (or what's left of them) should reflect that! |
Revision as of 04:33, 11 October 2005
Content
Damage
- 1270 Damage to anyone in the vicinity of the blast
Deployment Time
- Three seconds
Fuse Length
- Customisable by the player.
- Three common values are bindable from the menu: +det5, +det20 and +det50.
- The player can also choose the detpack fuse length with a command similar to "detstart x", where x is the fuse length (60 seconds maximum).
Ammo
Range
- 700 units (players and structures).
- 1500 units (triggering goals).
Special
- Can trigger unique goals in maps
- Can be defused if an enemy Scout touches the detpack.
- If hit by an EMP, the fuse length is set to 5 seconds. I.e. the detpack timer is shortened by the EMP. If the detpack is already going to explode inside five seconds, the timer doesn't change.
- Causes the ground to shake
- Has an enormous blast magnitude, and the dead players (or what's left of them) should reflect that!