Difference between revisions of "Class:Engineer"

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{{Page_Class
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{{Class
 
| infoboxclass =
 
| infoboxclass =
{{Infobox Class
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{{Infobox Class Small
 
| classportrait = [[Image:engineer_pic.jpg]]
 
| classportrait = [[Image:engineer_pic.jpg]]
 
| classname = '''Engineer'''
 
| classname = '''Engineer'''
| healthmax = 90
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| health = <span style="color: red">Low</span>
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| armour = <span style="color: red">Low</span>
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| power = <span style="color: orange">Medium</span>
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| speed = <span style="color: orange">Medium</span>
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| healthmax = 80
 
| armtype = [[Armour:Yellow|Yellow]]
 
| armtype = [[Armour:Yellow|Yellow]]
 
| armspawn = 25
 
| armspawn = 25
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| slot5 = [[Buildables:Sentry_Gun|Sentry Gun]]
 
| slot5 = [[Buildables:Sentry_Gun|Sentry Gun]]
 
}}
 
}}
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| infoboxammo =
 
| infoboxammo =
 
{{Infobox_Ammo
 
{{Infobox_Ammo
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Engineer
 
Engineer
 
| classintro =
 
| classintro =
Having only average speed and the second lowest armor and health, the Engineer is not well suited for gunning it out; however, he more than makes up for his shortcomings with his special ability to construct a [[Buildable:Sentry_Gun|Sentry Gun (SG)]], a stationary automated weapon that targets any enemy players it can detect, unleashing a hail of firepower at them. With a well-placed SG, an Engineer forms the backbone of a team's defense, able to defend two points at once.
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If you fancy yourself a tinkerer and builder, the engineer may be for you. The personality of a disgruntled construction worker combined with a genius intellect does wonders in the world of Fortress. The engineer fortifies his base with [[Buildable:Sentry Gun|sentry guns]] and supplies other defenders with ammunition via [[Buildable:Dispenser|dispensers]]. Sentry guns are automatic turrets that can be upgraded to three different levels, each progressively more powerful than the last. It takes a bit to lock on to an enemy, but once it happens the enemy is certainly in for a world of pain (if not death).  
  
Once built, a so-called [[Buildables:Level_1_Sentry_Gun|"Level 1" SG]] consists of a turreted machine gun, which is somewhat slow to lock on to enemies, inflicts fairly light damage and is easy to destroy. It can be "upgraded" by any Engineer of the same team who hits it with his [[Weapon:Spanner|Spanner]] (at the cost of 130 [[Ammo:Cell|Cells]]) to a [[Buildables:Level_2_Sentry_Gun|Level 2 SG]]. This replaces the single-barrel machine gun with an [[Class:HWGuy|HWGuy]]-style minigun, making it very effective at cutting down lighter classes and increases its range and durability. The SG can be upgraded yet again to [[Buildables:Level_3_Sentry_Gun|Level 3]], which adds a second chaingun and a powerful rocket launcher to the mix, and another increase to range and durability. A Level 3 SG can out slug even a heavily armored HWGuy under the right conditions.
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Besides his buildable structures, the engineer has a modest repertoire of weapons including the [[Weapon:Railgun|railgun]], [[Weapon:Super Shotgun|super shotgun]], and [[Weapon: EMP Grenade|EMP grenades]]. The railgun is the engineer's own unique invention: a heavily modified pistol that shoots magnetically charged slugs. The result is a powerful ricocheting weapon that ignores enemy armor. The super shotgun is your standard shoot 'n kill weapon. It packs a reliable punch and is useful in a variety of situations. The engineer's EMP grenade releases a pulse that detonates ammunition on enemies and on the ground, creating powerful explosions that can bring down many classes extremely fast.
  
As powerful as it is, the SG does have drawbacks. It only locks onto enemies that pass within its detection range, and it only sweeps an area of approximately 270 degrees, creating potential blind spots that can be exploited, especially if it is not well placed, or if the other team stays beyond its limited range. It cannot detect disguised [[Class:Spy|Spies]] at all, who can safely bombard it with [[Grenade:Frag|Frag Grenades]]. It rapidly consumes ammunition, requiring near-constant trips to resupply areas, leaving it unguarded and vulnerable. Proper placement and maintenance of an SG is crucial to the Engineer's effectiveness.
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The precise nature of an engineer's work requires him to not be protected by much more than a hardhat. Too much armor gets in the way and makes building things more difficult than they should be. Thus, the engineer dies much easier than all classes but the Scout. But who needs armor when you have a giant automatic gun cutting down your enemies for you?
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| changesinfo =
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Fortress Forever engineers cannot build teleporters like TFC engineers can.
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| specialcommandinfo =
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Special command opens up a radial menu with various SG/Dispenser-related commands.
  
In addition to the SG, this class can also construct [[Buildables:Dispenser|Dispensers]] - stationary machines that slowly generate ammunition of all types, and can be used by any player — friend or foe. When a player touches an enemy Dispenser, it sends an alert to its builder. For this reason, dispensers are sometimes more useful as a perimeter alarm at choke points (sometimes even temporarily slowing a player down). An Engineer can also detonate his Dispenser at any time, causing incredible damage if the Dispenser is fully loaded.
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The Engineer can build Sentry Guns and Dispensers at the cost of Cells.
  
The Engineer can monitor his [[Category:Buildables|Buildables]] via graphics at the bottom right of his screen. Text next to a picture of a SG and a Dispenser indicate the respective health and ammo levels of the weapons. An Engineer can see the current ammo loadout (broken down by ammo type) of his Dispenser by pointing his crosshair at the Dispenser.
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When discarding ammo, the Engineer discards a little of ''all'' his ammunition.
  
In order to construct the above items the Engineer requires Cells converted from armor pickups or standard ammunition packs scattered around the map. The Engineer must make frequent trips to ammunition caches in order to upgrade sentry guns or re-stock ammunition dispensers. Teammates often support their Engineers by tossing unwanted ammunition to them whenever possible.
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| abilities =
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{{Inline_Ability|
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|name = Sentry Gun
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|description=
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The Engineer can build [[Buildable:Sentry Gun|sentry guns]], automatic turrets that shoot enemy players and cloaked enemy spies. It takes 130 cells to build a sentry gun and another 130 each time when upgrading to levels 2 and 3. A level 1 sentry gun is a basic, weak contraption that shoots shells at about the rate of a semi-automatic pistol. Level 2 introduces machine guns and a faster tracking speed, making the gun far more deadly. Level 3 gives the ultimate addition: a rocket launcher.<br><br>In order to repair or upgrade your sentry gun, you must have cells and hit the gun with your [[Weapon:Spanner|wrench]]. Sentry Guns are strong structures, but an untended one can be easily killed by the enemy, as they do have blind spots. You can change the direction that your sentry gun aims by bringing up the radial right-click menu and selecting "Aim Sentry Gun." It will point your gun in the direction you are currently aiming.
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Aside from the SG, this class carries another of the most fearsome weapons in TFC – the [[Grenade:EMP|EMP grenade]]. This potent weapon does not explode itself. Rather, it detonates the cell, [[Ammo:Rocket|Rocket]], and [[Ammo:Shell|Shell]] ammunition of any enemy within its area of effect (as well as any ammunition on the ground), approximately 15' radius, including through narrow walls and floors. This makes the EMP extremely deadly to classes that rely on cell ammunition, such as the [[Class:Pyro|Pyro]] and [[Class:Demoman|Demoman]], but is also effective against [[Class:Soldier|Soldier]] and HWGuys. The explosive damage caused by closely clustered foes is often enough to annihilate the entire group at once, even the lighter classes, who would otherwise not be particularly vulnerable to the EMP.
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{{Inline_Ability|
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|name = Dispenser
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|description=
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The Engineer can also build [[Buildable:Dispenser|dispensers]]. A dispenser mainly serves as a field ammunition/armor repository for the Engineer and his fellow defenders (or maybe attackers?). Standing next to a dispenser will replenish your ammo and armor, assuming it has enough resources. Although a dispenser automatically fills itself slowly, the Engineer can fill it up much quicker by depositing his own ammo and cells by hitting it with his wrench. Be wary though, enemy players can use your dispenser. However, this works in your favor because you receive a warning when this happens. A full (or almost full) dispenser also serves as a good weapon. Detonating a dispenser unleashes a large, powerful explosion that will kill or severely injure enemy players.
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An Engineer can repair teammates' armor, or any other Engineer teammates' SGs or Dispensers by hitting them with his spanner (at the cost of cells). The Engineer also regenerates his own armor at the rate of 2 units of armor at the end of every 3 seconds.
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{{Inline_Ability|
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|name = Repair
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|description=
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The Engineer can repair his sentry guns, dispensers, and teammates' armor. By whacking any of those targets with your wrench, you will restore their structural integrity. Players receive armor when an engineer "repairs" them.
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This class spawns with up to 4 normal grenades, and is also armed with a [[Weapon:Super_Shotgun|Super Shotgun]] and a [[Weapon:Railgun|Railgun]] (not to be mistaken for the Quake eapon of the same name) that fires slow-moving blue projectiles. While close to ineffective against normal opponents, this weapon has infinite range and is primarily intended for use against Sentry Guns. Fortress Forever has upgraded the Railgun by adding an charging ability; the player can hold down the attack button and charge up a shot at the expense of additional [[Ammo:Nail|Nails]]. Once a shot is fully charged, it will bounce off of surfaces if it hits them at a shallow angle and will explode either upon contact with an enemy or a wall after completing two bounces. The Railgun can also be used to "railjump" by shooting it straight downwards.
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{{Inline_Ability|
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|name = Armor Regeneration
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|description=
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Much like the [[Class:Medic|Medic's]] health regenerates, the Engineer's armor slowly regenerates.
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}}
  
''Text for the [http://en.wikipedia.org/wiki/Team_Fortress_Classic#Engineer Engineer] taken from the [http://en.wikipedia.org/wiki/Team_Fortress_Classic Wikipedia article on Team Fortress Classic]''
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{{Inline_Ability|
| changesinfo =
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|name = Multi-Discard
Fortress Forever engineers cannot build teleporters like TFC engineers can.
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|description=
| specialcommandinfo =
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When discarding ammo, the Engineer discards a little of ''all'' his ammunition types (cells, shells, and rockets).
Special command opens up a radial menu with various SG/Dispenser-related commands.
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}}
 
 
The Engineer can build Sentry Guns and Dispensers at the cost of Cells.
 
  
When discarding ammo, the Engineer discards a little of ''all'' his ammunition.
 
 
| strategyandtips =
 
| strategyandtips =
 
Strategy and tips lol
 
Strategy and tips lol

Revision as of 10:32, 24 December 2007