Difference between revisions of "Class:Engineer"
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− | {{ | + | {{Class |
| infoboxclass = | | infoboxclass = | ||
− | {{Infobox Class | + | {{Infobox Class Small |
| classportrait = [[Image:engineer_pic.jpg]] | | classportrait = [[Image:engineer_pic.jpg]] | ||
| classname = '''Engineer''' | | classname = '''Engineer''' | ||
− | | healthmax = | + | | health = <span style="color: red">Low</span> |
+ | | armour = <span style="color: red">Low</span> | ||
+ | | power = <span style="color: orange">Medium</span> | ||
+ | | speed = <span style="color: orange">Medium</span> | ||
+ | | healthmax = 80 | ||
| armtype = [[Armour:Yellow|Yellow]] | | armtype = [[Armour:Yellow|Yellow]] | ||
| armspawn = 25 | | armspawn = 25 | ||
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| slot5 = [[Buildables:Sentry_Gun|Sentry Gun]] | | slot5 = [[Buildables:Sentry_Gun|Sentry Gun]] | ||
}} | }} | ||
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| infoboxammo = | | infoboxammo = | ||
{{Infobox_Ammo | {{Infobox_Ammo | ||
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Engineer | Engineer | ||
| classintro = | | classintro = | ||
− | + | If you fancy yourself a tinkerer and builder, the engineer may be for you. The personality of a disgruntled construction worker combined with a genius intellect does wonders in the world of Fortress. The engineer fortifies his base with [[Buildable:Sentry Gun|sentry guns]] and supplies other defenders with ammunition via [[Buildable:Dispenser|dispensers]]. Sentry guns are automatic turrets that can be upgraded to three different levels, each progressively more powerful than the last. It takes a bit to lock on to an enemy, but once it happens the enemy is certainly in for a world of pain (if not death). | |
− | + | Besides his buildable structures, the engineer has a modest repertoire of weapons including the [[Weapon:Railgun|railgun]], [[Weapon:Super Shotgun|super shotgun]], and [[Weapon: EMP Grenade|EMP grenades]]. The railgun is the engineer's own unique invention: a heavily modified pistol that shoots magnetically charged slugs. The result is a powerful ricocheting weapon that ignores enemy armor. The super shotgun is your standard shoot 'n kill weapon. It packs a reliable punch and is useful in a variety of situations. The engineer's EMP grenade releases a pulse that detonates ammunition on enemies and on the ground, creating powerful explosions that can bring down many classes extremely fast. | |
− | + | The precise nature of an engineer's work requires him to not be protected by much more than a hardhat. Too much armor gets in the way and makes building things more difficult than they should be. Thus, the engineer dies much easier than all classes but the Scout. But who needs armor when you have a giant automatic gun cutting down your enemies for you? | |
+ | | changesinfo = | ||
+ | Fortress Forever engineers cannot build teleporters like TFC engineers can. | ||
+ | | specialcommandinfo = | ||
+ | Special command opens up a radial menu with various SG/Dispenser-related commands. | ||
− | + | The Engineer can build Sentry Guns and Dispensers at the cost of Cells. | |
− | + | When discarding ammo, the Engineer discards a little of ''all'' his ammunition. | |
− | + | | abilities = | |
+ | {{Inline_Ability| | ||
+ | |name = Sentry Gun | ||
+ | |description= | ||
+ | The Engineer can build [[Buildable:Sentry Gun|sentry guns]], automatic turrets that shoot enemy players and cloaked enemy spies. It takes 130 cells to build a sentry gun and another 130 each time when upgrading to levels 2 and 3. A level 1 sentry gun is a basic, weak contraption that shoots shells at about the rate of a semi-automatic pistol. Level 2 introduces machine guns and a faster tracking speed, making the gun far more deadly. Level 3 gives the ultimate addition: a rocket launcher.<br><br>In order to repair or upgrade your sentry gun, you must have cells and hit the gun with your [[Weapon:Spanner|wrench]]. Sentry Guns are strong structures, but an untended one can be easily killed by the enemy, as they do have blind spots. You can change the direction that your sentry gun aims by bringing up the radial right-click menu and selecting "Aim Sentry Gun." It will point your gun in the direction you are currently aiming. | ||
+ | }} | ||
− | + | {{Inline_Ability| | |
+ | |name = Dispenser | ||
+ | |description= | ||
+ | The Engineer can also build [[Buildable:Dispenser|dispensers]]. A dispenser mainly serves as a field ammunition/armor repository for the Engineer and his fellow defenders (or maybe attackers?). Standing next to a dispenser will replenish your ammo and armor, assuming it has enough resources. Although a dispenser automatically fills itself slowly, the Engineer can fill it up much quicker by depositing his own ammo and cells by hitting it with his wrench. Be wary though, enemy players can use your dispenser. However, this works in your favor because you receive a warning when this happens. A full (or almost full) dispenser also serves as a good weapon. Detonating a dispenser unleashes a large, powerful explosion that will kill or severely injure enemy players. | ||
+ | }} | ||
− | + | {{Inline_Ability| | |
+ | |name = Repair | ||
+ | |description= | ||
+ | The Engineer can repair his sentry guns, dispensers, and teammates' armor. By whacking any of those targets with your wrench, you will restore their structural integrity. Players receive armor when an engineer "repairs" them. | ||
+ | }} | ||
− | + | {{Inline_Ability| | |
+ | |name = Armor Regeneration | ||
+ | |description= | ||
+ | Much like the [[Class:Medic|Medic's]] health regenerates, the Engineer's armor slowly regenerates. | ||
+ | }} | ||
− | + | {{Inline_Ability| | |
− | | | + | |name = Multi-Discard |
− | + | |description= | |
− | | | + | When discarding ammo, the Engineer discards a little of ''all'' his ammunition types (cells, shells, and rockets). |
− | + | }} | |
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| strategyandtips = | | strategyandtips = | ||
Strategy and tips lol | Strategy and tips lol |